I haven’t had much time to judge, but I like this underground zone more than I liked Deepholm. Might literally be that it’s a little more varied in its visuals, so we have the fiery area and the watery greener areas and it give us a break. I guess it’s also less of a circular basin.
The niffen are amusing, and wholesome and I won’t object to working with them. The intro quest to get there was satisfyingly brief. I may not even choose to skip it on alts.
I am a little sus that 10.1 has done what .1 patches have been doing for a while which is deprecate everything from 10.0… it’s clear that if we want open world gear, we should be there. I think it would have been good to raise the ilvl from all other world content from DF such that we expand rather than contract. It makes me feel like 10.2 might be a zone half the size of this one again, which would be very sad.
(Edit: the above paragraph is wrong but I’ll leave it alone for historical accuracy.)
I’m also concerned that there are some gathering resources that only seem to exist down here - although there are also plenty of nodes. I remember the mess that was Nazjatar and competing with flocks of druid bots for literal hours just to get enough herbs for a couple of raids. However this is being played, I don’t think we’ll be back to those times, which is a positive.
The quest lines seem… fine. I’m not a world quest person in general. I did get sidetracked away from the campaign by the stupid snail race, and sorry but I think that’s horrible design. The best way to win is to wait until no other players are present. We don’t need things that encourage us to afk.
I am disappointed by the lack of profession knowledge catch up. As far as I can see, an alt starting leatherworking today simply won’t be a relevant endgame crafter. This is annoying at patches because this is exactly when people swap mains. We would have benefitted a lot from an infinite KP grind up to a sliding weekly cap (which would be the sum of all points that would have been naturally available week by week). If that means people buying 30 treatises - fine. That’s making inscription super relevant, for one.
But on the whole, there’ve been no “it’s worse than I could have imagined” moments. I think it’s going to be fine. After a while, it will become irrelevant to people who do group content, so it won’t even matter that much other than being where we gather materials. That’s not a problem, it’s what happened in 10.0 and I’ve actually appreciated the lack of forced chores. Looks like we aren’t really gaining any of that, so again, good.