A. Introduction
If you are in a hurry, just read C. Challenges.
Systems upon systems created every single expansion. Tied to Artifacts(Legion), Azerite, Essences, talents in items (helm, shoulders and chest) the new cloak or even corruptions, AP farming…
Shouldn’t each class, be designed properly on the get go, in the beginning of the expansion, somewhat balanced? This isn’t balanced (assuming this is correct): wowmeta shadowlands dps-rankings
B. Problem
Blizzard is going to spend the next year balancing stuff out, the worse is they gonna modify the classes/specs, multiple times, with other locked systems, the new covenants and up-gradable essences… Which is gonna go to the trash, again, when the next expansion ends!!
I would prefer that the developers would work in actual content instead of re working the same stuff over and over…
C. Challenges
- Can something more direct and efficient, be implemented?!
- Should a simple and old style character tabs (talents or skill trees) exist? With a lot of choices, meaningful skill trees that allows players to choose different builds for the spec.
- If there is something that needs to be tuned or nurfed, do it, but don’t create systems upon systems to balance stuff out that is OUTSIDE the talent tree or class. Make the tuning internally, inside the spec/class/talent?!
- OR, everything is fine with the current systems, like the ones we have, where external items (shoulders, helm, chest, back, neck, corruptions) dictate how the spec/class works?
- Should every expansion ADD more options of gameplay for each spec, instead of re-inventing the wheel over and over?!
- Should item sets and legendaries (like thunderfury) from past expansions be re-used (refarmed or upgradaded with a lootable item) every time a new expansion comes out?
- Does a lot of the developers work and effort goes into that expansion alone, and most of the class/spec game designs is re done, every time, every expansion? Do you agree? Do you prefer things this way?
My example
What is your take? give your detailed opinion in how should this work from this expansion forward. The next text is just an example, my view. I would like to hear yours, brainstorm!!
TODO:
Blizzard, all that work done over the years, those different spells used (and discarded when the expansion ends) in every single expansion, put them in the same talent tree (tab). And let the player decide what or how he wants to play around, and empower. Same for items. Tune it, and launch a “super secret preview -_-”.
- Legendaries are ok, if they create diversity of builds. Ex.: Thunderfury could be upgraded to max level with some farmed materials from end-game.
- Sets are ok, as long as there is more than one set for each spec, and one is not more than +5% better than the other (average balance).
- Build a good foundation for the talents and skill trees! Stop building cyclic systems that have an expiration date. Add more, every expansion, to the existing pool of talents and skills. Give diversity instead of remaster or rebuild.
NOT TODO:
Blizzard, stop wasting man power to create stuff that you don’t want to evolve. Be efficient, stop re-inventing the wheel. Your re-work with leveling and professions is in the right direction. The timewalking too, allow us to re-play old content. What about the rest, is it in the roadmap?
- Don’t create more “locked systems” like azerite, or legion artifacts. They are not reusable, they are grindy, feels like a chore.
- Don’t add items that drastically change the spec/class like the BFA shoulders, chest and helm. They are not reusable in long term. Make the changes in the talent trees instead…
- Do not lock essences from specific content. If you want to do something like this they must be ALL obtainable from multiple sources. Like a vendor that accepts a currency gained from WQs, PvP, PvE, etc…
- I would prefer essences (or what ever system you “MUST” create) to be account wide, and class wide. Avoid re-farm of the same stuff over and over again! Even Story quests are starting to bore me when I have to re-do them in different chars.
- Do not lock respecs… “THDlock is gonna have 3 to 5 characters so he can compete for world first again”.