WowHead is nuts !

Wowhead makes a difference between item and object ? How complicated can they make it, this must be unnecessary ?

Found this out when I searched “Sundried Driftwood”.

Theres probably good reason for it, ie something like how things are classified in the database.

Im sure you are right, but in that case it would actually be better to call it ‘Pancake’ and ‘Peanutbutter’ because then ppl would understand quicker there is something to it. Using two words that practically means the same is just deceiving.

I’m pretty sure WoWhead just show you how it is classified in the WoW files, so that you could have all the info you need if you ever look for them (like the object ID for addons developpers i guess ?)

2 Likes

Usually an item is a thing that can be put in your backpack while an object is a thing that can exist in the world. Like ore veins.

2 Likes

It’s because some items have different “states” while still being classified as the same, hence the seperations.

Say you need to pick up a quest item, well it will have object file, basically how it appears in the world, and the item file, how it appears in bag, even if there is no difference in look, effect etc.

It’s actually saved me a few times doing Loremaster atm, from going after the wrong “stage” of item, if that makes sense.

That wowhead makes a difference between things that needs to be made a difference between because of the game is obvious, but name them ‘items’ and ‘bag-items’ then.

Well if its obvious you should have no problem looking out for it, or expecting it in the first place ?

They use, object, and item, and probably have from day dot. It aint changing anytime soon lol

edit - I’m pretty sure they just use the code they’re given from WoW anyway, it’s a top-of-the-food-chain problem tbh.

1 Like

This.

and especially this.

3 Likes

wowhead somehow contains every item, npc and quest this game has ever made.

I wonder how retail would have been, if wowhead wasn’t available. Some may even like it. who knows?

Guess we’d be using Thottbot or Allakhazam :smile:

2 Likes

An object is not an item.
You could have figured it out easily by spending the time for writing here with examining what Wowhead lists as which.

Object = clickable stuff in the world
Item = stuff in your inventory

Things that are listed as both aee usually part of a quest where you for example have to collect the item in question. You click the object in the open world and loot the item of the same name.

WoWhead is Godsend, yesterday i was doing pretty nice quest chain in TBC Shadowmoon and i met lone Blood Elf npc in a strange place, i would ignore it if WoWhead wouldn’t tell me that is introduction to Netherwing reputation ^^

Back when I started playing and didn’t have any addons… I had both these sites permanently open ready to ALT-TAB to :slight_smile:

Those were the days until Wowhead came along and presented it all in a much better way. Or at least it was much better for me anyway

Blizz does not hand out any code to non-affiliates, do they ?

I think you have misunderstood what happens. To be fair, it was not clearly phrased. Blizzard does not actually hand out code exclusively to anybody at all. They make their in-game and web APIs available to everyone, of course, but they don’t “hand out code” in the sense I think you meant.

When a new WoW client is released, especially on the PTR, a whole bunch of people, but especially Wowhead employees and contributors, look inside it to see what interesting things have been added. Because the general structure of WoW’s files is pretty well known, they can make out new abilities, items, NPCs pretty well (except when Blizzard encrypts them, which they do sometimes to keep things a surprise).

That “data-mining” process is what Hawkh meant by “code they’re given from WoW”.

(And incidentally, as I read it, data-mining should be a violation of the ToS, but Blizzard seems to be cool with it.)

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.