Wow's biggest problems

Seems like a couple fundamental things not only make the game feel a bit dreary but are so systemic they might be impossible to solve without a huge overhaul, the likes of which the game hasn’t seen.

  • 1st - the payment model.

Wow’s subscription-based payment model means their content has to last as long as possible, resulting in game design that’s repetitive and drawn out. The problem isn’t quantity of content, it’s quality. This affects the way every experience feels - PvP, raid and mythic PvE, open world questing - it all feels like ticking off boxes, which is rewarding in the moment but over time a bit meaningless / lifeless.

There are 12 going on 13 classes. For me it’s too much of a grind to explore just 1 alt on a limited time-budget. The repetitive quantity of the content turns me away rather than validating the payment model. I’m on a shammy with ilvl 252, mostly casual PvP. The thought of getting my Druid just to that same level feels like a chore. And we’re not even talking rated PvP here.

  • 2nd - class-design.

They all have too many abilities and they borrow each other’s best stuff (the most popular classes that is), robbing each other of their unique feeling. They somehow manage to do that while giving some of the best or most fun abilities to specs within each class, unavailable to the player unless they switch to a different play style. We’ll see if the return of talent trees fixes this. The homogenization of the classes hasn’t helped the difficulty balancing them as we’ve seen. Instead they compounded the problem with all these extra systems - covenants, conduits, armor sets, legendaries - most likely a feature of problem number 1 above.

There’s no focus in the design of the abilities. The mechanics of how a class works don’t seem specific to each class. They’re afraid of armor piercing and elemental resistances. There are only 2 classes I know of with an echo effect (echo shock / primordial wave / storm bringer on ele shammy and backstab talent effect on subtlety rogue). I’d understand if nature as an element lended itself to echoing damage. So what’s the reasoning for rogues? Ele shammy is also the only class I know of with an increased critical damage passive effect. Fire mage to my knowledge just has combustion with guaranteed critical strike. But should fire damage not be synonymous with increased critical strike damage? This is just one of many minute examples. Mostly there are a lot of abilities with conditional damage increase effects, it’s not very imaginative. I know there are reasons why the may have tried many things in the past and then ditched them. But it doesn’t explain the lack of focus / imagination / mechanics specific to classes.

  • 3rd - the game engine (which was custom built pre-2004).

I personally love the graphics and endearing charm they have. The issue is more with what they are capable of doing functionally with the game. I haven’t talked to any wow devs, but the way software goes if you’re on a deadline to make a feature and you never give yourself time to refactor, the system ends up needing to be rebuilt if you want to do anything totally new with the game. Even small changes over time add and build up the amount of QA and bug-fixing resources you need.

  • Solutions?

It’s fun to complain, but what do we do bout it? Big corporations move slow as it is and the change to payment model, aside from asking companies to take less money, is basically a radical risk proposition without benefit by itself. And the game engine? Sure, disrupt millions of people’s play experience or build a new game. But they could do SOME things:

  • Reduce the quantity of abilities each class has.
  • Design classes so their mechanics are as unique and specific to them as possible.
  • The talent trees are coming back - allow us to customize classes so they are specific to us too without locking some great abilities behind specs we don’t wanna play.
  • Maybe do something new with the class system. FFXIV has combo-based mechanics where one thing you do leads to another or you can’t trigger an ability until you’ve used another. Multi-classing (I know, I’ll die alone on this hill) might make all the individual customization so appealing the payment model is not only not a problem anymore, but validated. Content should be designed so it reinforces itself. In PvP the reward is your success over other players. I tell ya, multi-classing where you get maybe 2 classes in one character would keep me subbed, just for the sheer variety of play I can access.
  • PvE should be more casual (allowing for our individual class design) with greater access to loot. Especially when an encounter is hard and time-consuming, we shouldn’t feel disappointed at the end of it.
  • Competitive min-max optimization in a game like wow belongs in the highest echelons of PvP, not PvE (in my opinion). There are people who actively want to bash their head repeatedly against a wall with no guarantee of success (which is sweet when it happens) - they are PvPers.
  • Open-world questing and end-level content should lean more on playing with other people. The fights should be harder, bring back those skull-level elites and 5+ scary red level mobs who can see you from a mile away. No I’m not going back to play classic. Your journey should feel more difficult in a game that gives you so much quality of life stuff. It’s an MMORPG, not a first-person shooter you play when you have no friends. Blizzard’s got Overwatch, they need to remember what Wow is.
  • Design content and encounters that are more strategic rather than only tactical. Remember the Hyjal dungeon from classic? Let’s get back to our Warcraft roots.

Just a few suggestions, I await yours (if any o ye be interested in reading such a long post). They can do all the above without even touching the engine.

Thoughts?

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Yeah I don’t necessarily mind a lot of abilities as long as they’re impactful or feel like they’re adding something punchy and meaty to the encounter.

Maybe with the return of talent trees it’s time to remove the idea of 3 specs, and let people have their own custom “spec” by picking talents from everything that exists.

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Hyjal dungeon from classic? What? No, i don’t recall such a dungeon.

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I like that yes, that would be a nice idea.

hehe I had the same idea, and I aggree, one talent tree you can choose your abilities from

The thing is, this wasn’t really a problem in the past. There used to be plenty of content to do, and it was good, and it didn’t involve just farming battle grounds, or running the same instances over and over again.

Sure patch length is a little longer than it was. But the game is now designed to rely on players Repeating Instances 8 times a week per alt, rather than having a variety of quality games to play.

