WoW with plunderstorm’s abilities…
No. There are enough issues with Unreal Engine in terms of performance and there’s truly no benefit in rewriting the entire game just to change the engine.
“Ship of Theseus”. The engine is constantly being updated.
Ah, another “new engine” thread with two polar opposite sides arguing/debating with completely ridiculous arguments as the result of the lack of understanding the fundamentals of 3d design.
“Engine” as noun imply is a thing which propels the game. It primarily controls physics, character animations, and other ‘invisible things’ such as communication with the hardware and calculating things. While it does have some visual impact mostly with lighting, shadows and weather effect, generally speaking does not determinate visual style.
Porting existing assets to a new engine will make the game to look pretty much the same, just with weird(to us) combat and animations. A completely idiotic thing to be done.
we are wow players mate not devs. ofc we dont understand,.
we are trying to understand what opinion is better for the game.
not fighting
Ok, debating, not arguing.
Look, i am pro WoW2 person myself because of several reasons and Unreal Engine gibberish and nonsense ain’t one.
And please don’t get me wrong, UE is a technical masterpiece.
However, it’s not necessary since WoW’s team has capacity to write bespoke tailored for an mmo engine if theoretical WoW 2 is to happen.
AI can significantly reduce workload to make it possible.
If anything I’d like a modern engine that’s infinitely more optimised than the frankensteinian coding we got with WoW now.
If theoretical WoW2 is to happen there is no need to delete existing game’s realms and characters. Both games can to exist along each other.
Presumably, in such scenario existing client would go in a maintenance mode, maybe with ‘fated’ seasons of existing raids and m+ from existing dungeons pool for some character progression but without major updates.
Technically you would not loose your collections.
It would be perfectly stable for once, and look much better as current wow engine has to much spaghetti code.
we are stuck with spaghetti code for 2 and a half more expansion least to say.
I’m not actually a fan of unreal engine, part of WoW’s charm is the way it looks.
I’d love a version of the game that was less buggy but I’m not convinced that’s just a spaghetti code problem. A new engine would help overcome the low fps problems we see, so that’s one plus I guess.
But as WoW is the clear market leader, introducing big changes risks losing core audience. For me, the art style would have to stay the same as that’s a big selling point for me compared to the other MMORPGs I’ve tried. In fact, the art style is the reason I didn’t play FFXIV on my recent WoW break.
It most certainly is a technical masterpiece and it also has a ton of (performance) issues. If you’re truly interested you can watch https://www.youtube.com/@ThreatInteractive/videos
which goes in technical details. Several issues are also beyond just the engine.
WoW2 just aint gonna happen.
Yeah both games could exist at the same time( one just has to slowly die lol)
Look at hits yes they still have a player base but for how long?
Why would anyone new look at allt the mobas out there and say " I pick the one where nothing new will ever happen"
My guess is that would be WoW2, but not slowly probably dead on arrival like Everquest 2.
AI…the magic bullet for everything. No, it’s not. It still requires a tramendous effort, which most likely leads to a “one step forward and two steps back”-situation for an expansion or two.
Most games that migrated to the Unreal engine ended up looking worse and having bad framerates. WoW has very unique technical requirements, e.g. the huge open world.
IMO the current WoW engine needs technical improvements to make it run with higher and, more imporantly, consistent framerates. In highly populated areas like Dornogal, framerates are very choppy. Raids are also problematic sometimes. Blizz made technical updates like supporting ray tracing and Nvidia Reflex in recent years, which is great, but I wish they would fix the choppy framerates!
Maybe the Lua/addon implementation is causing the choppyness. If so, I’d be happy if Blizz completely reworks the UI and gets rid of addons and only enables some simple UI adjustments for assessibility reasons.
Generally the visuals in WoW are amazing and it would be bad to change the style.
I’m not in the tech field so I don’t know much but I think graphic improvements can be done on the current engine too, not at Unreal Engine level but can be made to look more modern.
As far as WoW2 is concerned, I believe a big reset is necessary and if they somehow manage to keep all the collectibles and achievements players earned, it might just be successful.
However, I think a heads up 3 expansions before is needed before such a drastic change is done.
I am familiar with the flaws and general laziness in various studios. Hence why i also wrote:
The last thing we want is an AI making even more buggy content in a so called “improved” product.
I’m all for realistic improvements to the game, that solve actual problems with the game, but this isn’t it.
What? Isn’t that an oxymoron?
BTW, uniformity and consistency of the fidelity and the style is one of the factors that makes human brain to find something to be good looking. Yes, low fidelity things are also pretty is they are uniformly lo-fi and surrounded with equally lo-fi things.
We already have fidelity and to less extent style discrepancy from the vanilla to the tww, which is one of the reasons why game doesn’t feel quite right.
Now imagine porting vanilla lo-fi items to a new of presumably a notch higher fidelity game. Common.