Rework du paladin ret au 10.0.7

Enfin des choses concretes

sans parler de tout les changement qui vont plutot dans le bon sens (survie,gamplay,mobi…) on recupere des trucs qui date maintenant comme le retour d’un vrai exécute si j’ai bien suivi

le retour du marteau du courroux tel qu’on la connu jusqu’a Cata (me semble) qui fait plaisir
L’arrangement des 2arbres talent semble tres bien aussi d’apres les retours

Mais comme beaucoup d’anglophone sur les forums pala j’espère vraiment l’ajout du bond de lumiere qui avait été dataminer
Si ils mettent ça, ça pourrais devenir le meilleurs gamplay paladin jamais crée deja que c’est pas mal sur le ptr

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Voici les nouveaux changements apportés aux classes :

Voici par la même occasion le nouveau calculateur de talent à jour pour le paladin :

Main de méditation qui passe dans l’arbre paladin par exemple qui permet de belles combinaisons par exemple.
Certains effets secondaire prennent quand même -35% voir 50%, mais bon vraiment hâte de voir ça arriver. Pour le moment sur ptr, je test surtout sur mannequin pas grand pour faire des tests de chiffre en duel.

Ca sera vite nerff faut profiter :expressionless:

on est d’accord malheureusement

Pas grave, si le ret devient cool a jouer. :grin:

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là dessus, je te rejoins, mais s’il pouvait rester cool à jouer et compétitif ça serait mieux lol

LA ce qui me parait vraiment cheater ce sont les dégâts finaux de condamnation a mort, le reste depuis le nouveau patch je vois rien d hallucinant

Perso je trouve que le dot lame de justice est quand même broken… Je compare les mannequin sur live et sur ptr y a une sacré différence de burst et de dps constant.

ba le talent qui up de 2 hpo des finisher et 66 % les degats et les degats de condamnation a mort me paraisse bien plus fumer perso, apres oui ont gagne du dps par rapport au live mais c’est voulu je crois le final verdict /condamnation a 200 k + sur les mannequin jcj je trouve ca too much et ca va etre vite nerf imo

Ouais mais là c plus être compétitif quand tu twoshot à peu près tout ce que tu croises :sweat_smile:

On fait deja du 200 k sur poto (214-218 k) avec verdict. (sur la version 10.0.5)

les poteaux c’est comme les briques ça rend pas les coups

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Et encore… je connais une brique qui… :face_exhaling:

big big nerf en pvp surtout si j’ai bien compris

      • La loi et l’ordre (talent PvP) ont été supprimés.

      • Flash of Light n’inflige plus de soins supplémentaires en combat PvP (au lieu de 15%).

      • Verdict final n’inflige plus de dégâts accrus en combat JcJ (au lieu de 10 %).

      • Verdict du templier n’inflige plus de dégâts supplémentaires en combat JcJ (au lieu de 10 %).

      • Lame de justice n’inflige plus de dégâts accrus en combat JcJ (au lieu de 20%).

      • Crusader Strike n’inflige plus de dégâts accrus en combat JcJ (au lieu de 80 %).

      • Efficacité de Healing Hands réduite de 50 % en combat JcJ (au lieu de 30 %).

  • Justicar’s Vengeance soigne désormais 6% de votre santé maximale au lieu de soigner en fonction des dégâts infligés.

  • Vengeance du justicier inflige désormais 25% de dégâts supplémentaires aux cibles étourdies (au lieu de 50%).
    On est d’accord il servira plus a rien la par rapport au verdicte

