Я их давно читал, десяток лет назад. Сейчас найти будет не просто. Но например вот:
https://www.gamasutra.com/view/feature/132608/fifteen_years_of_warcraft_the_.php
Sam Didier: The influences are pretty clear – Dungeons & Dragons, Lord of the Rings. We’re all big comic book fans. But the actual art style evolved more out of us being comfortable making our own games. When we first started with Warcraft on the PC, people said that nobody on the PC liked action games or anything like that. They were saying, “Oh no, the PC audience is older, and they like slow-paced games and more realism in the graphics and storylines.”
So we started off with Warcraft being kind of tame. It was a little bit more like medieval Europe – your classic castles and farm buildings and stuff like that. Once that games were a success, we kind of started putting a little bit more of our own flavor into it. Warcraft II had a lot more humorous elements.
There was a lot more non-typical European kind of medieval chivalry-type stuff. That’s when we started throwing in ogres and dwarves and goblins and elves. And as we progressed to the [Warcraft II] expansion and Warcraft III, we really started asking, “You know what? What do we want to do with this? How do we want this style to go? We’ve pushed the comic book look, the bolder colors, into it. What do you guys want to do?”
But we always had bulkier, heavily-proportioned guys, and the colors, I think, were more primary – reds, blues, yellows, things like that. We didn’t have too much dull gray and dull brown. It was a little more vibrant, I believe, from the beginning.
Во многих интервью от разработчиков указывается, что стиль вра это про яркие цвета, комиксный безумно-гпертрофированный стиль и остратенненость от модных “серьезных” и реалистичных игр. Часто об этом говорит Сэм Дидье - создатель графического стиля второго, и в большей части третьего вара, каким мы его знаем.
И ХС, как не странно, ближе к этому классическому стилю вара, но в современной манере и больше напирает на юмористическую составляющую. Про сюжеты и отсылки поискать не просто.