That pauses everything. Everything freezes, nothing can move, cast or do anything at all in the instance.
Requires people to agree to a vote to pause it.
Just screwed a key up because there was a power outage in my region due to heavy winds. Why can’t we pause the keys to prevent screwing the keys up due to things that are outside of our control?
9 Likes
Good idea, but be prepared for “This is garbage idea because <insert random extreme case that’s never gonna happen or won’t impact anyone>” posts.
8 Likes
interesting idea but where do we draw the line time-wise? 1 min? 2? i had people coming back after 3-5min because they had computer/internet problems and had to restart.
As long as the pause has a time limit but I don’t think it will get implemented.
I personally think it would be a huge cheat to be able to pause a timed run at will, people could just pause before each pull, discuss stuff instead of having to do it all within the time constraint.
3 Likes
That could be a good thing. For in case you got phone call or bio or anything else in urgency.
Badly there’s a lot of people who’s … let’s say… uhm… you know what i mean and being quite toxic if you pause and make a break because they are in front of computer and don’t see the human behind all of that and will disable pause instant when game is in pause.
We see that in starcraft and warcraft when playing to a opponent, some accept that pause and respect each other ( that kind of people that say GL HF that i respect them
!)
And some who play to win, and if loose being toxic and goes to the forums telling something is OP without describing what is OP and what change should be done.
Today with method dungeon tool you can talk about the run before doing it , you can set note to a pack of mob and everything.
So doing before or right now will not change thing.
My point is more it’s good in that case so it allow player to be better and get more chance to time that key, and improving themself. For me improving is not cheating.
The only cheat i can see is if people can hearthstone and change talent while it’s paused, and come back at the same place with some other buff they don’t get before the dungeon.
1 Like
One pause without time limit (or like 10 minutes) per run would be OK. It wouldn’t give any advantage.
Question would be, how to resume? Only group leader? Voting again?
1 Like
One pause max 10 min limit and cant leave instance else it starts timer and player not allowed back in.
I don’t really see a plan of the route = stopping and starting at will.
Cooldowns etc would reset. Planning a route on a map does not do that.
Also yes leaving and coming back would allow for all sorts of talent swapping/gear swapping.
if cooldown is not stopped in time too that true it will be more used as cheating . But i think if pause is in game, it stop CD from recovering seems logical to me ( or i hope
).
Seems highly unlikely they’d do that
Planing a dungon is a lot different than beeing able to pause it. There is the difference between the strategy and the tactial level of it. MDT can take care of the what to pull and route part, but a pause function would be able to easily trivialize certain challenges. Suddently beeing able to stop incase anyone blew their intrupt wrong, then reshuffle in a decent pace, instead of making split second choices would, in my personal opinion, defeat the very soul of M+.
Now, you could argue that it could only be used out of combat, while better, it still wont change much. I dont think we should change a game experience based on wether or not someone has a wobbly internet connection, or need to take a leak. Even an auto pause on DC could easily be abused by just having one player yank their cable to make sure the group has time…
Everyone is entitled to their own opinion, but I prefer keeping it as it is in this regard.
Pause only allowed if player in the group has gone offline
5 mins max (gives enough time for a pc or router re-boot)
Pause/un pause controlled by group leader and needs full group support/vote like the ready check system
if paused and the 5 min pause timer runs out gives a downgraded key and no loot.
I’d rather find a new group than wait 10 minutes.
What happens if you dc after the 10 minutes is used up?
Unlimited pause and limited uses.
A pause doesn’t seem right.
It would allow you to calmy discuss how to continue when things go bad, instead of reacting to it as they happen.
Having limited time for completion is the point of M+ dungeons.
1 Like
you know that respect goes both ways? when someone enters a dungeon run i expect them to focus for 30minutes. if i know my gf comes home within next half hour i wont start a new run or when i expect an important call and so on.
its atleast as toxic to join a game and 2minutes into have to pause. this is also why i dont do random raids anymore. 2/3 of the time you are waiting for someone because they are afking and what not.
respect the people behind the screen
1 Like
I totally understand that, i just meant that for example if someone fall in the stair or you got an another urgency that is less than 8 minutes it’s helpfull to pause than to afk in M+ and making the key depleted.
but yea i agree with your post 
But it ruins the key when something happens like happened to me, without players having any control at all over it. Region-wide power outage, thousands of households lost power. It came back 10 minutes later but the key was screwed at that point already.
If my internet goes down, I’m on my phones 4g as backup in seconds after it goes down to log back in. But with a power outage caused by strong winds? Not much I can do when everything shuts down due to lack of electricity. I just noticed the light blinking twice and had time to say “oh f…” then the power was gone.