t’avais oublier de mettre tout pas uniquement un passage

Adjudication Critical Strike damage of your abilities increased by 5% and Hammer of Wrath critical strikes cause a Blessed Hammer to spiral around yououtward dealing (30% of Attack power) Holystrike damage to enemies.
Art of War Your auto attacks and Crusader Strike have a 15%have a 20% chance to reset the cooldown of Blade of Justice.
Lame de justice PiercesBlade of Vengeance
Pierce enemies
Pierce an enemy with a blade of light, dealing
Blade of Vengeance
(135.938% of Attack power)
(181.25% of Attack power)
Holy Crusader
Holy
Physical damage.
Blade of Vengeance
deal (181.25% of Attack power) Physical damage to enemies within six yds. Deals reduced damage beyond 5 targets
Generates 1 Holy Power.Generates 1 Holy Power.
Effect #1 School Damage
Value: 0 (AP mod: 1.8125)
(Pvp Multiplier: 1)
Blade of Vengeance Blade of Justice now hits nearby enemies for (181.25%135.938% of Attack power) Physical damage.
Deals reduced damage beyond 5 targets.
Blessed Champion Crusader Strike hitsand Judgment hit an additional 2 targets but deals 50%deal 40% reduced damage to secondary targets.
Rank 1: Crusader Strike hitsand Judgment hit an additional 2 targets but deals 50%deal 40% reduced damage to secondary targets.
Rank 2: Crusader Strike hitsand Judgment hit an additional 4 targets but deals 50%deal 40% reduced damage to secondary targets.
Effect #3 Dummy
Value: 40
NEW Effect #2 Apply Aura: Modifies Jump Targets (Label)
Value: 3
Affected Spells:
Jugement Jugement
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Talent position has changed.
Burning Crusade Divine Storm, Divine Hammer and Consecration now deal Radiant damage and your abilities that deal Radiant damage deal 10% increased damage.
NEW Effect #2 Apply Aura: Mod Damage Done %: Modifies Charges
Value: 10
Commanding Judgment Judgment hits an additional 2 targets but now deals 50% reduced damage to secondary targets.Rank 1: Judgment hits an additional 2 targets but now deals 50% reduced damage to secondary targets.
Rank 2: Judgment hits an additional 4 targets but now deals 50% reduced damage to secondary targets.
Removed
Category changed from Talents to Uncategorized
Croisade Call upon the Light and begin a crusade, increasing your haste
Avenging Wrath
and damage
by 3% for 35 sec.25 sec.
Each Holy Power spent during Crusade increases haste
Avenging Wrath
and damage
by an additional 3%.
Maximum 10 stacks.
Sanctified Wrath
While active, each Holy Power spent causes you to explode with Holy light for (13.5% of Attack power) damage to nearby enemies
Avenging Wrath
Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
Duration changed from 35 sec to 25 sec
Croisade Call upon the Light and begin a crusade, increasing your haste by 3% for 35 sec.25 sec.
Each Holy Power spent during Crusade increases haste by an additional 3%.
Maximum 10 stacks.
If Avenging Wrath is known, also grants 3% damage per stack.
Crusading Strikes Crusader Strike replaces your auto-attacks and deals (107.1% of Attack power) [Holystrike][Physical] damage, but now only generates 1 Holy Power every 2 attacks.attacks.
Inherits Crusader Strike benefits but cannot benefit from Windufry.
REMOVED Effect #2 Apply Aura: Modifies Effect #2’s Value
Value: -1
Affected Spells:
Frappe du croisé Frappe du croisé Feu du croisé
Frappe du croisé
NEW Effect #4 Dummy
Value: 1
Divine Auxiliary Final Reckoning and Execution Sentence grant 3 Holy Power.
REMOVED Effect #1 Apply Aura: Modifies Effect #4’s Value (Label)
Value: 3
Affected Spells:
Condamnation à mort Rétorsion finale
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
Marteau divin Divine Hammers spin around you, damaging enemies within 68 yds for [12 / 2 * (14% of Attack power)%]
Burning Crusade
Radiant
Holy damage over 12 sec. Deals reduced damage beyond 8 targets.
Divine Retribution Haste increased by 2% and Divine Storm deals 10%Blade of Justice and Divine Storm deal 5% increased critical strike damage.
Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 5%
Affected Spells:
Tempête divine Tempête divine Lame de justice
Tempête divine Tempête divine Expurgation
Blade of Justice
Removed
Category changed from Talents to Uncategorized
Tempête divine Unleashes a whirl of divine energy, dealing (86.229% of Attack power)
Burning Crusade
Radiant
Holy damage to all nearby enemies. Deals
Deals reduced damage beyond 5 targets.
Divine Wrath Increases the duration of Avenging Wrath or CrusaderCrusade by 3 sec.
Puissance empyréenne CrusaderCrusading Strikes
Crusading Strikes has a 5%
Crusader Strike has a 15% chance to make your next Divine Storm free and deal 25%15% additional damage.
NEW Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 5
Condamnation à mort A hammer slowly falls from the sky upon the target, after 8 sec, they suffer [(250% of Attack power) * 1] Holy damage
Executioner’s Wrath
and enemies within 8 yards will suffer 20% of the damage taken from your abilities in that time
, plus 25%20% of damage taken from your abilities in that time.
Divine Auxiliary
Generates 3 Holy Power.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
Dispel type changed from None to Magic
Expurgation Your Blade of Justice causes the target to burn for (60% of Attack power) of the damage dealt as
Holy Crusader
Holy
Radiant damage over 6 sec.
Talent position has changed.
Rétorsion finale Call down a blast of heavenly energy, dealing (250%275% of Attack power) Holy damage to all targets in the target area and causing them to take 40%30% increased damage from your Holy Power abilities for 10 sec.
Divine Auxiliary
Generates 3 Holy Power.

