If it removes all materialistic - progression systems and if it did not have systems that make some kind of ‘‘fun’’, by progressing through repetitive dull content.
Currently WoW is only fun while progressing and playing competitive to win scores / do better. While I would agree that second thing is good for gaming, because that was the point of gaming since old ages, but progressing should go away, in my opinion at least.
Progress is fine, if it was some second thing (collectables, renown, crafting and gold farming), but the whole point of progressing should change into enjoying the content and is not repetitive, than it being boring and repetitive and players are doing it only because of reward. (point is to make the road to end - fun, and not the end goal fun)
Now it only is test of knowledge and creativity for devs to understand this, and make proper changes and new design ideas to make it work. Me myself, I can’t help with that, can’t make any suggestions, simply because I am not creative enough to make renown farm more fun and social and engaging, or any other thing that is.
How is it possible to make non repetitive MMORPG, without leveling or gearing, to have progress being as a secondary thing - maybe consumables and other crafting methods could count as one way of progress. How to make open world adventure like, and for it to occur as random, as it was in Skyrim - yet not repetitive like Dragon’s Dogma.
Point is for WoW to build humane, positive, competitive - and it is doing that right now, but it confuses itself with what does it want - by having these old systems still in place. One thing is for sure - leveling should go. It is already way too fast for anyone to enjoy, and it exists there as some old formula that just doesn’t want to let go and change. WoW is full of these old formulas, and I think everything needs to be replaced. Even the old formula of farming reputation or gold farming - it all needs to change for it to not be repetitive and boring after 2 weeks. The biggest thing is for it to make it look like random encounters and plays, and not be systematic - because systematic means that it is already set for players to do system’s purpose, and if it occurs as random is another kind of thing (if not repetitive), which is possible to do endlessly without having set mind on end goal - it would be about enjoying the adventure.
Now first thing that comes to my mind is to have players made into work - this content would be all about players - but I don’t understand how it would work. Why? Because players are random by nature, it is not set system and lots of things would happen just like that. Now we still need to make some ‘‘system’’, but how to make it so, that it does not dictate how players play the game, that’s why I am saying - everything should occur as random, for players to have fun on enjoying the road to goal and not be fixated for end results. Everything needs to be based on this level of thinking - enjoying the road.
Second thing - it needs to be somewhat competitive if we want players to have fun. As we see now, everyone has fun and does the most content - that is competitive. It used to be like that even in old ages, there weren’t any games that didn’t involve competitive driven games, even cards - usually it was some kind test of skill vs another player or etc…
Third thing - it needs to have lore involved into these things (be it reputation farming or something else), because WoW still needs to have these moments of why are you doing it - it should have purpose, and the best purpose is for it to be fitted into lore - the best kind of adventurous immersion. Now immersion should not be the main word here - because it should be about fun, as we know it, immersion is long gone in games simply because it does not make any good modern emotions - it makes you stuck into your own world (head), thus is not needed and devs wanted to let this idea go and slowly die out.
Tell me what you think about making WoW ultra modern for next 20 years, and how to achieve that. Also, what do you think, do you think WoW should get modern, or which kind of systems should it drop - if it needs to be dropped in your opinion? Do you think leveling should go away, or gearing, or perhaps both?
Welcome anyone to chat about this - but don’t be toxic and respect others!