That just depends on your definition of meaningless.
The way I see it there are four different kinds of talents that you can implement:
*-Stat enhancing talents; talents that directly increase stats or damage/healing done.
Example 1: Cruelty - 0/5 - Increases your chance to deal a critical strike with melee weapons by 1/2/3/4/5 %.
Example 2: Divine Strength - 0/5 - Increases your total strength by 3/6/9/12/15 %.
*-Class / Spec enhancing talents; talents that increase the strength of your over-all class or spec. *Not to be confused with Stat-increasing talents.
Example 1: Arcane Focus - 0/3 - Increases your chance to hit and reduces the mana cost of your arcane spells by 1/2/3%.
Example 2: Benediction - 0/5 - Reduces the mana cost of all instant cast spells by 1/2/3/4/5 %.
*-Ability enhancing talents; Talents that change the way that abilities work or increase the power of an already existing effect.
Example 1: Improved Spell Reflection - 0/2 Increases the duration of your Spell Reflection by 1/2 seconds.
Example 2: Warbringer - 0/1 - Your charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability now removes all movement impairing effects.
*-Talents that grant an ability: Talents that grant you an ability that is not part of your baseline toolkit.
Example 1: A Murder Of Crows - Summons a flock of crows to attack your target, dealing x Physical damage over 15 sec. If the target dies while under attack, A Murder Of Crowsâ cooldown is reset.
Example 2: Fel Barrage - Unleash a torrent of Fel energy over 3 sec, inflicting x chaos damage to all enemies within 8 yards.
Players usually tend to call Ability enhancing talents and Talents that grant an ability âMajorâ talents and the stat/dmg/healing increase talents âMinorâ talents.
Talent trees are constructed in such a way that a player has to first fill up a certain amount of talents in to minor talents before they are able to put one or multiple points in to a major talent. This is a path of progression that makes you feel like you are working towards something bigger.
Minor talents are also the ones players tend to call âBoringâ without failing to understand that they are actually quite powerful when used in combination with the right gear and enchants set-up.
5% Critical strike chance may sound weak or boring at first until you realize that this would be amazing for say â A Mage or a Rogue, or any player that chooses to wear a lot of gear that has Crit on it.
Personally I always looked forward to putting five points in Cruelty (5% crit chance) as a warrior, or 5 points in Malice (5% crit chance) as a Rogue.
It made me feel more powerful seeing my crit chance go from 12% to 17%.
If you consider 5% to be too little then you could double it up to 2% per point for a total of 10% which would probably be more applicable in the game today.
Numbers are tweekable. Theyâre not part of this discussion.
Minor talents are supposed to be a progression path towards a Major talent.
Major talents are the talents that everyone gets really excited about. These are the talents that change up your actual rotation and gameplay either by adding an ability to it or by changing how an ability works.
I totally understand why theyâre exciting, iâm just saying⊠Minor talents deserve some praise as well. They are important in their own way.
It is of course also impossible to fill up a proper talent tree with only Major talents because you would end up with having far too many buttons not to mention that it would be a complete disaster even attempt to balance.
You also end up with a system that we currently have: Baseline Abilities being put in to a system as âtalentsâ, while in reality you should just learn them as a part of your baseline toolkit. You also now do not receive any reward for leveling up at levels where you do not gain a Major Talent.
This is exactly what everyone is complaining about now: Not receiving anything in-between Major Talent Choices and guess what? Thatâs because they removed Minor Talents.
The best thing to do is to strike a healthy balance between the two; By having 5 or 10 points of minor talents before you get a Major talent.
So to answer your question of
Simple: Strike a healthy balance between Stat Enhancing Talents and Class/Spec Enhancing Talents. They both fall under Minor talents however only Stat Enhancing Talents are the â+_%â stat increase ones.
Being able to customize your character is mind numbing to you?
Iâm not even going to get in to that. There have been many threads on the Warrior forums asking for a re-design of the class since Legion began and they seem to be completely ignoring it.
The same as other classes? Just because they have less or more specializations doesnât mean that theyâre stronger or weaker. We all have the same amount of points that we can spend in our trees regardless of how many specializations we have.
A talent system revamp is fĂĄr less devastating.
A level squish is like putting a band-aid with a flower pattern on the body of a person that needs a new kidney. It looks nice, but it does not help to fix the real problem. Or any problem for that matter.
If you squish the levels then gaining a level will take longer â but will still be just as unrewarding as it is now. Still just as boring as it is now. Still just as pointless as it is now.
We need a new talent system - A real path of progression (that we control the direction of) while we are leveling up.
We need more danger out in the out-door world.
We need more reason to visit Cities.
We need more reason to group-up with players.
A level squish will do nothing to change anything.