Hello there Argent Dawn! Hope all of you are doing well and having fun!
Today, wanted to ask about… Your character’s IC armor?
Like, what they wear? And what is it made of? Is it any specific armor which has a special name? Like Dreadnaught, Judgement… Who made it? How it was made? The story of it… And did it belong to anyone like… Their mentor? And many other details about it…
This can include the other things they wear, like the Wolf head-dress i am wearing.
The more details, the more interesting.
The set Kayt wears is supposed to be very much like the 2nd/3rd War Paladin armour standard to a lot of the Silver Hand, and based off the armour her late tutor wore. Nothing fancy; blocky, tough, dependable.
Baby only the finest gowns and garments in the land miss thing. Sequin, rhinestones, hair laid, mug beat, yes gawd. Pummel that runway. And that’s how you win a battle I guess.
Well, obviously, Saronite. It is outfitted to sacrifice protection for greater mobility by reducing the amount of mail and removing several plate layers found in the standard design, especially around the joints.
The cloak was enchanted a year ago to offer protection against Shadow Magic, and IC it covers most of my character’s body since it’s akin to those worn by the travellers in Northrend that require an all-around protection from the cold winds of the frozen wastelands.
Then, aside from various useful runes engraved on both the armor and the weapon, there’s the matter of my character’s arms. They’ve been cut off time and time again, and at one point he grew tired of having to replace them with the same weak stuff. So he just went on to contact completely legal and professional gnomish engineers to outfit him with two Mithril prosthetic limbs, coated in a layer of Everfrost in order to guarantee both magical protection and resilience against heavy attacks whilst maintaining an overall light weight.
Good thing undead can replace limbs like it’s nobody’s business, else it’d have been nearly impossible to pull something like that off. Even my character, being undead, had to spend a long while learning how to move even a finger before being able to use them efficiently. They’re very useful though.
Ah, yes, there’s a mini-cannon outfitted in the left arm. (Insert obligatory Berserk reference here.) There are more details, but I’d just bore you.
Why of course, Saronite!
Mostly, the plates are made of saronite, with a layer of mail underneath.
Without going in the details, your typical and standard Death Knight armour with some ornaments. Especially the bones on the shoulders and other details.
Mostly plate armour of demonsteel, Theobrand’s metal of choice, since he’s not entirely fond of the side-effects saronite has on those living he may end up fighting alongside.
The special pieces of his gear are as follows:
A cloak of worgen fur, a great insulator and cover to protect his armour from wear caused by the elements.
A massive runeaxe with a saronite core, this particular slab of metal having been re-used for some time now, for the most part shaped from dragonbone taken from carcasses in the Sunken Temple.
His signature pauldrons are made of mithril, handcrafted in mockery of those worn by many paladins and, where their pauldrons glow with the Light’s power, his glow a deep purple, owing to the runes of shadow and death inscribed on their faces.
Then finally, the blackened helmet he has worn since he led the Iron Rose in the name of the Alliance. Looking carefully, motifs of thorns and roses can still be seen engraved on the rim, even though many battles since have worn away at the detailing.
Kora’je and Tepuk - the other platemon in the small group I RP with - both wear the bones of a Direhorn. One of two armour sets we possess on an IC basis. Blessed in blood from the beast itself, and bound to framework of strong, Zandalari metals.
It actually came from a phenomenal IC encounter with the Painted Shields, versus the Hand of Zul, where Kora’je bested a Cohort member, slaying his direhorn on in the process and showing pure dominance over the Witch Doctor in mounted combat. It’s led to an absolutely, by ALL accounts, awesome story arc with all three characters involved in the wearing of the Witch Doctors own personal, beloved companion as the very armour to protect the man who slaughtered it!
…please do… you’re free to take all of them. just don’t come wearing their bones
in hindsight, I should’ve edited this in, but… Regardless of utilized armour - boneplate or the second set - there is one thing unique to each warrior. Their helmet!
