You guys think 60 less levels is faster leveling, it doesn’t. The time to get a new talent will remain the same unless they also state they axe XP requirements without axing XP sources. Unless they state this there is no need to change it. This is just like when politicans claim a wage rise when it’s equal to or under the inflation. Break it down basic with wages it’s “How many breads can I buy?” and with leveling “How much XP do I need before I get a new spell?”. If that number remains the same or is higher with LV squish, nothing, absolutely nothing will have changed.
this isn’t really about the time it takes to level up, it is more about making leveling up more fun and rewarding…
for example between level 60 and 80 you gain nothing, but 1 talent (at 75) instead you lose stats… the gear doesn’t get better either, so these are 20 levels of nothing… if you do a level squish it becomes 10 levels of nothing… which is already better and more motivating…
if they also rework the talent system, the stat system, the scaling… it becomes rewarding and fun
I adressed that, it doesn’t matter if the time you need remains the same. To go and reduce levels without speeding up XP gains or reducing XP required keeping the same 120 we have now will be exactly the same. The only thing that reduced levels do then is potentially introduce alot of bugs.
See it like this from our standview, it’s like buying a ferari to get quicker to work but thanks to speed limits you only ended buying a new car and you arrive at work in the same time as you always did.
I have NP with reducing it to 60 levels but it needs more, say you need 10 million xp now to fo LV 1 > max then they need to announce it’s only takes 9 million afterwards (faster), if 1 > 60 then is also still 10 million XP it has been for naught.
I don’t have the energy to re-explain to you why a level squish is completely pointless.
Just read my other posts in this thread.
It takes five. Do you even know how the old system worked…??
Bwhahaha and why do you think that is? Because they did a squish!!!
Why do you think that I am so against another one?
It. wouldn’t. change. a. thing. because the difference between what is now lv60 and lv70 would then be lv30 and 35 and your problem of…
…Would literally still exist!
How do you not get it still? Changing the levels does nothing and any change that you can make you can make without a level squish.
The only thing that those weapons show is that Blizzard doesn’t care about properly balancing low-levels.
…Which ironically brings us to why leveling is so bad right now.
I told people that low-level balance was important years ago. like, 6-7 years ago and everybody laughed at me.
You’re not laughing anyone now are you?
You still wouldn’t even need a Level Squish then. It’s the most pointless thing that I have ever heard anybody come up with.
Leveling would take twice as long. Leveling those 10 levels would take as long as leveling up 20 times now. It. Changes. Nothing.
If they only did that and not squish the levels then you would level up twice as fast as you would with a level squish and you would also gain the rewards from leveling up twice as fast.
You might have points RAzien which i cba to read but imagine being 16556676k HP if they stop stat squishes and being 250 lvl in few years time. How would a new person feel? Yikes.
And if you speed up the XP gain ánd reduce the XP required just as they did not 3 months ago then why even need a level squish in the first place?
you do know, that a level squish is not a stat squish what I am suggesting here, is to leave the stats alone or completely rework them… not squish them.
and how does that take 5 levels, you suggested, that you get a skill point every 2 levels, so 5*2 =10 it takes 10 levels for 5% crit
and cosmetics already change a lot… believe it or not
Will never happen. We are at the point where we need to find a different way to progress that is not increasing the level cap every time an expansion launches.
Like this…
Right, 10 in this new system. 5 in the actual old trees.
My point being… it’d still take you the same amount of time to obtain either.
you still can’t make 120 skill points, so either you do a level squish… and reduce them to 60 (for 60 levels) or you do not do a level squish and put pointless goodie bags in there, which aren’t helpful…
because if you make levelling hard again, the other players are going to complain on the forums again (remember what happened, when blizzard made levelling a bit harder in 7.3.5?)
First of all the bags wouldn’t be useless, they’d actually be useful to many players. Even to you if they actually did something about Heirlooms filling up gearslots. Secondly, 50 bags and 60 talents would work just fine. 40 bags and 70 talent points would be the best option.
How about we test this out in practice before we judge hm? Easier to test this first than to test a Level Squish first.
They can un-do this system if it doesn’t work out but they probably won’t un-do a level squish after they did one.
Okay, so? “People are going to complain!” is not a reason to not make the game harder or leveling better. People are always going to complain. There’s nothing you can do about that.
REMEMBER, what happened after 7.3.5?
After the other players complained so much, blizzard made it actually easier again
the goodie bags aren’t going to help… because the stat problem still exists and if I level through dungeons blue Items will be thrown at me… and even if I only level through quests, the blue items from the bag won’t be much better…
also like I said, no one is going to use these potions…
Which is something they should never have done.
