Gold has to be important in diablo iv, this is why

Maths says no.

I ran 10 Torment 16 Nephalem Rifts solo with a max rank Boon of the Hoarder gem equipped.

Gold before the T16 runs
12,084,127,220

Gold after each successive T16 run…

  1. 12,211,264,188
  2. 12,315,579,972
  3. 12,531,762,392
  4. 12,651,267,008
  5. 12,797,256,736
  6. 12,910,848,472
  7. 13,035,837,536
  8. 13,186,542,323
  9. 13,320,962,383
  10. 13,470,474,723

Okay, so the gold earned was…
13,470,474,723 - 12,084,127,220 = 1,386,347,503‬

At Torment 16, the Guardian is guaranteed to drop 3 GR keys, with a 50% chance of a 4th key.
That means, on average, running 10 T16 rifts will result in 35 GR keys.

Okay, so that brings us to running empowered GRs.
You said you’re running empowered GR105s.

Gold cost to empower a GR105…
96,000,000

Gold reward from completing a GR105…
32,032,586

Net gold cost to run an empowered GR105…
96,000,000 - 32,032,586 = 63,967,414

Net gold cost to run 35 empowered GR105s…
35 * 63,967,414 = 2,238,859,490

Gold earned whilst farming 35 GR keys = 1,386,347,503‬
Gold spent whilst running 35 GR105s = 2,238,859,490

That’s a gold deficit of…
852,511,987

In order to break even, the net cost to run 35 GRs has to be no more than this much per GR…
1,386,347,503‬ / 35 = 39,609,928

The gold reward for completion of a GR is approximately a third of the cost to empower it.
That means to break even the cost to empower each GR can be no more than…
( 39,609,928 / 2 ) * 3 = 59,414,892

The cost to empower GR89 is 59,000,000
The cost to empower GR90 is 61,000,000

So, running T16 Nephalem Rifts, even with a max level Boon of the Hoarder, will only supply enough gold to fund the empowering of GR89s. Once you’re empowering GRs at any level higher than that, and you’ll run out of gold very rapidly.

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@Meteorblade, this is why we usually do not agree with one another. Because you have turned playing games into a science.

I’m not saying that maths has no place, because it does. Just not when I’m playing games.

Regardless, it doesn’t matter much anyway. My non-season stash is carrying about 191,000,000,000 in gold. Before Patch 2.6.8 went live, this was at about 176,000,000,000. In the month since, I’ve recorded an increase of around 15,000,000,000 even when including the expense of empowering enough Level 105 Rifts to upgrade 7 Level 100 Gems for augmenting.

This is my point, and that of Nortroll and others. Yes, there are ways and means of spending the in-game gold, but they are not sufficient. At the end of each Diablo gaming session, we always end up with more gold than with what we started. This is why we say that in-game gold is useless.

Yes, that tends to happen if you make a claim that is false and I show why.

My maths proves that there’s enough of a gold sink if you’re empowering GRs at any level higher than GR89. Heck, I didn’t even include sinks like using the Mystic to re-roll properties on items, which cost exponentially more gold with each successive attempt, non-legendary gem combines, and so on.

The issue isn’t that the gold sinks are insufficient, it’s that you’re not using the sinks. So, you were running GR105s to get some gems for augments. Okay, great, now get another 13 gems (e.g. for another hero) and level them all to rank 125 and see how quickly you run out of gold.

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As far as not using the gold sinks is concerned, you’re mistaken in thinking that I don’t us them. Because I do. I just don’t “break the bank” when enchanting properties by foolishly trying over and over again to (for example) change “998 Intelligence” to “1000 Intelligence”. I draw a line and eventually decide when the rolls are good enough.

THAT’S why I have an excess of gold. Be it non-season or season. I always end up with more gold than the hero can properly use.

That’ll be hard to do considering that when I play season, I pick a class and go with it, without playing any other class.

The only reason I “resurrected” my old Wizard was to test the new Typhons Veil set, and was not in the mood to level a new wizard to 70 from scratch. My new Season 20 Wizard is reserved for group play use when my niece is at home from school. At all other times I play non-season.

Again, you use a very bad example. Mainstat is rarely rerolled on an item. We usually reroll something else where getting the max stat can be a lot more important.

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I proved that if all you did was T16 rifts and empowered GR105s, you’d be at a deficit of 800 million gold per 10 rifts / 35 GRs. As you claim to be gaining a gold surplus, you’re clearly either doing way more rifts, much lower GR levels, or not empowering them.

