You think you want it, but you don't

Is what J. Allen Brack said during a Blizzcon.

And I like many others disagreed! I did want to be able to play on a legacy server, playing my favorite version of the game, going as far to even pay a monthly fee in order to be able to play it. I was an active player on Nostalrius and later on Elysium Project. Both successful private servers recreating the most vanilla like experience they could.

But eventually it happened! Blizzcon 2018 Activision Blizzard finally announced the release of World of Warcraft: Classic. And I like many others were thrilled and losing our excrement! A full fledged classic server by Activision Blizzard themselves, our pleas were finally answered and we were all hyped for it!

And finally august 29, 2019 it happened! Classic got released, servers were packed with players, logon queues reaching over 120 minutes of waiting time and finally were able to retread a fond memory of the past!

But…

After a short while, things within the community took a different turn. People started to focus more on their own character and personal progression rather than experiencing a sandbox mmo with a living community. What is a sandbox mmorpg? I’m sure many of you know what it means but for those that don’t, a sandbox mmorpg are usually large scale mmorpg’s that have no loading screens and heavily rely on the community to create the game for themselves. Sandbox mmorpg frequently lack content to maintain a solo experience for the long haul, sandbox a great example of an mmorpg like this would be Black Desert Online, a beautiful looking mmorpg but when it comes down to content it’s either grinding or imbalanced pvp or one of few world bosses. Classic was in a sense just like a sandbox mmorpg, sure it had content. It has dungeons, raids and 3 battle grounds… but that’s it. Oh and the journey from 1 to 60. Other than that there’s no content. Large scale world pvp? that’s not content created by the game, it’s an event organically created by its community to create more activities to do. Many people seem to forget that many of the re-occurring events retail WoW are based of community events in Vanilla. In Vanilla the community made the limited game work on the long run.

So what is BFA? well BFA is what people often refer to a ā€œtheme parkā€ mmo. Meaning it’s an mmo with pretty straight forward linear experience and heavily relies on new content being added frequently to keep its player base satisfied and entertained. BFA has tons and tons of content to do. There’s the level journey, there’s world pvp this time stimulated and organized by the game it self rather than a community event, there’s new zones being added over the duration of the expansion, there over 15 battle grounds to conquer, there’s tons of dungeons all with various difficulty settings and rewards, there are daily quests and world quests, there’s Azerite, Pet battles, Achievements, weekly events and so on. The problem with BFA is… that most of that content is rather boring or poorly implemented or tied to systems no one ever wanted and simply don’t work. ā€œcoughā€ Azerite… ā€œcoughā€ but I’m not going in depth over BFA I’m here to talk about legacy server, I’m only using BFA as an exmaple to point a problem in legacy servers and why we or at least I no longer want them.

BFA is more accessible, more solo driven and the over-all mmo experience is BFA is a solo experience with a online lobby, you que while you’re afk in stormwind or Orgrimmar until you hear the dungeon queue pop-up while you’re in the kitchen and you lazily walk back to your computer to hit the enter button.

Now people have been used to socially distancing in Wow for quite many years now, not just since BFA. Wotlk introduced the LFG as we know it today, granted TBC had LFG but it was rather limited you still had to have a conversation with the people in LFG in order to see if they were up for it and knew what to do and so on. TBC didn’t have a LFG system where you just queue up and get a random select of people to face-roll content with. So that’s why I’m not including TBC as a start of the cause. Wotlk however, did introduce a full fledged auto-select LFG system and the social interactions went all down hill from there. Wotlk was just the beginning but I’d say Cataclysm was the real cause for expanding on the feature by adding LFR and popularizing the less social route for every expansion that followed getting even worse with each new installment. Now why am I making a huge deal out of this?