Actually, they would. Greens are laughably bad these days and since you’ll be outleveling the blues you get every piece that you get from leveling up will replace the pieces you out-level.
Not if we keep one-shotting mobs like we do now, no.
Nobody uses food either. Let’s just remove that from the game shall we?
no they would not… I have showed you why, by looking at the legendaries… if you looked at the stats, you would know, that there is barely any difference between level 70 and 85 gear… so a blue from level 70 isn’t much better than a blue from level 68… and a blue from level 70 won’t be much better than a green from level 70… because the levels and the stats are not balanced, because we had 2!!! statsquishes before
and my point still stands, that blizzard won’t make it harder again… they got a huge backlash back then, they will get another huge backlash again
The items specifically differ around +2 Str/Agi/Int, +3/+5 Stamina and +2/+4 in secondary stats.
Legendary items are a ridiculous example. They haven’t been kept up to date since the first day after the expansion they were introduced in ended.
A better example would have been linking a dungeon blue item because when it comes to raid items and legendaries I can also give you several examples that have ridiculous stats.
Yeah and now you want a third. No thank you.
Part of fixing leveling is fixing the difficulty. They’re not avoiding any backlash by not fixing leveling.
Again a Level Squish is not a stat squish
no, they are a decent example, because all the dungeon gear hasn’t been updated either
Twinblade of Mastery
Item Level 85
Binds when picked up
One-Hand Dagger
15 - 26 Damage Speed 1.80
(11.4 damage per second)
+10 Agility
+8 Stamina
+15 Critical Strike
+8 Haste
Durability 65 / 65
Requires level 1 to 120 ([70](javascript:;))
Sell Price: 23 51 63
Dropped by: Pandemonius
Drop Chance: 5.72%
Lightning Whelk Axe
Item Level 113
Binds when picked up
One-Hand Axe
25 - 52 Damage Speed 2.60
(14.8 damage per second)
+13 Agility
+20 Stamina
+9 Critical Strike
+9 Haste
Durability 90 / 90
Requires level 1 to 120 ([85](javascript:;))
Sell Price: 18 81 45
Dropped by: Lady Naz’jar
Drop Chance: 6.80%
but if you want, here are 2 dungeon blues from one bc dungeon and one cata dungeon
and as you can probably see, the difference isn’t big enough
True! A level squish would be worse.
…that’s what i’m saying… that’s why the difference is so small… they’ve been squished… twice.
a Level squish would not necessarily touch the stats… so a levle squish wouldn’t do much more than to close the gap between improvements… it wouldn’t put the items under more squishes…
the reason we need a complete rework of the leveling experience… and this includes a level squish
if you remember, blizzard believes in exponential growth during max level, but during low level the growth should be linear… so that means, to make a difference, they need to undo the squishes, which gets as several million hp and dmg numbers… which doesn’t feel good either… so there is pretty much no way to balance the stats with the levels, except you bring the levels down to the stats… (again a level squish does not necessarily touch the stats)
I want a lvl squish.
Or you could just do the opposite of a squish and increase the difference in power between levels at the lower levels. A 30% difference between 60-70, 70-80, 80-85, 85-90, 90-100 should work just fine.
It doesn’t.
Oh good we’re on the same page.
Nevermind, we’re not.
Let’s do some math!
I rounded numbers off here and there and some of them are rough estimates but regardless of being exactly precise… these numbers would work.
Every level is a 3% power increase. That makes every 10 levels a 30% power increase over the last 10.
I calculated from lv60 upward because lv60 is actually at quite a sweet spot number-wise right now.
OH, and this is assuming that the player wears average gear.
Approximate/rounded off stats at levels
Level: 60
Health: 5500
Stamina: 400
Str/agi: 300
Level: 70
Health: 7300
Stamina: 520
Str/agi: 390
Level: 80
Health: 10500
Stamina: 676
Str/Agi: 507
Level: 90
Health: 13500
Stamina: 879
Str/Agi: 659
Level: 100
Health: 17800
Stamina: 1143
Str/Agi: 857
Nope. 3% increase per level kinda works just fine post-60 and that was only a random number that I thought up.
I would actually like to do the math properly just to see if the same would work from 10 to 110 but with a 5% increase per level.
It probably will.
I just did exactly the opposite: I changed the stats according to the levels and look… it would most definitely work! ![]()
So why want one in the first place ![]()
You think you do, but you don’t.
…This time for real.