over nerfing classes. Thats all. When you take a class like BM Hunter, that was never even considered a S class and nerf it three weeks in a row, 10% nerf, 4% nerf, 3% nerf…that is over nerfing. Now it’s considered a C class. That. Is. OVER. nerfing.
I understand that it’s sometimes necessary to nerf classes but often you are taking it too far. At the same time I see classes considered S tier month after month and as soon it drops a little tiny bit, you buff. I don’t understand your reasoning at all.
If we wouldn’t have so many FOTM rerollers / meta slaves, I doubt they would swing the nerf bat so hard. Just look at how many retribution paladins we have right now.
If we put that aside, I agree though. There’s nothing better than the feeling that your class is very OP. Something that we saw in MOP for example.
That’s human nature though. You cannot ignore this factor. I do think Blizz plays into that at times, rather than avoiding it because it can spike their sub numbers occasionally. Especially with the whiniest class community in the game such as with retribution paladins who makes a big deal out of the tiniest, incremental changes.
I can ignore this factor without any issues. I have issues with people that can’t though. Not because I care, but because I can’t understand how people don’t understand, that everything up to a certain non-competitive aspect is perfectly viable and works just fine, and that if you switch to a FOTM class, you will probably underperform on it, rather than staying on the one you’re good at.
Even if it’s viable people get sucked in by the potential of better results for less effort.
IRL I bought a manual bike to cycle to work, after 2 days I returned it and bought an ebike. The manual bike was sufficient but I wanted an easier time. That’s pretty much how meta slavery works.
That’s not really a fair comparison though. The appropriate one would be that you bought a bike to go to work, but returned it to buy e-skateboard to save energy / to be more efficient. Although people say that classes are the same, that’s not really true, and they all function differently. Fact is, that the logic between them is different, and if you were really good at biking, you would have to learn how to ride the e-skateboard in order to be better than the bike.
That’s not an assumption. It’s a fact. Unless you’re someone like Gingi, who masters all classes and is playing the game for a living, you rerolling to something new just for the sake of a few % of extra damage, are probably gonna underperform versus if you play the class you have already mastered.
it’s not just a few extra % of damage when blizz rolls out changes that reduces your overall performance by double digits. You can fight me all you want on this it doesn’t change that there’s a healthy population of WoW players out there, who fancies themselves most capable when they play the cutting-edge, best performing spec on paper. Whether they actually perform better when playing the flavor of the month, is irrelevant - That’s not even considered in the process by this type of player and you should know that, because it’s human nature.
While I agree that is what’s going on this is not supposed to happen. This is an MMO not an ARPG like Diablo or PoE that has resets every 3 months and they shake up meta all the time to make gamers play something else on a fresh reset. In an MMO everything should be viable and the tuning should be a lot better. It takes a lot longer to gear up a character in a game like this and everyone should play what they like not what is best currently.
I disagree. Yes retribution went abit out of hand now, but other than that, did you see the comparisons? Tuning at the end of season was very close, and the gaps between the classes were very small. Thus
stands as firm as it can be. You can pick whatever you like and still perform good, Maybe not RWF / m+30 good, but you can without a doubt become cutting edge / KSH with every single class / specc combination there is, and noone will change my mind about this.
It actually is. I’d argue it happens way more often, than people changing class / role for the sake of changing class / role. Just see how many people changed to retri paladin after 10.0.7. Why isn’t there a flood of discipline priests in that case?
Again not true. For the average plays sure, but certain classes have high ceilings, which require months of proper learning. Especially for the average players that reroll for the sake of a few %.
The disconnect here seems to begin with the assumption that I’m telling you how to think and feel. You don’t care about being part of the meta and you know what? I’m the same, so I can relate.
The fact of the matter is that I never meant to address you specifically, but rather the reason for why Blizzard does not ignore human nature in their game design - Hell I even added that I suspect they play into it on purpose.
This is what I’m talking about. You seem to be ignoring that aspect of development. We have meta slaves because that’s by design and this is what you cannot ignore when addressing the subject matter.
Even back in vanilla (not classic, although it’s even more so the case for classic) you had meta slaves.
At this point they either don’t care, or do it on purpose to “rotate” classes, so more folks end up buying boosts, latter being unfortunately the more likely because it makes no common sense to keep such huge gaps between classes in terms of balance.
Destro / survival worked OP with 4/5 tier set, in higher keys / M+ enviroments, with large pulls (such as gambit for example), priest using PI and other important factors. You’re also forgetting the damage didn’t scale ok, meaning they were technically stronger due to an ‘anomaly’, and not just tuning. Same thing happened with fire mages in SL S1. Tuning is something that would be fixed by a 10 - 15 % buff / nerf, but destro and survival both needed overhaul with how tier set worked. You’re making it out as it was absolutely mandatory. I’ve seen so many keys (sub 10 level) with destros / survivals being outdpsed by something else, and this is why I’m writing this.
You pointed out yourself. 20++? Someone doing 20++ is an experienced player, that probably tried the classes before. The average or even subaverage player ain’t doing 20s, but 10s.
combination of the design + player’s nature, as you’ve said yourself.
But they atleast know the logic of how the game works. I’ll repeat again - someone doing 20+ keys is an experience player, meaning their skill is already higher to begin with.
No it’s not. I’ll say again - both tier sets for destro / survival would have to get completly reworked to make them in line. Not just tuning.
Ofcourse they did. You clearly have no idea, and are selling me things that you have read somewhere. Destro / survival were strong because of rain of fire and the bomb spell not being capped, and the huge uptime of both spells. Both only performed exceptionally well in large pulls. Their ST on bosses and performance with small packs was pretty in-line with other classes.
You would be surprised how many. And if you would read the post, you would notice that we’re talking for anything up to KSH.
Skateboard couldn’t ever be meta because they aren’t legal to use on the road or cyclepaths where I live.
If I went on the road everyone would be absolutely hating on me and maybe even call the police. Which is what I imagine will happen if I try take my near C tier Guardian Druid into a key.