Well like I said classic is more sandbox mmorpg than today’s themepark mmo BFA. But the Wow: Classic community are playing classic with the themepark attitude and mindset. Disregarding a large breathing social community to focus on their own character progression. People hardly run any level 16-48 dungeons them selves and simply buy boosts. Boosts are now a mechanic to extort lazy players by having them pay for exp without getting any of the loot. Where as boosting in classic was more a means to support and help one another, I remember boosting people for free because they were struggling with the transition from Duskwood to Stranglethorn. Running them through a dungeon in the same level bracket allowed them to level-up get some gear to empower their character so they stood a better chance of venturing forward. Not to make easy gold and empty other players their pockets. And without a community creating these social community events or let alone just socially interacting at all. The more primitive versions of the game won’t be entertaining. Sure, the first few hours are amazing, sure the first dungeon is lovely, sure the first raid is awesome but than what? You can’t be bothered to organize a social event, you can’t be bothered to talk to strangers, you didn’t befriend people during your journey to 60 because you were too busy focusing on your own character, you only invited people to your group when they were killing the same mobs for your slay quest and as soon as you finished it you removed them without even saying gg thx! You’re now stranded in a mmo with limited content for solo players, as a solo player. Now you’re bored and I don’t feel like only logging back in for the raids you already cleared 20 times or the same 3 battlegrounds for honor points knowing you no longer have enough time to farm top rank.

Conclusion: Only after the nostalgia runs out, you’ll realize that the retail wow mentality has manifested within the community too deep to a point of no return. That these legacy games can’t live up to, resulting in many people abandoning the game after just a couple of months, 10 of my Vanilla friends came back to wow to play the game they once loved. Guess how many are left and still playing? just 1 and no it’s not me, and he’s only logging in once or twice a week for raids nothing more.

So you think you want it, but you don’t.

Is a statement I come to agree on after experiencing how the community has changed and no longer works with the more primitive versions of the games.

The re-release of classic as a game is fine, dare I even say great? Activision Blizzard did their best to recreate the experience as they could based on old and forgotten data. And for the many, many and I repeat maaaaaaaaaaaaaaaaaaaany bad things they’ve done in the past recent years, they finally released something with respect to the source material and consumers, Activsion Blizzard… well done.

So why am I posting this now nearly year after classic release?
Well you all might have heard the rumors over a TBC legacy release.
Not gonna lie… even I’m hyped for TBC, TBC was and always will be my favorite experience in the world of Warcraft universe and I’d pretty much would love to relive that part of my memory again. But knowing how classic back-lashed I’m too affraid of even touching it, Classic has ruined any hopes I had of reliving nostalgia, and I fear the community will just bring the retail mentality to legacy, ruining yet another ā€œcould have been greatā€ experiences I had hoped for.

So I’m actually on the same boat with J. Allen Brack all those years ago,
I think I want it, but I don’t.

I’d rather have the fond memories intact than seeing the retail community butcher my nostalgia. So if TBC legacy really comes out, I’m staying far far faaaar away from it. And it will come out, Activision Blizzard loves money and minimal effort, running a legacy server costs little to no expenses and people are willing to pay 12,99 just to play legacy classic. So they will release it eventually, it’s now being rumored and hinted over in customer surveys sent to players via mail because there’s and obvious decline in the classic player base, probably for reasons I just covered. With that said, I’m out.

Do whatever you want to do with this POV.

PS: I’m sure some one’s going to comment: ā€œI’m always having fun with my friends or my guild, you’re just being stupid!ā€

Ah yes, I’m sure you’re welcoming every new player in to your select group of friends, I’m sure you’re willing to listen and interact with all new players.

The problem here is you entered the game with a select few of players you probably previously met and know. And you’re now focussing on the game with them which is great, this is also happening in BFA, guilds with a core disregarding any new member literally ignoring any messages in the guild chat, cus screw new people.

But I’m not judging I’m just shining in some reality there, just because you have a different experience doesn’t mean the majority does too.

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I wouldn’t call it the retail WoW mentality, since that sort of mentality (why do x if I can’t get y) can be seen in every game nowadays. And in my experience that mentality was present in Classic as well all those years back.

To be fair, the same can be said about your experiences. No one can speak for the majority based on their own experiences.

And honestly, in my opinion, being forced to be social just to get into groups doesn’t create a real social community. It just gives an illusion of one where you can’t be sure if someone is genuinely friendly or if they just want to get something out of it for selfish reasons.

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I think a release of The Burning Crusade Classic will be much more in sync with the fantasy and nostalgia people have of it, as opposed to Classic WoW, which probably got hyped a bit beyond its merit.