Effect #2 School Damage
Value: 0 (AP mod: 2.75)
Effect #3 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 30
Affected Spells:
Tempête divine Bouclier du vertueux Séraphin
Séraphin Séraphin Tempête divine
Tempête divine Vengeance du justicier Tempête divine
Verdict du templier Bouclier du vertueux Verdict final
Verdict final Décret radieux Intercession
Verdict final Unleashes a powerful weapon strike that deals (136.5% of Attack power)
Blades of Light
Holystrike
Holy damage to an enemy target,
Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Effect #1 School Damage
Value: 0 (AP mod: 1.365)
(Pvp Multiplier: 1)
Mains de médication The cooldown of Lay on Hands is reduced up to 60%, based on the target’s missing health.
Word of Glory’s healing is increased by up to 100%, based on the target’s missing health.
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 0.5)
Talent position has changed.
Heart of the Crusader Crusader Strike and auto-attacks deal 10% inceased damage and have adeal 10% increased critical strike chancedamage.
REMOVED Effect #1 Apply Aura: Effect Aura #530: Modifies Damage/Healing Done
Value: 10
REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Frappe du croisé Frappe du croisé Feu du croisé
Frappe du croisé
REMOVED Effect #4 Apply Aura: Modifies Critical Strike Chance
Value: 10
Affected Spells:
Frappe du croisé Frappe du croisé Feu du croisé
Frappe du croisé
NEW Effect #1 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 10
NEW Effect #4 Apply Aura: Modifies Critical Strike Damage
Value: 10
Affected Spells:
Frappe du croisé Frappe du croisé Feu du croisé
Frappe du croisé Coup du jugement Templar Slash
Templar Sweep Templar Strike Crusading Strikes
Talent position has changed.
Highlord’s Judgment Judgment’s duration is increased by 3 sec. If you have Greater Judgment, targets take 20% increased damage from your next 2 Holy Power abilities.
Rank 1: Judgment’s duration is increased by 3 sec. If you have Greater Judgment, targets take 20% increased damage from your next 2 Holy Power abilities.
Rank 2: Judgment’s duration is increased by 6 sec. If you have Greater Judgment, targets take 20% increased damage from your next 3 Holy Power abilities.
Talent position has changed.
Lame sainte Blade of Justice generates 1 additional Holy Power.
Talent position has changed.
Holy Crusader Blade of Justice and Expurgation now deal Holy damage.
Removed
Category changed from Talents to Uncategorized
Frappe du croisé améliorée Crusader Strike now has 2 charges.
Category changed from Talents to Specialization
Judgment of Justice Judgment deals 10% increased damage and increases your movement speed by 10% for 5 sec and10%.
If you have Greater Judgment, Judgment slows enemies by 30% for 15 sec.8 sec.
Talent position has changed.
Vengeance du justicier Focuses Holy energy to deliver a powerful weapon strike that deals ([Holystrike][Holy] damage, and restores health equal to the damage done.
Damage124.5% of Attack power)
Blades of Light
Holystrike
Holy damage, and restores 6% of your maximum health.
Damage is increased by 50%25% when used against a stunned target.
NEW Effect #1 School Damage
Value: 0 (AP mod: 1.245)
Effect #2 Dummy
Value: 25
Light’s Celerity Flash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 sec cooldown.
REMOVED Effect #3 Apply Aura: Mod Healing Power - %: Modifies Threat
Value: 50
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Éclair lumineux
Penitence Increases the damage of Your damage over time effects by 15%.deal 15% more damage.
Talent position has changed.
Physical Presence Abilities that deal Holystrike damage deal 10% increased damage and yourcasting abilities that deal Holystrike damage grantgrants you a stack of Physical Presence.
At 50Divine Arbiter.
At 25 stacks your next damaging single target Holy Power ability causes (500% of Attack power) Holystrike damage to your primary target and (150% of Attack power) Holystrike damage to enemies within 6 yds.
Effect #3 Dummy
Value: 25
Name changed from Physical Presence to Divine Arbiter
Punishment Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.
Now available to all specs
Sanctifier Enemies hit by Divine Storm take 25% more damage from Consecration and Divine Hammers for 12 sec.
Talent position has changed.
Searing Light Fire damage dealt increased by 10%.Your abilities that deal Radiant damage have a chance to call down an explosion of Holy Fire dealing (250% of Attack power) Radiant damage to all nearby enemies and leaving a Consecration in its wake.
Deals reduced damage beyond 8 targets.
REMOVED Effect #1 Apply Aura: Mod Damage Done %: Modifies Charges
Value: 10
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Range changed from None to Unlimited range
Seething Flames Wake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out 2 extra times for (40%174% of Attack power) Radiant damage. Deals significantly reduced damage to secondary targets.
Templar Strikes Crusader Strike becomes a 3 part combo and deals radiant damage.2 part combo.
Templar Strike slashes an enemy for (100% of Attack power)
Blades of Light
Holystrike
Radiant damage.
You have 3 sec to continue the combo.
Templar Slash strikes an enemy for (120% of Attack power)
Blades of Light
Holystrike
Radiant damage and has a 100% increased chance to critically strike.
Inherits Crusader Strike benefits.
Truth’s Wake Wake of Ashes also causes targets to burn for an additional (200%150% of Attack power) Radiant damage over 109 sec.
Liberté déliée Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Also causes Blessing of Freedom’s cooldown to be reduced by 6 sec if dispelled.
Now available to all specs
Talent position has changed.
Vanguard of Justice Your damaging Holy Power abilities cost 1 additional Holy Power and deal 33% increased damage.
Rank 1: Your damaging Holy Power abilities cost 1 additional Holy Power and deal 33% increased damage.
Rank 2: Your damaging Holy Power abilities cost 2 additional Holy Power and deal 66% increased damage.25% increased damage.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
Tempête divine Verdict du templier Verdict final
Tempête divine Verdict du templier Tempête divine
Vengeance du justicier Tempête divine Templar’s Verdict - TEST
Templar’s Verdict - DO NOT USE Verdict final Verdict final
Maximum rank has changed from 2 to 1
Impulsion de l’avant-garde Hammer of Wrath has 1 extra charge and on enemies below 20% health generates 1 additional Holy Power.
Talent position has changed.
Traînée de cendres Lash out at your enemies, dealing (290% of Attack power) Radiant damage to all enemies within 14 yds in front of you
Truth’s Wake
reducing their movement speed by 50% and burning them for (200%150% of Attack power) Radiant damage over 10 sec9 sec
and reducing their movement speed by 50% for 10 sec.9 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 3 Holy Power.
PvP Talents (2)
Juridiction Increase the range of Blade of Justice and Hammer of Justice by 10 yds, and radius of Divine Storm by 4 yds.
Removed
Category changed from PvP Talents to Uncategorized
La loi et l’ordre When your Hand of Hindrance is dispelled or otherwise removed early, the cooldown is reduced by 15 sec.
Divine Hammer
Casting Divine Hammer
Your Blade of Justice applies Hand of Hindrance to
Divine Hammer
nearby targets
the target for 3 sec.
Removed
Category changed from PvP Talents to Uncategorized

