This would only work for aimed shot, make it instant without charging.
Bring back Monkey Stun!!!
Also, make ALL abilities associated to our pet usable while stunned or LoS of it. Everything. There has to start being a benefit for being so reliant on a pet that when we are not in LoS of it, or it is CCd, or Dead, or bugged, that we receive some kind of compensation for putting up with that kind of nonsense.
Pie in the sky wishes for Survival
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I would like for there to be a Legion style Survival talent branch. I know it wasnât super popular, but hey, I liked it! Purge the +% damage talents on the right side of the tree, Swap Fury of the Eagle and Spearhead (or donât, both are fine), and change Flanking Strike and Mongoose Bite to be closer to how they were. Flanking Strike as a big damage focus spender with increased proc chance for Mongoose Bite, could possibly replace Kill Command as focus wasnât the big limiting factor Legion SV, and Mongoose Bite, that doesnât replace Raptor Strike and doesnât cost focus, as an ability on CD with charges and has a chance to reset on either your or petâs auto attacks (or bring back lacerate and tie it to that), and Coordinated Assault or Spearhead could increase the proc chance while you have Mongoose Bite talented. Also node for Raptor Strike to provide an upkeep buff.
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I donât know if ranged crowd would like anything short of fully ranged SV again, but they could borrow the the Black Arrow/LockânâLoad loop, but with current abilities, since we already have most of it, more or less. Wildfire Bomb would play the role of Explosive Shot, and KC/RS are already equivalents to Cobra and Arcane Shots, but itâs missing a Black Arrow. Which could be served by either simply bringing back Back Arrow, but that has the weird thematic problem it always had. You could also use Lacerate, but on CD, which would be fine. Or it could be a trap. Immolation Trap, or maybe Caltrops. Though traps do have problems with bosses that donât actually stand in the arenaâŠwhich might actually be why they worked to deemphasize traps. Something to think about.
Alternatively, Wildfire Bombs could be the Black Arrow, and Kill Shot serve as Explosive Shot, but that feels less satisfying than bunch of explosions going off one after another. -
I kinda want them to make Chakrams good, I love the idea of the ability but they just canât seem to make worth taking. Maybe chakrams that cause a bleed could be the Black Arrow equivalent.
Oh yeah, I would also like a glyph that turns all the tiny crossbow abilities on SV into Outlaw gun (and vice versa for Outlaw, so they get a glyph for tiny crossbow)
More seriously, we (that is, all specs) could use an additional defensive ability, preferably one that does not lock us out of attacking. Iâve been toying in my head with the idea of Camo having shorter but more defensive effect when used in combat. But maybe that sounds better in my head than it would be in practice.
I want Wild Spirits to return as an ability for hunters, maybe have it the same but aesthetically different so it green instead of blue i dunno and uses nature magic instead of night fae magic. I feel crippled without it in raids lol
Actually I think it would be better if you could choose the âspecâ of your pets, like stances (ot if you familiar with SW:Tor, comapnion lores)
I think BM could be made more complex. Iâve heard people say that BM is a good starter spec since itâs easy to play (which is true) but because of that it shouldnât top DPS meters, which I think is bull. Why not make it more complex but leave the core abilities alone so new people can still get a feel for the game. A way this could be done is by making it so BM doesnât have to cast dismiss pet, and the core gameplay loop revolves around summoning new pets mid fight for every situation. Iâve had enough of playing a spec which blizzard doesnât care about (considering that itâs been bad since the start of SL).
I think it would also be cool to make a build that focuses on mastery, and make it so that the more mastery you have the more pets you can summon (maybe have it so that for every 5% of mastery, you have a 20% chence to summon a new pet from your stable when you use an ability) and incorporate seperation anxiety into that, like Aylu mentioned before.
I know a lot of people donât like using pets as their main source of damage, but then we could add an aura for SV so they can use bows and another so that they deal 5% more DMG in melee and make it so they cannot be changed in combat. This would make it so that people who donât like using pets can go with MM, people who want to have a pet out but donât donât want it to be their main source of dmg can go SV and beast masters could actually be the masters of beasts. That would play into class fantasy way more that barbed shot or cobra shot.
Pet pathing obviously needs work too, but if I remember correctly they said that theyâre trying to improve it.
i just want take Wild fire bomb without be force to play a heavy cost points dumb proc talent ( deadly duo / explo expert) cause one dev think itâs a so cool gameplay to have 3,75% chance to have a KS Free when KC proc reset and reduce my bombCD that carve reduce before by numbers of targets hit. "Hey you will have some times Red bomb so spam kc an pray ⊠" THX Mister Genius.
