Very random spawn rates (As of writing this, 40+ mins without any rare spawns on a totally unsaved character) unlike what was posted at the time of changes to rares (Except the rares from research under fire event)
Unnecessary complex lockout system which I can only found some speculations on how it works (once per 4 days?)
Very hard to solo for many classes especially on less geared alts (If not impossible)
BOP random low level gear drops making certain transmog items very hard to collect (Some of them could easily be BOE) and/or random drop from normal mobs that share the transmog (May be should wait for next expansion with shared transmog collection? assuming it works on rare)
Random shard switching which does not happen in other zones (This is clearly visible for groups who still do research under fire if they remain in queue after the event started)
As someone who has been farming forbidden reach and this zone recently, I feel there might be some unintended bug in the implementation of the changes made. It feels like the zone is an experiment but for someone who didnt play the zone at the time it was active, it is super frustrating to farm the missing items from the rares.
Players wanted the Raresâ healthpools to be reduced so people could solo them, instead Blizzard ignored that and had less rares up at any given moment on a completely random rotation⌠wanting to âencourageâ group play.
Instead we get damn all people doing them now and Rares despawningâŚ
As a person that typically plays at midnight onwards it really ticks me off that I canât solo them and obviously I canât ask for help at such hoursâŚ
Each set of rares (per sub zone) are inactive for one day per every 5 days
Except the calderra zone which is active all the time
So for example
Karoktaâs cycle reset yesterday
Which means on Monday it didnât spawn at all
This also includes Viridian king and Brull who share the same sub zone
Trust me on this one iâve been camping these caverns for a long looooong time.