warning: a bit of a rant thread.
first, levels:
so, with the last titan expansion being revealed and coming after midnight, i assume we are gonna reach level 100 (again) in it. does that mean there will be an inetivable level squish (again) for potential expansions afterwards?
previous level per expansion recap: … wotlk 80, cata 85, mop 90, wod 100 (!), legion 110, bfa 120, shadowlands 60 (squish!), dragonflight 70, tww 80, midnight 90.
in my opinion, this feels… unprepared. and confusing. as if the developers dont really have a competent goal in mind, which i could forgive during the early days, but not after 20+ years.
would it be a bad idea to reach ‘too high’ levels?
or, alternatively, would it be a bad idea to stop adding levels? what if wow simply stopped to gain levels, as in with the last titan we reach 100, and then stay at 100 for future expanions? we would still travel to new/revamped zones with new quests and dungeons etc, but we would not gain new levels in them.
second, talents:
with each expansion, and each potential level increase or squish, talent points become an ever-changing mess. we were stuck with mop’s 3 row style talents from… well, mop to shadowlands. it worked, sure. but, most people (from what i have seen) found them less interesting.
we then returned to the ‘classic-styled’ talent trees in dragonflight, which worked for… dragonflight, because blizzard in their wisdom did not realize they would have to rework or add onto the talent trees with future updates.
so, they then added hero talents (or whatever they are called). which, in my opinion, feels like a temporary solution. a bit like the various borrowed power systems we had endured from legion to shadowlands. i predict these will be removed in a future expansion or two, and their most interesting or attractive options will be baked into the classes’ main talents and abilities.
in conjunction with levels, if our player levels stayed at a designated max level for the forseeable future, so could the talent trees. that would mean an easier time to manage and balance each class and spec (potentially). talent trees could still be updated or adjusted per patch or expansion, of course.
third, stats:
with the midnight pre-patch they squished our stats down (again).
on this rogue i post on, i leveled from 80 to 90 through gathering alone. which, in return, resulted in it being geared with 80 gear at 90. so, at 90, i bought some cheap gear options from the auction house.
my helmet has some 50+ agility on it. i then inspected a better geared player (dont remember their item level) but their helmet had 100-something strenght on it.
so, we go from 0 to 50-something ‘main stat’ through level 1 to 90. okay. but then at 90 alone, the stat has doubled to 100+ already. and, that is still in the first tier or whatever. by the end of expansion, our helmets are gonna have 200 to 300 main stats on them probably, if not more.
my point is, what was the purpose of the stat squish if we are gaining stats so rapidly already?
TLDR:
i personally believe wow is at a point where gaining/losing levels, talents, stats etc is outdated, and that wow should ‘stick’ to a max level permanently.
Should WoW stop adding levels with expansions? or, should we keep getting level squishes every now and then?
should WoW keep getting revamped talent trees to fit the ‘now’ instead of the potential future?
stat squishes, are they good or bad? do they serve an actual purpose?
(edit: some bold text and grammar.)