There is a flavor item in Pandaria that details that warriors seeking to truly tame a Direhorn carve themselves with ritual horns, drink a deep draught, speak with a Loa and roar with an inner voice, before going to grapple with the primal beasts of the Isle of Giants. Kora’je’s helmet has two ritual horns, inscribed with empowering markings of Torcali - his chosen Loa, beyond the One True God, Lei Shen - that offer primarily protective boons to himself to call upon.
Admittedly, this is included because of class fantasy (as well as Roleplay) and take the form of great barriers of magical (BUBBLE!!!) protection!
The story of the skull that covers his faceplate is simply that it was once his mentors - a man who tried to pull him away from what it is to be Zandalari. A thing he’s built his pride and power upon!
Actually, I have a question for the thread in general.
Since we’re talking about armor and battlegear, I was wondering whether or not you let your character get damaged or gain the upper hand depending on the type of foe you’re fighting. I certainly do, because I’d be damned if I have to spend time and effort doing amazing RP just so Billy Joe can decapitate me with his pitchfork.
In the sense of the type of armor and the type of weapons you’re using, of course.
I feel like I’m hogging the thread with three replies so quickly, but it is what it is!
Personally, I think that if a person doesn’t think about how their character - equipment and skillsets - fares against their opponent, they’re doing something wrong. Physically speaking, trolls are fearsome. Their regeneration is nothing to be scoffed at, and Zandalari especially are freakishly hulking strong. In a physical sense, that makes it quite difficult to move around other races, as it does become a little bit… “but can the grunt really kill him?”.
But, then it comes down to armour! Kora’je (me!) focuses quite specifically on melee combat. It’s his role, it’s his pride, and the challenge of a true warrior is his lifes work (hey, Jan’zi…) so, with that in mind, yeah - I’d say I definitely do try to push him to the upper hand in a melee mindset.
But then along comes magic, and my day is ruined. Kora’je is a Torcalin pre-cata and an Isle of Pandaria empowered Zandalari, not any manner of Paladin, post Throne of Thunder. That certainly offers him some strength against people utilizing wind, storms and water, but that’s about it.
Thanks to interactions, he -does- have miscellanious equipment - specifically a spirit charm that he’s looking to empower to utilize as the Zandalari Warbringers once did - in a manner of unholy magic, but pit him against fire? Like all trolls, he’s done for. Magical fire halts regeneration. Shadow? He’s not a Paladin, cheers for the curse, bub. and it goes on - gotta keep the mindset IC, always, especially regarding special equipment pieces!
Pretty much what he’s wearing. I never thought about it that much but it’s been modified and tempered with over the years just like his weapons. It is very heavy - mostly made from bronze, and added mithril/thorium. Some of it forged by the Thorium Brotherhood, and Sainur also (in his better years) worked on it, and applied ye olde Bronzebeard craftsmanship to his hefty battleplate.
Sainur thinks helmets and shields are for weaklings so he doesn’t wear them, which to this very day, this (foolish?) way of thinking, has cost him much.
I feel like adding equipment and interesting gear, which includes trinkets, enchantments and whatnot, makes RP much more fun. It allows you to interact with other characters even if you usually would never go out of your way to speak to them.
As an example, my character contacted a Dark Iron because he knew they were a skilled blacksmith capable of bending any sort of metal to their will. We had several days of interactions, and when my character finally showed them his cursed blade, the reaction was priceless.
We then went on to prepare everything necessary, fought together against wind elementals to achieve their core, dug deep into forgotten mines to retrieve special compounds and fended off packs of angry kobolds and raging undead all because we needed the ingredients.
Then we went off to the Searing Gorge, and with the power of molten lava and the skill of a true Dark Iron blacksmith, my character gained one (1) rune that allows his blade to strike faster and better because it now holds control over a small portion of wind elemental magic.
The ritual / forging almost killed my character, because he and his blade share his fragmented soul, but it was worth it. It reminded me of quests from Vanilla, and we had a blast over those two weeks.