We need to see how today’s nerf to Fodder of the flame plays out, before reducing its effectiveness further.
The demon spawn was appearing more than intended apparently, as in shadowlands it didn’t scale off haste, but it suddenly did in Dragonflight, hence the adjustment today.
I play more classes than just DH, so can understand the frustration with fighting against one, only for us to full heal, but I would point out other classes also have insane healing (warlock, fury warrior, guardian druid), when they don’t rely on it as much defensively as DH do.
To put it into context, warrior has 3-4 different healing cooldowns, Rogues all heal for an insane amount, where as Demon Hunters just have some leech and a random proc heal.
Unlike several other classes, Demon Hunters are also extremely vulnerable during stuns (no abilities are usable during one), and have no ability to escape roots - so a melee leech is not enough to sustain them without Fodder doing significant healing (albeit randomly).
Personally, i’d like them to change Fodder into an active talent, rather than a passive unpredictable proc; that way DH’s can align it with their burst window/employ it to heal when needed, rather than too frequently.
Blizzard definitely need to address the ridiculous absorb shields that Shadow Priests and Warlocks have currently as well, which coupled with other talents, make them extremely hard to kill for a cloth wearer.
Overall I think it’s clear a lot of classes still need adjustments before Season 1 starts, so hopefully the developers can use threads such as this to glean constructive feedback.
Keep it clean and helpful guys and highlight specific talents they can address if you know what they are.