To clarify, I’m not saying that WoW is devoid of a playerbase or that they should pull the plug or anything. WoW is of course still going, and Dragonflight is kinda fun if I’m being honest.
What I mean is that its time in the sun, its glory days, its high-peak season is long gone by now, “now” being the year 2023. Its warm welcome, while protracted for a good 10 to 12 years after the initial release (despite some bumps along the way), has been overstayed. And with that came the abandonment of other MMORPG’s following WoW’s style and structure.
So in this new era of gaming, people are going to need another huge online experience that brings together many different players into an open world playground/battlefield that is neither the hell of GTA Online nor the sleepily pacifist RPG that WoW can sometimes be. An MMO game is, after all, a type and not quite a genre.
Which brings us to Starcraft. Starcraft is a franchise which Blizzard appears to be done with, given that the end of Starcraft 2 concludes everything. And that’s fine.
- The game can easily be set at the beggining of the space colonies, when Earth becomes a totalitarian nightmare and the Terrans start looking to the stars. This brings us to the frontier part. Imagine Red Dead Online but in space. Hunting bounty targets either alone or with other players, gathering provisions, establishing colonies, multiplayer group camps, crafting, etc.
- Being set so far back also helps avoid making the fatal mistake that WoW made by not seeming to be able to ever break free from the Warcraft 3 characters despite wrapping up their stories/loose ends in TBC/WotLK and maybe Cataclysm, which was by the way released 13 years ago.
- There will of course be three races to choose from, at least initially. Terrans, who will level/rank up similarly to how you level up to WoW, let’s say from 1 to 60,
Protoss, who will only have 25-30 levels to achieve, with the ability distribution also being different, and of course the Zerg, who should ideally have just 3 to 5 levels as their ability tree and gameplay will be much much different due to them being part of the swarm’s hive mind. They should also be the most difficult race to master. - Last but not least is the great Lovecraftian mythos behind the Starcraft universe: the Xel’naga. That alone is the root of many possibilities and an enigmatic backstory full of mystery.
Of course gameplay-wise it CANNOT be like WoW was. It will have to conform to more modern game designs. Perhaps like the aforementioned Red Dead. And that’s probably for the best.