This is because healer get more draw games than DPS, and each time you get draw game your MMR tank down, so when you win reward is +7 specially after several draw, but each time you lose you are fully punished. Not to mention that as healer you have much less carry potential than if you play DPS , and as healer you are more prone to fell victim to wintraders team which is automatic lose.
Overall it is impossible to maintain tempo under such a conditions, and entire push attempt actually depends if you catch lucky win streak or not.
Blizzard emergency need to do somehting about healer ratting in SS, otherwise que times will just increase for DPS.
I assume if the que times get higher again they will just reintroduce healer into wider rating ranges. I remember season 1 or 2 I was healing 2,6 lobby’s as 2,1 healer
Theyre quite high already. Aint many who care play game with over 20 min wait to get play something. My patience for waiting 40min ques for this mode is over.
Was going to play alt yday for mog but had 40min qs for 1.7 so didnt get to play single game for entire day like I havent got for weeks. I got other things to do than wait these ques, its shame they dont just inflate the mmr so ppl would stay playing from the beginning. There isnt enough ppl anymore for this rated system.