I’m definitely not. These people who think TBC dungeons are so hard are the same ones that wiped in Heroic Halls of Lightning for 2 hours and then complained it was too easy because they didn’t need to sheep a target for the tank to hold agro like in TBC.
Meanwhile in Classic TBC we cleared every heroic in blues with even a Warrior tank not using CC (aka, me), when playing with a Pala tank we played exactly like WOTLK, just AOE everything possible. Oh those so hard dungeons with such hard mechanics like “stand behind the pillar when the boss does an AOE”
WOTLK dungeons actually have more mechanics than TBC ones, this isn’t an opinion it’s a fact. Are WOTLK dungeons easy? Yes, but if you were someone who wiped in TBC dungeons you’re going to wipe in WOTLK ones unless you turn up overgeared, which most people will not do if they play on launch.
Stop this fantasy that TBC heroics were hard, the “hard” is limited to 2 bosses that were intended to be killed with Shadow Resistance equipped, when if you do that they are as easy as all the rest.
I agree. Also in Wrath Classic it’ll be more like Normal Dung = Heroic = Naxx 10 = Naxx 25. And Naxx being faceroll is another reason why buffing heroics would be awkward.
It wasn’t the difficulty, it was that it took forever for people to figure where to go. After the first boss, it can take like 5 minutes for people to figure out that they need to go up, where the other 4 are waiting. Literally zero encounters in oculus are difficult. Unless you somehow want to argue that figuring out how to make that one guy go to the right place is some super meaningful difficulty to overcome, that will make you all friends for life.
That’s probably what Birmingham thinks, tbh. Expect oculus to be way more complex and a nightmare to get through, but only on a logistical level. And then expect nobody to go there.
Oculus just sucked @ss because nobody liked the dragons you had to ride (or did you transform into one?) and iirc they didn’t scale with your gear so you could be fully BiS but their damage would still suck @ss (they might have patched this later I don’t remember that well).
It was one of the longer dungeons too.
They changed oculus such that dragons would scale with your average item level. You could curbstomp everything, and people still just left all the time. The issue is that it is one of the longer ones, and that it was tedious to get people who weren’t very familiar with it to go to the right place.
I remember groups wiping to the caster boss in Oculus. If you knew what you were doing it was one of the fastest dungeons but some people refused to do it after wiping to multiple bosses, it genuinely was too hard for some people. Halls of Stone event wiped groups, Strat gauntlet wiped groups, HOL trash and last boss wiped groups.
I remember people wiping to all these dungeons when WOTLK first came out, and I remember having to be more picky with group invites until people had some Naxx gear. When LFD was added people would quit Occulus before it began, despite that it was a very fast clear if the group knew how to do it.
Malygos was the same, it was in my opinion the easiest mechanics in the world to beat the boss with the dragons but people failed it hard constantly, just like lots of people failed the ghosts on Teron Gorefiend. People didn’t quit Oculus because it was slow, they quit it because it was too hard, or because they assumed the other group members wouldn’t be able to do it.
I seem to remember the sentiment being more toward it being too slow. Especially in ICC patch people would just pull heroics 3 packs at a time and aoe them down, while the dragons didn’t scale, or rather didn’t scatle enough and felt just as slow and tedious as in levelling greens and blues.
Correct. Had nothing to do with being too hard, just plain boring. Do X number of platforms and jump upon a dragon. Mount Hyjal mixed with the boring bomb quests of Hellfire.
People dont like investing time in improving a character only to have it rendered useless by “mechanics” where you are slowed down without the chance to speed things up, while your abilities are changed to some vehicle system that was old on arrival.
There are unfortunatly a couple of these in WOTLK.
I thunk Wrath was from 3.0.2 rest were pre-patches Am I mistanken,then forgive me. I want Wrath from the start at it was - heck I wouild prefer to restart from Vanilla exactly as it was!
TBC Heroics are hard. It shouldnt be like that. They shouldnt be harder then raids. There were some flaw designs there. When trash mob hits harder then raid boss, when trash packs are harder then most bosses in heroics you know its bad design.
You can tell that your guild cleared heroic with blue gear and i believe you. But is it good idea to need guild effort to clear heroic? I think not. It may be fun first time, but if you doing it every day its tedious,grueling experience.
I was looking forward to doing hard dungeons in TBC because i never did it in original TBC. I dont wanna do it ever again. Good riddance i say,im looking forward to heroic WOTLK dungeons as they were in OG WOTLK
As far as I remember there were some specific heroic bosses that got hit with nerfs early in Wrath. Could revert those at least.
But I wouldn’t expect them to add extra difficulty outside of something like a Wrath season of mastery.
Are TBC Heroics hard though? I remember doing HC Sethekk Halls with a green geared 8-9k health Prot Paladin at the start of TBCC and the only thing we had to do was hamstring the hard hitting mobs so the tank didn’t die, but that completely negated any tank gear requirement as he could just slow kite them with ease.
The only bosses that are hard are the first bosses in Mana Tombs and Arcatraz due to the requirement for Shadow Resistance, both can be skipped. But even Mana Tombs I tanked every day on my Warrior while we farmed the Totem/Shield in my crafted and quest blues and it was no issue, never died on it, never equipped any SR either.
Did a million dungeons at the start of TBC in completely crap gear. Nightbane on the other hand, that was actually hard. Nightbane would delete healers in P2 and you had to either spam them to keep em alive with lust up or use weird strategies like having the Pala tank blow his mana on healing with RF on to gain threat, or have a Warrior in defensive stance rage cap and then alternate between spamming Battle Shout and Commanding shout to gain threat from buffing the group. Not to mention the sheer AOE damage the adds did to anyone in melee range, now nerfed.
As soon as you were geared TBC dungeons turned into just round up everything and zerg it down in 3 seconds. DPS Warrior gets threat? No problem just spam heal him and let him execute the mobs down with the free rage. TBC Heroics are not hard, and WOTLK Heroics at least on WOTLK launch were not significantly (or perhaps not at all) easier than current TBCC Heroics.
You dont want blizzard to add things that were in original wotlk,and you say people’s oppinion do not matter,even tho all they have been asking is #nochanges as it should be
But you want your oppinion on adding custom private server stuff to matter?
Congratulations,you explained your personality in 4 sentences.
I honestly feel sorry for every single person who was unfortunate to play game with you.