the vast majority of ppl do their mf runs alone or do split mf runs and thats for a good reason. the multiplayer experience is for most core players only about trading and baalrunning. that is simply a fact and a small minority of players, mostly beginners, who dont mind running mf runs together with other players in the same area wont change that fact.
i never considered implementing ploot in the way you describe it here. i would slightly nerf the dropchange of 2.6 to for instance 1.8 and thats private for every single gamer. if you divide the loot by 8, ofc that would be an overkill for multiplayer. if you think that would be a problem for the market, you are wrong, the amount would only increase by 80%, because of the fact, that most ppl do their mf runs alone.
Simply stating that your arguments would be facts doesnt make them facts.
And i simply cant get how you could call a hypothetical increase of 80% “only 80%”.
But nevertheless i guess i said everything i like to contribute prior and dont feel like repeating the same stuff over and over again.
Have fun with all your “facts”, but maybe think about sharing your well documented data about player behavior anytime in the Future , seems like the devs could need all those facts in order to make the correct design decissions.
there is no data about it, but its a logical reasoning that players, while getting more and more experienced, understand that playing together effectively reduce their loot luck by 1/x approx. there are some exceptions ofc, if you play a first row character like paladin, you might get the 1/100-games-gg-drop but even there is no guarantee for it. if you want to find evidence for it, just try to find an open mf game or any open run games. in cs runs, there are hardly more than 1 geared player leading the run, the other high lvl players do split mf runs in another areas, rest is leeching. same with cowruns, where ppl tend to roam the map on their own only to get their “private” loot. i played together with some ppl from a discord server, but the better equipped everyone bececame, the less we played together for reasons.
this is the multiplayer experience for most ppl and its kinda crap and boring.
80% is almost doubling the loot, but only from normal monsters. you need to be in an 8player game for that with all the disadvantages that goes along with it in terms of run organisation. another solution would be staying the dropchance on the p1 level, but then there is no reason to play together anymore.
What is stopping you now for joining p8 games and fast farm a level 85 area? For example while someone is Chaos running you do Baal fast…or Ancient Tunnels, or Pits?
For example I like to join cow games with p7 that last on average 5-10mins. If no one is running other areas than cows I can solo do Pits, Shenk and Baal(WK2 & 3 also) in under 10min.
Currently I am running a Light sorc. I started with a blizz one and followed it with Hammerdin once Eni was done.
Instead of asking for changes that impact the core gameplay try to understand the game. This is not a modern ARPG…stop asking for such features that have no place here.
At least leachers and lazy people need to at least be fast and pay attention in order to get something.
Adding personal loot will just encourage lazy players to just hang out in town in games and wait for the map to be cleared and just go and collect what was dropped. Does no-one think about this aspect?
I don’t get it why are yall so upset to have an OPTIONAL alternative loot system in the game. Then we can see which setting most people will choose. Or are you afraid of that ?
To top it off, you encourage people to join COW games and go MFing elsewhere, basically leeching, instead of, you know, cowing like the rest.
I can ask for whatever I want, whether it will be implemented, is another topic. But in this case, there are WAAY more positives to go with ploot OPTIONAL game setting and the only “negative” is that you can no longer leech in other people’s games.
Sometimes I wish Blizzard would just enable P8 in solo battlenet so all the likes of you just get out of the multiplayer games and go on your happy way… fml
If they implement ploot as optional while conserving the drop rates i would be totally fine with that.
But its quite obvious what will happen in that case as explained earlier → people will get even less loot than solo → big crying → nobody would use it since its to ineffective
Thus i have no Problem with testing ploot, i just guess it will be worthless since everybody would cry for higher drop rates.
Could be wrong though and people might enjoy playing together even without loot but, well… Just dont think so
There are some strange guys around here, those who played this game since D2 for 20 years, and now they believe they are the OWNERS of the game, because they invested actually their lifes in this game… so ya, even when somebody propose somthing very logic, like you did, they will just jump to your neck… take care, some around here even cursed my family at a moment because I had the courage to propose and sustain thinks. e.g. users Zaman(aka: Zero A MAN the cippie one) and Rahtgaz(aka: cippie looser) are the most agressive, I encourage you to add them to Ignore list before they start cursing you.
Casual player shit. People have to deal with the normal competition of being faster or running solo somewhere off the other people in game.
Casual players are just crying for free drops from mobs others kill. The safe mode. Unequipped and safe pick after the damage dealers have gone forwards. The most hated thing in “private drop games”.
And why should they change the game instead to casual player needs like you saying they ended playing a month ago?
If they do, peeps like you stay 1 more month, dropping tons of loot and achieve anything easily - just to leave for another game after.