If dev" donât have better ideas or canât bring back some cool spells from Legion just let me play as BFA /SL at least.
Look at the shaman tree and come back after it with thoughts on what you want for the hunters.
Itâs just plain stupid when you look at hunters after it.
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To bring the SV spec and Class tree on par with the amazing work rogues, evoker, shaman etc has gotten. Itâs just depressing to look at those trees as a Hunter, knowing what we could have gotten.
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Some real actual interaction with our pets back! Currently itâs just this cosmetic dot we keep on a leash. Iâd like it if they brought back a lot of utility we had through pets. For example the buffs from different pet families (fortitude from Tenacity pets, intellect from cunning and perhaps battleshout from ferocity). Battle ress from one family, keep Bloodlust from Ferocity and give perhaps another, extra defensive utility from Tenacity pets. And let us pick family separate from the actual pet and pets race. If I want to play a ferocity pet but love my turtle, let me!
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To not get the exact same builds for the specs as weâve had the last 3 expansions. All the trees just bring back pretty much a mesh of the legion/BFA and SL playstyles. Itâs Beast cleave AoE and barbed shot/KC for BM hunters. Itâs WFB for AoE and MB for ST for SV and for MM it sounds like it will play very similar to now with big influence from Legions playstyle. There is nothing new at all pretty much. For a class that is 17 years old itâs very lazy and boring. It just feels dead and so short of what we could have gotten and what most if not all other classes so far have gotten.
I actually wouldnât mind pets being âDOTsâ as long as our main pet would be special in that it offers utility, pet talents would be really nice, but considering that the Hunter tree as a whole is well⊠letâs just say under-designed compared to the other classes, I donât see pet talents coming back, would be real cool though.
Also if our pets are being treated as DOTs, at the very least give us talents that make it so that they apply different types of effects, like healing reduction, poison, bleed, silence, AoE cleave, as well as deal damage. Summon scorpion for poison, hyena/cats for bleed, hydra for cleave or whatever.
Completely agree with the lack of change in playstyle though⊠I donât think itâs needed to completely redesign the specs, but considering that each spec could have such a rich fantasy, itâs disappointing to see that itâs the same old stuff weâve been playing for 3 expansions.
Resonating arrow, Kyrian ability.
Itâs just cool.
Simple request, I know
Make âFetchâ and âPlay Deadâ core Pet skills.
I absolutely LOATHE animal companion, to me it is anathema to the hunter class fantasy. It should be a split talent; either you buff your single petâs damage by 30% or you have 2 pets who deal 65% damage each (total of 130% pet damage). That way you wonât have people like me who are genuinely put off by the idea of playing BM just because it i hate having 2 pets out at once (I donât care what you say, you pick the superior dps option in 99% of cases)
Lone Wolf is also bad. Just give MM a 10% damage buff and still let them have a pet out.
#Buffbm #Buffbm
2 charges of glyphed detterence in stead of the stupid turtle.
Black arrow, old explosive shot, snake trap, immolation trap, exotic munitions back to sv so we can build a range spec iff we want to.
Sv is using talents from bm so you can give sv also L&L from mm.
The legion play style of mm implemented in the spec tree of mm would be a fun adition to.
Even binding shot stunn was better than binding shot and scatter on the same node, itâs like nerfing mm iff they play lone wolf in pvp.
Talent trees are all about choice, but the choice sv has is only WFB and MB.
Itâs just so boring to play sv because almost all the talents they had did go to the class tree, sv was a trapper before, but with no more traps now.
Like i said before, sv is not sv hunter, it just became a boring tinker that throws bombs.
hopefully we can tame dragons in dragonflight âŠ
Anyone saw the ret pala and mage tree, even they got things back.
So this truly means that the hunter tree is the most underdeveloped talent tree.
They should be ashamed.
I only want one thing, and one thing only to be able to play my favourite spec.
Remove. Freaking. Rapid Fire. I hate the animation, i hate it is almost forced on us to do good dps. I like to be the 1 shot, 1 hit guy and always loved that on classic. Even barrage, or whatever it was called, looks ugly to me since it was, again, an abnormaly accelerated shooting animation.
I beg, @Blizzard, if you donât at least remove it, let us change it to an ability with similar effects but no fast shooting.
1/1 talent point - ability to use your pet as your mount !
Barbed Shot just needs to get gone. Dire Beast needs to make a return in its place.
Also - 3 points in the node to get the crit buff with Barbed Shot is far too many.
Less talents with Barbed Shot interaction, please!
Multishot baseline for MM and BM - spending si many talents to buff it feels a waste.