When I saw this post’s title I was a bit surprised because for me the issue with flickering shadows, transparant textures and projected textures never went away after DX12 was implemented in BFA.
Depending on various driver versions and in-game settings the flickering textures are at best slightly annoying but when I’m in a place like some specific floors in Torghast where you meet Broker Ve’ken in his bubble, in area’s with a lot of fire and particle effects combined with a few layers of transparant, projected and shader textures in a hallway where you can’t zoom out far enough or point the camera at a boring wall to let the gpu calm down a bit , it’s just a perfect storm that makes my poor GTX1070 Strix act like an angry 4 year old kid on speed. That happend a few months ago and the flickering was so bad my first thought was: O crap, my graphics card is saying it’s final farewell.
The weird thing I noticed over the past years and what people also say in older forum posts I found on the US wow forum, when you close and restart the game or do a /console gxrestart the problem goes away for a bit, even if you don’t change any settings but sooner or later it always comes back so it not a case of “Setting X bad, Setting Y good” or the usual: “Turn off function X in Nvidia Control Panel” internet pro tips.
Nvidia claims in the 471.11 release notes they fixed the issue and all I see Blizzard do is telling people to switch the game to DX11, install old drivers from a few years ago and to send them a DxDiag file but judging by the still flickering textures and forum posts as recent as this one, it’s safe to say the fix didn’t work.
So until I buy a new graphics card that (hopefully) doen’t have this problem or Nvidia/Blizzard come up with a real fix I just keep using my “/console gxrestart” macro