Your honest thought about 10.1 so far?

After spending like 3 hours in new zone and doing dailys/Campaign quests I’m stunned with how amazing this has been so far. I was doing map hunting with Myrrit and found a spider named Mr.Sunflower and that scenario was amazing !!! I’m RALPH GUY. No I’m Ralph.

Whats your honest thought so far?

8 Likes

I clicked a lot of sparkly objects. Whoever designs the quests should consider a career change

17 Likes

The art, aestethics, Niffen and all that stuff are really good.

However the zone is a nightmare to enter and leave without the flight master (now would’ve prefered loading screen to this) and feels pretty claustofobic for dragonriding.

3 Likes

its somewhat short, just one week waiting for raiding and m plus

edit: its dumb that most ressources are capped for power progression, so i couldnt do anything today on my two raiding chars

2 Likes

feels like a fairly small patch tbh

2 Likes

Played a few hours and all i can say is:

-awesome designed zone
-annoying and boring storyline
-annoying world quests
-gearing is confusing
-its very cool that you can travel to the new zone via tunels
-retri paladin is still broken and is 90 % of the players population
-rest of the zones are still dead
-new zone feels like a low populated server, I met just a few players around (im on maelstorm, that used to be high pop)
-mole guys are funny
-couldn’t care less about sarkareth and lizzards storyline in general, not sure why that guy is the last boss. he looks like a random npc
-game still feels the same, nothing major changed

That’s pretty much it for now.

12 Likes

who cares about this

real new content dont open till next reset.

1 Like

Dragonflight quests, story telling, dialogues, characters are some of the worst I have ever seen in a video game. I used to read every single quest in every expansion even if they weren’t that great but Dragonflight is just beyond terrible even for WoW standards and I just skip everything now like a normal person playing WoW.

22 Likes

Like a controlling parent taking a heap of almost new toys away to make space to bury me in a new heap of toys. Content, content, content, devaluate, push, move on.
This new round of mats that you can make into tokens that you can use to upgrade old gear but several types of new gear, with more levels of upgrade, and different types of several-layer upgrade items for different types of upgradeable gear, and all so that you can scale your gear with the scaled new enemies … well, you get the picture. Small-carrot-on-a-withered-stick.

3 Likes

The FPS performance in the new zone has been really great for me. I always have FPS drops in Valdrakken but I have steady FPS in the new zone despite it being patch day and many are there.

1 Like

Crafted items lose 90% of their value over a few months mate. Some games get around this by destroying items on death or over time, but this community won’t have any of that, so you get new gear, new mats, new recipes etc with every patch.
This is not blizzard’s fault, it’s what players wanted (without even knowing).

My thoughts for 10.1 are that raids and M+ haven’t come out yet so there’s no content to comment on. The cave looks OK.
That pot event where you have to throw each other the goo is probably the only content over the last 10 years where players actually need to interact with each other outside of an instance group.

Ironic.
In 10.0.7 we had to farm rares who were in caves.
Now we are in one big cave and have to farm rares/do world quests, and have a new rep to grind.
The zone itself somewhat reminds me of Blackreach from Skyrim.

6 Likes

7.1 is an amazing patch. It brings New Mythic Dungeon Karazhan , Sarumar New Story , New Raid, and…

…oh Chromie. What have you done??!

Nvm guys. I’m in the wrong timeline…

Carry on! :slight_smile:

8 Likes

So, just doing this content once too, and leaving it there again.

I am sure there are people who enjoy it. I just don’t see the appeal.

2 Likes

Worst patch zone i’ve ever experienced so far, so i’l wait until next week

3 Likes

i haven’t started on campaign yet because i heard that some parts of it will be available next week (why blizz, why.) if i don’t do it back to back then i usually don’t want to do the rest so i’ll wait i guess

I’m going to stop playing healers. It was as bad as I thought it would be.

4 Likes

Neutral, ui bugs after new patch is much more disturbing right now I can’t focus on new content because of them.

I can’t see enemy player nameplates despite having them on all times.

I haven’t completely discovered yet but the new zone seems fine.

PvP feels better I guess, until now world fights and 1 skirmish felt more comfortable to play, how can I explain, stress level is less compared to last patch. Crit Damage was 175% and now it is 150% for PvP this is the change.

I haven’t had much time to judge, but I like this underground zone more than I liked Deepholm. Might literally be that it’s a little more varied in its visuals, so we have the fiery area and the watery greener areas and it give us a break. I guess it’s also less of a circular basin.

The niffen are amusing, and wholesome and I won’t object to working with them. The intro quest to get there was satisfyingly brief. I may not even choose to skip it on alts.

I am a little sus that 10.1 has done what .1 patches have been doing for a while which is deprecate everything from 10.0… it’s clear that if we want open world gear, we should be there. I think it would have been good to raise the ilvl from all other world content from DF such that we expand rather than contract. It makes me feel like 10.2 might be a zone half the size of this one again, which would be very sad.

(Edit: the above paragraph is wrong but I’ll leave it alone for historical accuracy.)

I’m also concerned that there are some gathering resources that only seem to exist down here - although there are also plenty of nodes. I remember the mess that was Nazjatar and competing with flocks of druid bots for literal hours just to get enough herbs for a couple of raids. However this is being played, I don’t think we’ll be back to those times, which is a positive.

The quest lines seem… fine. I’m not a world quest person in general. I did get sidetracked away from the campaign by the stupid snail race, and sorry but I think that’s horrible design. The best way to win is to wait until no other players are present. We don’t need things that encourage us to afk.

I am disappointed by the lack of profession knowledge catch up. As far as I can see, an alt starting leatherworking today simply won’t be a relevant endgame crafter. This is annoying at patches because this is exactly when people swap mains. We would have benefitted a lot from an infinite KP grind up to a sliding weekly cap (which would be the sum of all points that would have been naturally available week by week). If that means people buying 30 treatises - fine. That’s making inscription super relevant, for one.

But on the whole, there’ve been no “it’s worse than I could have imagined” moments. I think it’s going to be fine. After a while, it will become irrelevant to people who do group content, so it won’t even matter that much other than being where we gather materials. That’s not a problem, it’s what happened in 10.0 and I’ve actually appreciated the lack of forced chores. Looks like we aren’t really gaining any of that, so again, good.

2 Likes

This fixes that.

3 Likes