I’ll be absolutely honest. To me, every class feels the same. Sure they are different, but each have their 2min DPS/Defence CD’s, some kind of Dispell/Decurse/Whatevs, an interrupt, several have a BL etc etc etc…

There was a time when Classes felt different to one and other, now they’re just the same. There I said it!

Nothing wrong with the game engine other than "Spaghetti Code"l But the graphics are fine, and they get updated regularly enough.

I doubt they’re going to re-write World of Warcraft from scratch any time soon.

I agree that Blizz need to hire more staff for internal testing though.

My issue about PVP at the moment is that, as a PVE’er who used to enjoy a little bit of WSG from time to time. I just find PVP completely inaccessible and unrewarding.

I could queue random BG, but the rewards are rubbish, below my ilvl and the transmog is recolour questing gear. I can’t solo Queue Rated where I can earn the real transmog.

I don’t really want to play competitively. I just want to queue up and have fun in WSG. Play to win, but more importantly play for fun. I don’t want to have to care about rating or any of that rubbish.

Unfortunately, PVP is designed to be competitive and pushing your rating from the moment you get in there… and that just not the game I want to play.

This! Absolutely this. Except I wouldn’t complain about a more Classic style questing experience. Modernised of course, but there was something special about getting lost in World Content.

But unfortunately those people who sit at the top of PVP and M+ will moan about having to do it. Their game is PVP or M+, not playing World of Warcraft.

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But world of warcraft will die because of them

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Exactly. But Blizzard doesn’t mind, these guys are cheap to please. They just design 8 new dungeons and 1 or 2 new arenas every 2 years and they just keep playing them over and over again.

Why do they even need 8 new dungeons. Dragon Flight is start off with 4 new ones and 4 old rehashed ones.

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Ah yes the infamous “air quotes” Hyjal dungeon from classic “air quotes”
hate to break it to you my friend but other then a raid in tbc and a dungeon in cata there no such thing and if you meant TBC classic then you should say so :smiley: and you would still be wrong since it’s a raid

The biggest problem of modern wow is that it is getting too complicated and difficult.

It is increasingly unfriendly for casual players and new players. It invests too much in systems design instead of new contents.

The purpose of gaming is for fun. WoW has too many chores to do (checking 3rd party website for talents/covenants/soulbinds/conduits, farming mats and recipies for legos, farming rep and renowns, installing necessary addons, etc.) before a player can actually enjoy the game.

Making a game like a researcher job is NOT fun.

If Blizzard’s goal for WoW is MDI/M+, WF/Mythic raiding, AWC/PvP and making WoW an esports game, then it needs to accept the consequence.

WoW will continue losing more veteran players while getting less new players in this direction.

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Was bit long but agree, i just cant understand why they watch only current expansion when they have all wow expansions in their hands. cant speak for others but there is whole wow in their hands where im sure that every wow player no matter when they joined to game could find something to do instead of unsub

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Like its right front of their “devs” eyes but they just cant see it

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You responded to someone who only likes the bare minimum in this game. Done with the current patch in 3 weeks because the story was done. Not interested in looking more into what ZM offers.
In the meantime we M+ players are still playing the game and are not done with ZM. I wonder which people are hurting the game more.

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Rehashed? No theyre old dungeons being reused as timewalking its a good idea as itll feel new as theyve not been m+ before and adds more variety. O you do timewalking content or is that just rehashed? What about soloing old instances or even leveling alts or is that just rehashed content?
No theyre trying something new so wait and see how it goes maybe itll be awful maybe not.
Wait am i being too positive for the forums and am now going to get flammed into oblivion?

All good points, thank you for that. Yeah PvP has its problems too like with not feeling friendly to returning players for example. Perhaps there should be some algorithm to group people by iLvL so if you have 20k hp you don’t get totally and repeatedly destroyed by a BG full of people with 70k+ hp.

Nothing against classic releases but think how many players classic era releases could have get If there would have been option in Chromie to do so. There would have no need for boost options for new players and would have been loads raid ready players. Ofc gears would have needed tuning but still. Its like you have Max level char in retail now you have chance to play like it was back in days, no need for differend wow classic release for that. But again just my opinion. Now what comes about leveling because it was slow Back then i say who cares only end game matters

See obvious troll. Atleast respond to me, rather than slagging me off behind my back to another player.

If you had even read my comments, you would know that I had completed ZM way beyond the 3 week storyline.

So in 3 - 4 weeks I had:
Completed A to Zereth
ZM achievements which rewarded Toys
KSM season 3
Cleared Raid
10 protosysthesis Mounts
1 Gold cap from AH sales (in that small space of time).
All Transmogs from ZM.

(Note: I was away from game between week 3 and 7 of patch, due to work).

But I don’t see spending weeks farming the rare drops for a few recolour mounts which I already have as being something ZM has to offer. Especially not enough to keep me subscribed when there is no expected “content” for another 8-9 weeks.

There was a time when World content had both quality and quantity. Not just World content, but even the game as a whole.

I didn’t unsub once between Vanilla and Wotlk because I always had something fun and engaging to be doing.

But you would find this kind of gameplay engaging, because you find destructive gameplay engaging. You’re hurting this game more because you are participating in poorly design and weak content.

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Maybe. Personally I just think Blizz or atleast MicroBlizz in the future should just start moving away from the competitive esports altogether. Or atleast find away to isolate those gameplay styles so players of World Of Warcraft can enjoy the game without needing to go out of their comfort zone.

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