General
Spells (2)
Éclair lumineux Expends a large amount of mana to quickly heal a friendly target for [[(202% of Spell power) * 1.15]][(202% of Spell power)].
Effect #1 Heal
Value: 0 (SP mod: 2.02)
(Pvp Multiplier: 1)
Aura de vindicte When any party or raid member within 40 yds takes more than 30% of their health in damage in a single hit, each member gains 5% increased damage and healing, decaying over 1030 sec. This cannot occur within 30 sec of the aura being applied.
Talents (4)
Auras de prompte vengeance Learn Retribution Aura and Crusader Aura:
Retribution Aura:
When any party or raid member within 40 yds takes more than 30% of their health in damage in a single hit, each member gains 5% increased damage and healing, decaying over 1030 sec. This cannot occur within 30 sec of the aura being applied.
Crusader Aura:
Increases mounted speed by 20% for all party and raid members within 40 yds.
Crusader’s Reprieve Increases the range of your
Hammer of the Righteous
Hammer of the Righteous
Crusader Strike, Rebuke and auto-attacks by 3 yds. Using
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
heals you for 2%1% of your maximum health.
NEW Divine Purpose Holy Power abilities have a 10% chance to make your next Holy Power ability free and deal 10% increased damage and healing.
Aube et crépuscule When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dusk.
Blessing of Dawn
Your next Holy Power spending ability deals 20% additional increased damage and healing. This effect stacks.
Blessing of Dusk
Damage taken reduced by 5%[, armor increased by 10%, and Holy Power generating abilities cool down 10% faster]
Seal of Order
and your Holy Power generating abilities also grant an absorb shield for 5%10% of damage or healing dealt
For 10 sec.

