If the game will focus just on this kind of vontent will lose a big chunk of pop. As a non m+ and raid player in season 4 i (perhaps) wont have to do anything.
The problem imho is just to cater to ppl who just enjoy running m more and more.
They acknowledged having to make adjustments to make them more suitable to M+. Especially when most of these dungeons were designed before M+ was even a consideration.
Personally, I am very interested to see what they come up with.
I would just have preferred that Season 1 of DragonsFlight be about Dragonflight and it’s own Dungeons, and the rehash of old dungeon came later on.
At the very least, I hope they actually find a way to bring any of these dungeons into the Storyline.
It feels good to play when it feels like you’ve got an answer to the problem via your ability usage. What feels really bad is when a class is so pruned you feel like there’s nothing else you could’ve done other than press your “dump damage” or “heal regularly”-button, which can’t respond to the need at hand.
Only the people that don’t play the game much want an easy game. As in the ones who wants to be able to pick up & play instantly like it’s tic-tac-toe with no complexity or expression of skill possible whatsoever.
However, what’s bad is these obscure systems affecting class designs. Conduits, covenants, set bonuses, and so on. The difficulty curve spikes too far up from first hitting max level, to learning what’s what.
But that isn’t solved by pruning the class designs. That’s solved by pruning the added systems.
I remember saying back in TBC that one of the best things about WoW was it’s learning Curve. But back then Classes had a lot less abilities than they do now. Maybe it’s because there was less resources on how to play your Class in those days, but still.
These days, the learning curve is still there, but with more abilities. The sad thing is, a lot of these abilities are just copies of other abilities that other classes have. It just makes the classes feel all the same.
I remember, not even as a recently returning player, logging in on the first day of 10.0 and struggling to find space on my Action bar for a lot of the new and/or returning spells in my Spell book. That didn’t feel good in the slightest.
There is definitely space for Pruning. But it’s what you prune and what you leave in. And how they design the classes to feel fun and unique again, rather than just waiting for your CD’s to be ready every 2 minutes.
they do when you break them down to each class in their Abilities:
2 Mins CDs,
Interrupts,
Stuns or Fears,
3 - 4 main rotation abilities.
etc etc etc.
Some have BL, some have Mis-direct abilities thrown in.
I have all of these abilities bound to the same mouse buttons/keyboards keys, so I don’t need to think about where to find them. I’m essential playing the same thing.
Compared to how classes differed in the past, they very much blur the lines these days.
I heard classes can all walk the same too, man, that’s seriously homogenized.
If you generalise that much as you did, then of course it’s simple to call them “similar”. Everyone got CC, everyone got CDs, everyone got this, everyone got that.
The difference lies in the details. And those differences are plenty.
I agree with you on that one. But hopefully they’ll live up to what they said they’d do next expansion and keep PvE and PvP separate, so people can actually stick to their comfort zones, and have no borrowed powers and no ilvl differences between rating brackets.
In a perfect world, PvE designs wouldn’t even be a thing in PvP so that they could be designed and balanced differently, because they’ve always held each other back when they design things.
They should really bring tournament servers back but with its own class designs and remakes to stick to the winning formula of the largest PvP games out there where they put in a lobby after the matchmaking is done where people pick what to play, in a solo queue just like every successful PvP game. It just needs setting up the UI etc. before queuing, picking the gear, and that’s enough for it to work just like every successful PvP game out there.
Every PvP reward is account-wide now anyway, so it’d be accessible across the entire WoW account.
It exists because it has always had engagement across the regions Blizzard offers WoW to. Not by a majority, no. But by enough to justify it existing. As it still does.
Yes, but during it’s first implementation, it was tied soley to Arenas. Now the entirety of PVP is tied to Rated. Random BG queues are pointless for anyone who participates in PVE it only rewards the Heroic level gear and the transmog sets (what we only care about) is just basic dungeon recolours.
So you have Rated BG’s, but you can’t solo queue that. You have to find a pre-made group, who then want a Rating requirement.
Sorry, not the game I want to play.
No! Because that’s what separating the game and making PVP more and more inaccessible.
Say, I have a 278 PVE geared Toon. I expect my 278 gear of equal value to a 278 PVP geared person (bar a few difference in stats). I don’t expect to have to re-earn my Gear.
Gear I earn should compliment my own Gear. Sure maybe have more Stamina on it or different secondary stats. But it should serve to fill a slot. Visa-versa.
Bring the modes together, don’t push them apart! Making them separate is what is killing this game altogether.
No, that’s what’s making it intolerable for the PvPers, and the PvEers who still struggle to gear up. (i.e. when PvE isn’t separated from PvP and vice versa.)
Because that’s the reason these rating brackets exists where it affects ilvl. It’s what caused boosting to see a rise, because PvEers wanted PvP gear for the ilvl. Simply because the gear wasn’t separated.
It’s also what caused gearing in PvP to take so damn long, because it couldn’t become faster than gearing up in PvE design-wise. Because raids have always been the priority for Blizzard. Always.
No, it’s what’s killing PvP when it isn’t separated.
World of Warcraft used to be a game where players would participate in every aspect of the game.
Now it’s a mess of mini-games where players hide away in their own little corners and don’t want to leave.
World Content is at it’s worst and not engaging because Blizzard now expects every player to be running the same Repeat repeat repeat Dungeon or BG or Arena over and over and over again.
Rated PVP and Infinite M+ is what is killing this game.