Based off of your post, you made it very clear you have no idea what either of those do, as you tried to compare them.
Do you also compare apples to oranges?
Based off of your post, you made it very clear you have no idea what either of those do, as you tried to compare them.
Do you also compare apples to oranges?
Where do you get that 6s cd from ? Do you even know what Condemn is ?
yeah forgot a major one =)
i think he means 6s on MS
The Hunt, Condemn, most covenant abilities are a joke.
Warriors are easily CCed, kiteable unless having the heroic leap legendary.
More classes do far more than Warrs tbh.
You for real? FMage survivability is the best it’s ever been. They have incredible CC, shields and mobility not to mention one of the best bursts in the game (Combust)
To be fair, Triune Ward more than makes up for that lack of armour.
He’s not entirely wrong about what he’s said, surviving in arena as a Mage vs good players (key word there, good players) is not as much of a walk in the park as alot of people who don’t play Mages seem to think. For example, it is 100% easier to survive vs good players in area on a Warrior or a Ret than it is on a Mage, there’s no question about that. Not from me being bias but it has more to do with how a Mage works defensively, they have to Poly the DPS to reduce the pressure they take from the enemy players. You can stop those Poly and dispel them, which makes it harder for the Mage to reduce the pressure, people seem to forget that. A Warrior gets to spam Ignore Pain in Defensive stance, Disarm, or use their leap or Intervene to try and get away and LoS depending on the comps ofc, there’s different options. You can’t stop the Warrior from doing any of that defensive play and that goes for alot of classes, not just a Warrior, but you CAN stop a Mages primary defensive play, which is using CC to reduce the incoming damage.
I’m not flaming or trying to say 1 is super easy and the other is super skilful, Im just point out that you can make it hard for a Mage to use their primary defence, which is CC, while some classes you can’t stop it. But on the flip side, alot of those ability’s you can’t stop have cooldowns, while Poly can be kicked but re caster afterward.
Skill discussions in Shadowlands, kk^^
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.