t’as oublier pas mal de truc ,

divine purpose de base pour tout les paladins
crusader reprieve qui soigne 1% pv max et ajoute 3yds aux auto attacks frappe du croisé et reprimandes
aube et crepuscule qui est up l’absorb passe de 5 a 10%
aura de vindicte qui est up il ajoute 5% heal et degat au raid quand quelqu’un perd + de 30% pv en un hit dure 30s au lieu de 10s avec un cd de 30s
et c pas finit ils retire les 2 talent pvp ils ont pas encore créent de nouveaux talent pvp
y a plein de talent qui ont changer de place
des tas de trucs passent de l’arbre vindicte a l’arbre de classe
templar strike up il passe d’un combo de 3 frappe a 2 frappes avec des meilleurs degats
sans compter les spells qui ont des degat up
frappe du croisé qui possede 2 charge avant c’etait un talent maintenant c’est propre a tout les ret
jugement de justice qui fait +10% degat et avant ca donnait 10% vitesse de deplacement pendant 5s maintenant ca donne +10% vitesse ( y a plus de durée ca dure le fight)

on a pas a se lamenter on est loin d’etre a la ramasse et c’est normal de l’equilibrer
l’equilibrage marche dans les 2 sens
voici le link a l’arbre de talent

du coup pas de bon héroique )= ?

balec j’ai sélectionné exprès ce qui m’intéresse jvais pas remetre le patch note entier ici
mais merci (non enfaite lol)

Sinon t’insinue quoi ? t’essaie de defendre que le patch qu’on a eu hier est pas si mal ?!

oui des nerf était prévisible mais a la grosse hache comme ça non
On a eu des gros avancé tout au long du ptr pour que ça soit enfin potable et la ils nous refont 1 pas de géant vers l’arrière

ça nerf la survie, la mobi et d’autre talent qui se contredisent…
les soins sont nerf, la bene lib disspelable…etc
tout les points qu’ils avaient dit être problématique a la base le sont redevenu plus ou moins hier

tout ce que je retiens c’est que les anglophone sont abasourdi par les derniers changement
et ils ont bien raison c’est guere mieux que mtn

jte conseil d’aller voir labas au lieu de te limiter a wowhead

il ya equi et equi comme dirait l’autre
un equi sensé en tenant compte de la base de départ pas de soucis

mais faut pas que ça devienne pire que mtn lol
c’est quand meme sensé réglé les soucis qu’ils ont tres bien énuméré au départ
et biensur je parle pour le PVP
car dit toi que si il ya un soucis niveau survie ou mobi en pve c’est 10x pire en pvp
donc un nerf a la hache comme hier deviens vite problématique

en tout cas ma hype pr la refonte est quasi nul

oublie a moins d’un miracle divin qui risque pas d’arriver (apres tout c’est notre devise un peu)

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je sens une légère pointe d’amertume
au pire tu jouera dk vu que la colère mène au coté obscur
je regarde pas que wow head je regarde les forum fr et us et en aussi même si c’est pas le sujet
il reste 2 semaine avant la release du patch 10.0.7 ça peux changer (je l’espere aussi) et ils peuvent up ou nerf des spe entre le mardi soir et mercredi matin c’est déja arrivé

J’avais envie de faire un pavé pour éxpliquer mais je vais être bref et je parle uniquement du PVP

Patch de mer** qui tue le ret pvp, nerf massif des damages avec build incompatible pour du pvp, mobilité flingué. Obligé de se coltiner trainer de cendre avec les 2 passifs pour avoir un burst.

Petite question, l’équipe en charge du pvp sur wow, y’en a une?
Nan parce que je tiens a rappeler qu’on a pas de charge comme un war, pas de grapple comme un DK etc, aller au CaC est toujours une corvée avec un pal, donc le minimum serait d’avoir une phrase de burst monstrueuse pour combler ça.

Et ha oui, on devait pas alléger en CD/ talent du pal? nan parce que je vois rien de changer (ok frappe de croisé en passif mais derrière on récupère protection divine, bref ça revient au même)