Because JESUS CHRIST I thought this was a Mythic+ DUNGEON and not Mythic Liberation of Undermine! Whole team taking half their health in 1 hit at +3 because they have FULL SIREN ISLE GEAR and NEVER MOVE OUT OF LASERS ON THE FLOOR. NO INTERRUPTS EITHER. I’M A PRIEST MATE. God forbid healers have mana too, while trying to keep Boosty McBoostface alive and I drain to 30% regularly, chugging expensive mana pots like my alcoholic Dad because we get no breaks. Think of your healers and our mental wellbeing please before you go into Mythic+ dgs when you might as well be wearing level 1 gear from Exile’s Reach!
Priest life.
All that becomes so irrelevant in high keys where they just drop dead instantly from most avoidable mechanics. Tank is billion times harder to play than healer in m+ high keys.
Weirdly low keys can be far harder than high keys. I’ve legit healed far less in 10’s than 5’s because people play better.
Low keys are a really good way to master your craft.
I am a shaman, my life is worse!!!
P.S. was not fun on Priory doing that final mini boss starting with like 10% mana
Lol no tank not hard to play immo.
come on, play healer then
I was too bored playing them, seemed like tank does all the carry. Only melee healers were much harder I can tell you that.
Back in the day we’d let them die, including the tank that pulled without checking the healer’s mana. Nowadays we are the “bad guys” if we ask for a mana break.
In low keys many people play with little dungeon knowledge, or some just can’t be bothered to play mechanics.
On higher keys it does depend on whether the team knows their s… or not though. I did a Priory this morning and got the portal, the one I did before was terrible.
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