The issue is that these buisness models targets people with addiction problems, while the majority of people do not pay they basically run their buisness by abusing these people.
The ammount of money some people spend on mobile gaming is absurd, think there was some dude who went 35000 dollars in debt playing diablo immortal for example.
I have zero interest. Iâd forgotten they were even making it tbh. Lifeâs too short for the time suck that is mobile gaming imho (shakes fist at Candy Crush).
The two mobile games i will vouch for is Genshin and Limbus (both strictly pve gachas).
Although genshin has an issue with events having notable story content and still get removed once they are over.
Limbus is still fairly young, but is the 3rd games in a qute engaging series that have some wonderful sound design, with Lobotmoy corporation and Library of Ruina begin the predecessors.
As for warcraft rumble, tried the pvp mode and it seems ripe for p2w. While again the way you get units is that the content of your lootbox is spread over a 3x3 grid, and picking your wanted units replaces anything along a + from it.
Oh and you need the unit 4 times for it to reach itâs max strength.
Oh and there is a time limit to win, so again. If your units are too weak you lose by default.
Personal perspective; Iâm not gonna play a mobile game. Possibly ever.
There just isnât a scenario where Iâd like to play a game, have time to play a game, and Iâm not home - and if Iâm at home, my PC desk and 32" monitor are a more compelling place to sit than hunched over a 6" phone. I already slouch enough without adding reasons to sit like a prawn
I like mouse and keyboard control. I like deep, rich, immersive, sandbox games that I can get lost in, not pick-up/put-down on-rails experiences with a bunch of microtransactions to bleed money out of me by stealth.
Whether this is a modern, majority view idk, but itâs why I have no interest in mobile games. I donât mind them existing - I do think microtransactions need regulating because they feel a lot like theyâre targeting addictive tendencies and getting people to spend money via compulsive habit rather than volition.
Individually, they are fine. Together, they coagulate into this wretched monstrosity that is largely responsible for almost every single franchise you enjoyed from the mid 2000s being dead or on its last legs today.
I am sure Chinese and Korean people with no relationships and too much money from working 12 hour shift IT jobs will âenjoyâ it, if they can even remember what enjoyment feels likeâŚ, but for me? Nope. The world is absolutely stuffed with great games, shows, films, streams and youtube videos these days and I cannot imagine having a phone in my hand, and instead of playing a fun puzzle game or just talking to people or browsing the internet, I spend my time on the phone buying pack after pack of absolutely worthless âtier 2 foil tauren male warriorâ collectables.
I would rather be pulled from my bed at night and thrown into a pit against 5 American XL Bully dogs with nothing but a spatula as my weapon, than even download one of these F2P | Mobile | Collectible | Online games ever again.