Being creative is the worst enemy of uncreative casual players who normally swap from game to game after few weeks.
Why would you want me cowing with you, and basically farm mobs that you could farm? What is the point? Isn’t it in your advantage for me to farm another area so you could have all the cows for you?
Precisely…THAT IS THE POINT…so I can have the cows for myself…or be able to farm another level 85 area in peace in a p8 game. In order to achieve that you need to be fast and efficient and move fast from area to area without overlapping with a player on the same area.
I just love to reiterate this.
Once again…I did not curse your family. I just replied to you when you called me a ‘cippie’ that this is, coincidently, the same pet name I gave your mom. Than you begun an aggressive rant that got you banned on multiple occasions. Cheers!
do you even hear what you said? competition beeing faster? OMG… this is like saying at a chess game shall win who move faster and not who think better… competition in this game shall be the knowledge of the game, making builds, knowing to play them… and not who click faster to steal the loot from other players who killed the mobs when you just watch and wait the loot to drop without contributing to killing the mobs - this is pathetic !
because lot of players who leaved the game will come back when the game will go in the right direction.
would be no problem, because d2 bnet is mostly a singleplayer experience with multiplayer tradefunction. where is the difference between 8 ppl get the item in a group versus 1 player gets the item in an 1 player game? if you keep the droprate at p1 level, there would be only a slightly difference in the amount of items because of baalruns, the only real multiplayer experience of d2 besides pvp.
i really dont want an increase in drops, but the multiplayer experience in pvm is really really bad with shared loot. i would like to make mf runs together wit my ppl instead of doing split mfs… i never play with random leechers from bnet, but every serious gamer would not run cows or diaruns with you because of shared loot.
There are a lot of games without “personal loot”. This is part of the competition. Btw. easy solvable by farming somewhere else in the game and not running with the group!
Nobody cares of “casual players” leaving the game being unable to accept concurrence. Recreating games to their needs is poison for any game concept.
Get some trustworthy friends. Share the loot after the run. Or get into a place alone in multiplayer games. This “problem” is solvable easily by gaming habits.
Any older game worked this way. Until Blizzard invented this “personal loot system” for some multiplayer games. Games where it’s the aim to make group power a requirement to defeat some higher boss mobs.
In D2 there aren’t such multiplayer requirements.
that doesnt make any sense. a cs run last 2 min with standard gear. there is no sense to make this run together actually, if you have to share the loot.
I think too that an OPTION for personnal loot would be good.
It’s not asking for more loot ! If a monster drop X items, the game can just determine at random wich character can take it.
It’s not asking for specific loot for your character (like in D3) : you could get anything, even something totally useless, with this system (and it will make you trade your items).
I really don’t understand why some answer have been so aggresive… it’s just a request for an OPTION ! Every option should be accepted since it lets everyone chose to apply it or not.
And what’s the problem with Diablo III and people saying “return to D3” like if it was an insult ??? I’ve played Diablo 1 before Diablo 2, and Diablo III after Diablo II : i like these three games. Must i hate D3 to like D2 ?
I play with friends, and i would appreciate this option for our games. It would avoid useless discussions about loot allocation.
I think the “personnal” loot option should be timed : after let’s say 30 seconds the loot could be taken by anyone.
In a world where Diablo 3 Exists. There is no need to turn diablo 2 into Diablo 3.
The loot system is not easily transformable into a personnal loot.
Knowing that most high monster are limited to 6-7 drop and normal to 1-2 drops.
Most of the time in multiplayer you-ll have nothing.
to avoid null drop (there are enough crybabies whoa are acomplaining about not dropping what they want imagine if they drop nothing) you have to set more drops or give the same drop to all.
In both case you will raise the number of item in the game.
Again D3 has such a system where you can easily have the top item in a short time (having it with perfect stat is nto the same of course) No need to do it with Diablo2
In diablo2 you need to have social interaction (Trading or trust your party). If you remove it you will remove a great part of the game.
8 players in a Baalrun. Every mob drops its drop set, once.
or 8 players in a Baalrun. Every mob drops its drop set for each player.
I’d say you have terribly failed maths if you say 8 times more drops each baal run wouldn’t affect the market.
“Personal drops” are heaven for a special sort of players: The poisonous “casual player”. Those who give up any game after few hours. Without any achievement than running low geared behind well geared killing the mobs. “Casual players” may love the option to just picking up from mobs others killed.
It doesn’t require the whole brain to evade the system in an existing way: Gear up a bit and run and kill mobs somewhere else in the game where others do Baalruns or whatever! A braindead hint that thousands of people used over 12 years keeping d2 alive before d2r.