I mean WOW was great when your character and hero worth , I played all the day and night to level my character and get gear for it doing quests to make my hero stronger . But these days all the wow is tabbing between your characters literally your hero worth nothing you can hit 1 to 70 in few hours or get w,e gear you want in few days . It doesnt make sense to focus on your character to make it stronger.
People asked for an heavy focus on Alt-friendly systems. The actual tuning of ‘‘having a character content-ready’’ is adapted to an highly casual player those days.
Wow do not want you to play more than 1 day a week, if you play only 1 character, past the first month of a patch. I’ve personally never felt so bored in a season so fast than in this one and a big part of it comes from the fact that Raid-logging is pretty much the way the game ask you to play it.
I have just deleted all my alts and I have to say focusing one character is actually quite nice. I have the motivation to do all the activities to upgrade my gear (non raid/m+/pvp here), max my professions, do old content for achievements and rewards…
Sure an alt doesn’t take long to level but they do take an age to get to the same place my main is.
Pretty much a month of casual play. I’m actually doing it to change my main on the next patch. She’s already pretty much ready and catched-up, playing only 1-2 days a week since a month (Part of it due to the Time Walking event to be fair).
I am not talking about just gear, though. It probably doesn’t matter to most people.
I actually think it’s the raid/M+/PvP players who caused this, they’re the ones who want to be able to swap mains at the drop of a hat (Or buff/nerf patch), so they can play the FotM every month.
For casual players, building up a character, with rep and everything, pretty much is the game, so all the catch-ups (Except Niffen rep, that one’s just a pain) are a net negative…
PVP players, absolutely.
Raid and MM+ players, i’m sceptic about it. Sure MM+ can lead to that kind of ask especially in the case of a big switch in the Meta (like we had with Aug) but i’d say that most Raiders do not care having alts, especially in a short patch. Most of the time, they do alts after reaching their goal with their main.
The only player the actual system is made for is one that play 3-4 char at the same time. We’re talking more about Alt-alcoholics, PVP players and collectors in my opinion.
it’s not about alts. this game has become solely about m+ and raids so they basically removed any other useful gear progress and with how bad the scaling is in leveling, you usually can’t tell that you’re having a progress until you start doing these 2 end-game contents. even if you do reach 450ilvl now, it would only make you a weak player in +30 instead of making you a stronger player because there’s literally nowhere you can feel stronger than a character with 400ilvl since your paths don’t cross until you decide to do lower content. it’s all about reaching m+ faster and then grinding to infinity with never feeling more powerful since the challenge is always increasing at the same time . people want this tho.
i always say this, this much focus on m+ is killing the game, sorry.
What else should the focus be on then? i mean what else was there to do BEFORE m+? Raiding and that was pretty much it.
i’m not saying they shouldn’t focus on m+. they should add an alternative end-game progression maybe something that will last through expansions where the gearing process is slower than m+ but cosmetic & story is better so even a small change on gear can make a difference . right now it’s just about how fast you can start doing keys and i explained the issue about keys with infinite difficulty.
I feel the same as Dio, there was not much to do in your week before MM+ came out in Legion if you were not doing PVP. MM+ is pretty much saving wow in terms of having something to do, especially in DF, cause they dropped every side content. WQ, Warfronts, Visions, Thorghast, Covenant side Activities (etc.) all that took time to do in your week, time that as not been filled in DF in any way, shape or form.
Which blizzard is more or less obviously not interested in anymore, which is the reason why Blizzard starting to treat the PvE Content like a Competitiv Game, with Season that will pretty much always reset you to the lowest point when a new one drops.
I mean all in all, that has been the case since forever at this point and not only since m+ came into the game, it was always just “New Raid, new me” situation, where everything before the new raid became obsolete.
exactly. because that’s what m+ players wanted, they saw everything else as chores(because of things were implemented) and did not want any progression other than m+ but that’s not how it has to be . every other mmo has something else to do other than dungeons and raids. wow has too on paper but in reality wow doesn’t have anything a player would want to do…
yah the negatives of vertical progression but like Kaythe said there were alternative things to do so people wasn’t aware of how bad actually the progression is lol . all you do is doing the same content just to feel weak in the next step
Not only did it took time out of your week, but it was actually something you could just get into to have some fun all on your own.
unfortunately that’s what players wanted to get rid of and they become the majority . blizz just thought they’d never lose casual players but i guess we’ve all seen the drop in numbers that they’re starting to lose them
I feel that, i burned out a lot quicker in the DF season then i did before, because in BfA and SL i atleast had something else to do, i mean as degen the whole island expedition Grind became for Top guilds, it was still something fun you could hop into once in a while and just have fun without going all out.
Same goes for Visions, Warfronts, Torghast and last but not least Magetower.
The sad part about it is, that these things were not added for “Fun” but they were just as much a Player Progression like Raiding and M+, which in the current Day and age of WoW means optimised the living sh*t out of it which then resulted in people disliking it, there for having all around negative feedback. Imagine how people would talk about Magetower if it was a necessary to do to become stronger.
I feel the same. Even SL kept me interested for longer. To be fair, i still go do Islands once in a while, but without it being scaled to our level, it’s pretty dull to do now. I feel like those side activities should all be scaled up like the Mage Tower so they can activate one every week as a bonus activity.
Casuals claimed “we only play for fun, not for challenge” so blizz figured it’s OK to remove the player power carrot from open world. Turns out what they meant was “We NEED to know our character gets stronger for every hour we play, otherwise we can’t enjoy the game”.
I doubt blizz can satisfy both groups without them stepping on each other’s toes.
Or maybe many of us want the variety of being able to play multiple classes because that’s what we find fun. I’d love to know where this notion that everyone who does raid or M+ is only interested in playing the current meta comes from. Just a few minutes of looking at the applicants for a key will show that it’s completely wrong.
other games do so blizz can do it as well. they didn’t just remove the challenge or progression they also removed great cosmetics. it can easily be solved if they want to solve it