You, Activision Blizzard, ruined TBC by rushing content

That’s what a person in a guild wrote after getting double glaives + full bis before sunwell release.
Still want to play in a council loot guild? Have fun, bruh

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What loot system do you suggest then?
Personal loot where you can go 6 months without the 1 trinket you want and see 3 other people get it on their first run?
GDKP PUGs where there is no stable team just people swiping their CC’s and buying everything for extremely high prices?

Must be fun, bruh.
:upside_down_face:

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I didn’t have issues with personal loot in legion/bfa with inceased drop rate and bad luck protection. SL is hot garbage yeah. Anyway there is nothing worse than LC clique guilds, I wish there were less retards joining them.

Judging by the reactions received*, I’d say that no-one else has a problem with this person quitting due to real life commitment, even after getting double glaives.

*Ofc., I don’t know how the discussion went after the screenshot was taken.

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Good observation, Irissi.

Have been since TBCC release and even prior to that.
No loot drama, people congratulate each other or pass for others (depending on how much they feel they recived or upgrades for their fellow members), within weeks everybody has more or less everything anyway. Nobody left for another guild since creation, 0 talk about what drop and who got it on Discord.
Best way of getting geared = Keep the loot within the guild, dont lose members, because then its just a matter of time.

Recruit and play with the right people, playing out of the right reasons, putting prio on the right things. Stomp anybody who even says L in “Loot” at once, cut them off during Trial (lootless period) if they dont get the hint.

Ive learned the hard way in Classic that people who tend to complain the most about loot systems are the most greedy, and it very rarely correlates with their performance and effort.

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people quit because the community is complete trash. they cant keep their wallets closed and they can’t wait to progress fast so they boost and get boosted. their mentality and mindset killed what was supposed to be a new journey and turned it into a locust swarm. blizzard conditioned you like labrats and created this degenerate abomination of a modern gamer. i love to see it.

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lol
Not Blizzard ruined it…
the age of Information ruined it.
Do you know why the original TBC took so long to clear?
Because not every Boss was known,
Not every Item priority was known,
Not every Raid was known …

You can’t get back to that time …

or just ask this question, How long do you want to raid a certain Phase?

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They gave me a 24hr suspension for this.

What a lovely company.

Il say it again, they deserve all the hate they get.

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It’s not Blizz. Someone reported you for saying bad four-letter words :wink: In the forum it’s not the content that matters, but how you say it. You better learn this :cry: :innocent:
But maybe Blizz should concentrate on making the game work instead of banning players for swearing :smiley:

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9.2.x > tbc
:ghost:

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tbc and vanilla has been wrath waiting room, they shouldve just skipped tbc completely and given us wrath after vanilla

Any sensible adult can manage a waiting room. Are you having a hard time with waiting rooms irl as well? Or standing in line?

Poor thing.

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I predict that WotLK Classic will be over in under a year.

Too bad, because it is the Classic expansion with something for everyone.

This is entirely hyperbole and sky-is-falling sensationalism.

The game can’t progress at the rate of the slowest player and if you are just not hitting 60 that isn’t Blizzard’s fault. SSC and TK was available at launch back in “Vanilla” TBC.

There is a lot more mandatory system to do in Retail, too, there is a lot more grind in Retail, there are a lot more dailies in Retail. The point you made didn’t include all the reasons why the phases are longer in retail or the differences between retail and TBC Classic.

Anyone who would have bought a boost has likely already done so, I don’t see what TBC has to do with the expansion they just mentioned for the first time.

How on earth is this a good example?

IRL takes precedent over the game lmao.

Do you have a record of him playing elsewhere? Joining another guild etc that has some form of weight to why LC doesn’t work.

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That’s not really true, the reason why retail phases last longer is simply because of the longer dev cycle. Even TBC patches lasted longer on average back then.

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But it is true, there is a lot more mandatory things to do in retail than in TBC. I’ve listened to WoW youtubers complain about it since Shadowlands launched.

I did a quick search and found these things mentioned most: Oribos weeklies, Covenant Dailies, Maw Dailies, Torghast weeklies, grind for anima, grind for soul ash, and world quests along with running mythic dungeons, and 4 difficulties of raids.

I agree with Belodine, too. BT and Hyjal has gotten old and we went from having 5-6 players benched each raid to sending players DM’s to see if they would come to the raid.

This phase of content isn’t that much fun. Hyjal just sucks and we’ve gotten terribly unluckly with raid drops, too. Feels just like MC back in Classic. We got exactly two bindings and never saw them again.

Somehow i doubt people would be terribly thrilled to be made to wait a full calendar year between phases of content we already know they have finished. Just like people weren’t terribly happy about it in retail, whenever it happened.

Could the phases use maybe an extra month? Maybe, but as it is it’s fine. People don’t feel the burnout and raids don’t outstay their welcome, after becoming trivial.

I’m not saying there aren’t more things to do in Retail than in Classic (tho maybe it’s one of the reasons why I don’t play Retail in the first place, but I digress). I’m saying that’s not the reason why patch cycles are different. Patch 2.1-2.3 back in the day had way less content than what you mention, and yet lasted a lot longer than phases 3 and 4 did in the present time. It’s all about the dev cycle, not the available content.

A year would be too long, ofc, but it still baffles me that we spent more on Molten Core back in 2019-20 than we did on BT and MH. ZA lasted about 50 days, i.e. 17 lockouts roughly. ZA boss drops have a droprate of about 15%. That means that you’d be lucky to see an item you want drop twice, assuming you played most lockouts. Considering how hotly contested most of this were and still are (I rarely see a raid where there’s not at least 2, if not 3 people needing Brooch of Nature’s Mercy, Hex Shrunken Head or Berserker’s Call), it wouldn’t have hurt to have 3 months rather than less than 2. Again, I still can’t wrap my head around how TBC Classic, where there’s more things to do and play with, is going at a significantly faster pace than Vanilla Classic, where we spent a whole year and so with almost nothing to do besides one damn weekly raid that was more of a snoozefest than even Hyjal is.

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