Yes, because the number and level of GRs that you’re empowering isn’t high enough to drain your gold. Out of interest, whilst I farmed some GR keys yesterday my gold total went to just over 15 billion. I had three gems I needed to level up to 110 today. Did a lot of speed-90s to get the gems to 80, then went up to 94s, 99s, 104s and 109s. I’m back down to around 12 billion.

If you recall, when I posted yesterday I had 13.4 billion gold. That means I’m down 1.4 billion gold in a day. If I was playing non-seasonal, I’d be taking gems all the way up to 125, and I’d probably be down by 2.5-3 billion in a day. Again, the sinks are there. You’re just not using them.

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No-one would re-roll that, as 2 INT difference is about as trivial a difference as you could possibly hope for (with the exception of 1 INT). However, things like going from 5.5% to 6% CHC, going from 15% elemental damage to 20%, getting to 20% AD on gloves / shoulders, and so on, could lead to massive damage increases. Those are the affixes that people spend fortunes re-rolling because they can mean the difference between getting a new GR clearance record and failing. As an example…

Here’s a screenshot of my Invoker with her Pig Sticker at the Mystic…

Yes, that’s almost 73 million gold per re-roll. It’s incredibly difficult to get this roll maxed out, because the affix tables are incredibly weighted to favour damage ranges, main stat and vitality. So, why would I bother? Well, here’s why…

My Invoker with 6% AS on her Pig Sticker…
https://www.d3planner.com/326588890

Punish damage breakdown…
DPS: 2,718,189,961,438
Damage: 15,701,738
Thorns Damage: 634,228,622,597
Breakpoint: 14 frames

My Invoker with 7% AS on her Pig Sticker…
https://www.d3planner.com/295614612

Punish damage breakdown…
DPS: 2,927,281,496,933
Damage: 15,701,738
Thorns Damage: 634,228,622,597
Breakpoint: 13 frames

That’s a damage increase of 209,091,535,495‬ (209 billion)
That’s going from 14 to 13 frames per attack, i.e. an AS breakpoint.
So, whilst a 1% difference in an affix might seem trivial, it’s often not.

Remember that doing 10 T16 Nephalem Rifts earned approximately 1.3 billion gold?
As costs increase with each successive attempt, that’s probably only enough for 16 re-rolls.

So, assuming I did 10 T16 rifts, spent the gold on re-rolling attempts at the Mystic, how would I fund 35 empowered GR125s with the keys I earned in the T16 rifts?

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I tampered with the quote to show what you’re up against Meteorblade.

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So, I’ve been saving up some Puzzle Rings for a week or so. When one of my friends came on, I put on my full +GoldFind gear and we did all 21 rings together (3 of which were ancient), with them killing stuff, and me just picking up gold, gems and legendaries.

Before the runs…

After the runs…

That’s about 19.1 billion gold.
I guess that’ll keep me in empowered GR120s for a while.

So much crap from people who haven’t even played D3. Gold is important in D3, end of story.

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Bad sport changing my words! :angry:

But that is about how i feel anyway, because I use games (especially Diablo) to ESCAPE from the rigors of life, including work and study. The absolute last thing I want to do is turn something that is supposed to be entertaining into a science lesson!

In fact I didn’t “tamper” with your words. You are saying that math has no place when you play games.

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Whatever it is you did do with my words, it’s not really important anyway.

As I said earlier, games are (for me, anyway) used to get away from the rigors and stresses of life. For entertainment purposes only.

When I disprove a false claim by using simple maths, I find that entertaining.

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Whatever rings your bell, Meteor… Whatever rings your bell…

im a new player just starting my greater rifts and i though 1.3m was expensive !
glad i have the hoarder gem lol

in d3 if you remove the gold - gameplay didnt change at all. That’s the real state of gold - it’s not important in d3. Current d3’s ways of spending money is just extra crutches to make people pick it up.

If you played the game you’d know it’s auto pickup.

Once again, it’s used for empowering GRs, re-rolling at the Mystic, crafting non-legendary gems.

There are other currencies in the game appart from gold that are nonetheless important for end game progression and min - maxing. Well technically not currency, i am reffering to the materials. Bounty materials, deaths breaths, etc… Gold is needed at first, to upgrade your artisans and then later in the game to empower greater rifts which allows you to get an extra gem upgrade. Also the gems combinations for emeralds, rubies, etc… It is important but it is also easy to come by. There is no need selling anything after a point. Yeah diablo 1, 2 had gold but did not have other materials too (appart from gems for the cube) so it was the only currency in the game. What difference does it make if it is gold, silver, gems, stones, keys?

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