I mean, the difference between Vanilla and TBC is gigantic. TBC is really when WoW becomes more modern and starts to have these structured gameplay activities that we all still do today - daily quests, heroic dungeons, farming currencies, and so on.

But we’ll see.

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What you call Retail WoW mentality i call modern age mentality people are just different now days simple as that.Just look at Classic WoW,chats are full of boosts,people are kinda rude,selfish even with all that forced socialising that Classic WoW requires of people to do.
But granted if someone would ask me as a casual what do you preffer more Classic WoW or BFA id say Classic,leveling and organizing proffesions in Classic also feels rewarding.You are not fighting rng drop for mounts or gear like we have in modern WoW,and there is this clear sign post ā€œYOU ARE DONE!congratzā€.

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BfA is actually very similar to classic now. grind is comparable. lack of content is comparable. Classic fans should and would love BfA now.

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Like someone else said, its not a retail mentality, the simple fact is the world moved on.

Classic was ā€œonlyā€ 15 years ago but the world has changed beyond recognition since then. It’s no surprise at all that the rose tinted nostalgia goggles wore out quickly.

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We almost have same dull gameplays !

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If they release TBC I’ll play it because I want to play a blood elf rogue and do Arena. I’ll play it very casually.

Maybe I’ll run some raids when everyone has already progressed them and even the last guild has Sunwell on farm.

Classic can’t offer me this. This is why I’m not playing classic. In TBC I can log in once or twice a week and have fun. In Classic the only end-game content is the current raid.

Game devs think they know what we want but they very rarely do.

I think nostalgia definitely has a place.

Also I think it’s great that people who didn’t play back then got a chance to see it.
I think the problem some people face (and I include myself in this in regards to a TBC server) is that it can’t and won’t be the same.

WoW and MMOs in general are as much about place, time and people than content imo.

Why do people think things and people are the same as they were back in 2005?

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The game, for all intends and purposes, was. As long as I stuck to myself, the experience was pretty much 1:1 for me.

It fell apart for me when I had to deal more with people. Economic thinking, the self-interested desire to gain efficient returns on your time investment, was far more prevalent than back in my days.

I crack it up to people growing up and being stuck in their wage cage.

I doubt you played vanilla, for like I said many of the micro events being held in retail wow are vanilla player base events. meaning events invented and held by the community it self.

And as for the not just retail but other games.

I’ve played tons of mmorpgs over the years, SWG, Wow, Lotro, Warhammer, Rappelz, Silkroad, Fflyf, runescape, tera, eso, swtor, black desert and many more.

And none came near to the socially distant community as we experience in Wow today.

And actually I can confirm for the majority to an extend, I’ve attempted to play on 4 classic servers on 8 different character from 1 to 40 and all servers showed the same socially distant egotistic community. And I’m not the only one with this opinion. Why do you think Blizzard added the 100% xp buff? to be kind due to quarantine? no, due to a mass sub loss as an attempt revitalize their income

And I’m not judging, if you’re comfortable enough being 100% socailly challenged and rather play with yourself than experiencing an actual mmo be my guest. I’m just sick of it. It’s not classic when you’re treating it like BFA.

Who is ā€œweā€?
You and me probably want and like very different things in wow.

The ā€˜we’ is all of us.

Your statement is totally correct, however we (that’s all of us again) are seen as one entity by most game devs.

In case you didn’t realise it my post was a take on J Allen Brack’s answer to a question asking about dedicated servers for old expansions when he said 'You think you do but you don’t" (or words to that effect).

In that case, there are at least three ā€œweā€s.
Those who like classic servers, those who dont and those indifferent.
Just like that mobile D3 announcement - some like the idea, some dont.
There no just one ā€œweā€ in anything.

WHAT ?

You totally didn’t get my post did you ?

There is ONE ā€˜we’, the gamer, doesn’t matter what they like or what game they play.

My post has absolutely nothing to do with people liking different things so please just stop bringing that up. It was a comment regarding what the Devs think of us (yes, that’s us’ as in all of us) and not anything to do with what we actually want or like. THAT WAS THE POINT OF MY POST.

So please stop trying to make an argument out of something that isn’t there.

Ok,nvm, misunderstanding.

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