After playing TWW and trying out the beta before there are still alot of bugs with WW that have not been resolved that really need fixing quick.
For example:
Spinning crane kick getting cancelled out by chi burst or chi or healing orbs.
Other channeled abilities like CotC getting cancelled out flurry strikes randomly stopping.
Chi burst still consuming 2 stacks when cast.
Pets not working with damage amps like acclamation or Ferocity of Xuen
SeF not copying or increasing the damage of flurry strikes
Against all odds still has a 20 cap of 6 seconds which you will NEVER be able to get due to flurry strikes only stacking to 10.
Red crane still pulling the whole dungeon.
Unity within not buffing celestials besides yulon.
High impact still being a horrible talent youll never get value of you need to increase the duration and buff the damage.
Shadow flurry strikes not benefiting from pride of pandaria or sometimes not casting 10 but rather 6, also sometimes not proccing when you get the buff.
Lots of bugs that reduce our output or gameplay that have been broken en reported on along while ago and alot during beta and alpha.
Its funny to see that after a great rework, its still when WW has bugs that increase the damage its instantly fixed but when it decreases the output it takes ages to fix. These bugs need to be fixed Asap.
You still have a couple of weeks before raid release to fix this and get it right sooner then later.
Then for some tuning like i mentioned high impact needs god and so does blackout kick with doing such bad damage atm.
I hope youll fix these issues soon.
7 Likes
I hope they come with a fix soon because this is really starting to get annoying, having your new big shiny cd celestial conduit just cancel the moment you press it just feels so bad, among all the other bugs ofc.
well seems most of the bugs mentioned above got fixed, Thankyou for that.
There are still some issues at this moment that could use some attention:
Pets are still not working with damage amps pets include SeF and xuen.
SeF is still not interacting with flurry strikes not copying it, decreasing it or increase the damage.
Against all odds is still capped at 20 which you will never get. either increase the flurry strike cap to 20 or change this to 2% agility stacking to 10
High impact still being a horrible talent youll never get value of you need to increase the duration and buff the damage.
Unity within not buffing celestials besides yulon.
Shadow flurry strikes not benefiting from pride of pandaria or sometimes not casting 10 but rather 6, also sometimes not proccing when you get the buff.
there is a whole document posted by someone in the peak of serenity discord on somewhere on the na side with all the other bugs.
Tuning:
Still some things that can really use some tuning or being looked at.
Blackout kick is still rather weak which is rather sad to see with all the blackout kick talents we have being rather dead points.
wisdom of the wall:
The mastery buff going of your mastery rating instead of the % you got is also rather weird. besides that the dodge and crit based on vers is really bad. These 2 buffs really need to be relooked at seeing that it seems you guys had a whole other idea about the tree and midway just changed it and its half baked now.
Tier set:
Our tier set seems also rather weak i know most of them are but the aoe component of tiger palm could maybe use some juice.
besides that im actually quite happy seeing how ww played out enjoying it alot. Hope to see some more notes on the remaining issues going in to the raid next week.
3 Likes
Thank you for all the testing and your thoughts, hope the wow-team sees us.
1 Like
no worries mate, hope so too just want this spec to finally get its moment to shine again. They are on the right path but it just needs a little more attention! seeing all the work to the hero talents from the new ptr post for some classes makes me hopefull they will finally look at ours and improve some of the death notes and rework some wonky half baked stuff. Just gotta keep reporting on it they seem to listen more and act more now then they have ever done esp for WW monk
Unity within celestial bug and flurry strikes bug kinda important bugs to fix. I don’t know why it takes them too long to fix. I mean its much more important than fixing 2 stacks of chi burst.
i agree, also all the buggs with the damage amps we have like acclamation, dual threat and ferocity of xuen not working with either xuen or storm earth and fire is also pretty huge. well see what happens
Channel skills getting cancelled is the most frustrating thing ever, please fix it.
1 Like
the only thing thats actually important is giving us back skyreach and expel harm in pvp. Anything else is completely irrelevant. Do you really enjoy straggling to a target now like an actual vanilla warrior being completely outplayed by a frost mage unlike now its where every single spec this applies to.
we aint competitive and ITS NOT FUN TO PLAY ANYMORE.
You mean… like EVERY OTHER melee class?
And “straggling”? Really? Monks have the best mobility in the game, right next to demon hunters…
There is another thing that keeps cancelling out spinning crane kick and that is getting a dance of chi-ji proc. This really has to be looked in to its getting pretty annoying at this point. Also SeF and xuen are not working with any of the damage amps we have in the talent tree which passively reduces our overal dmg by like 4% can we also get a fix on this.
Besides these things, Shado-pan seems such a half baked hero spec filled with RNG in AOE Due to the shadow flurries. Thing is noticed alot after playing with it these past few weeks:
Against all odds will never stack to 20%, One versus many is just a 15% FoF amp because the get more flurry charges from FoF is just dead youll have 10 charges in 5 seconds anyway and then just sit on them for 15 seconds before it gets spend.
High impact is just a joke of a talent doing 490k damage which was 0.1% overall in a +9 mists. Can some dev just please look in to these things and actually buff them? just make flurry charges go to 20 stacks at this point and fix it later on instead of having this half baked talent tree.
Thanks for the post.
I am not sure whether this a bug or a simple reading mistake from my side.
In wowhead guides and in raidbot, the tooltip for Invoker’s Delight says that after summoning a celestial you gain (an additive) 33% haste.
However, in the game, it says 15%. But that is not all. I have 20% haste now, and when I summon Xuen, my haste reaches 38%, which is neither 15% (in game tooltip) nor 33% (wowhead and raidbots) increase.
What am I missing here?
Any one can help with this?
Thanks in advance.
Cheers!
no worries.
They reduced the haste from invokers from 33% to 15% i think early alpha or beta when we started scaling with haste. Can be that the stats are calculating it weirdly or maybe its procs from other things? dont really have an answer why it is giving you 38% haste instead of 35%
Sorry. I did not express my self correctly.
I ment to say that my haste goes from 20% up to 38%, which is not an increase of additional 15% or 33%, it is an additional 18% increase to my haste.
I am wondering then if the simmulation on raidbots website are wrong. The tooltip of the talent on raidbots simulations is 33%.
PD: Sorry, I am Timucua, the author of the previous message. I changed my character between messages.
The entire rework needs to be deleted i have never played such an absolutely dog version of windwalker you cannot outplay anybody, you cannot force defensives. Its beyond utter dogcrap now.
bring back skyreach, serenity and alpha tiger.
i might have hit 2.4 in blitz on this dog spec but i have to switch main to remain competitive.
1 Like
i think skyreach was bad gameplay. The spec needs other buffs tbh. I agree about serenity.
The main problem in pvp with the spec, is that its just a low budget melee hunter. The entire toolkit is the same but worse on every level: worse defensives, worse dmg, worse cc and u have to chase frost mages, devokers, and hunters all day long :')
I mean… all melees have to chase down mages, hunters and evokers xD
Yeah but, ferals and rogues don’t have the issues connecting that the rest of the melees have. And they have a more complete cc toolkit making them great in the current meta. Dks also better cause more output, great cc and double grip + abom limb easier to connect.
Am I tripping or does teachings of the monastery only stack to 6 even with knowledge of the broken temple? Also fury of xuen feels like it hardly ever summons the tiger in pvp even when buff procs