I don’t know where he got the figures or how valid they are… there could be 25K bots on D2 for all I know… to sell the items they get for cash through other sites… I’m not going to argue with this, but I don’t consider it reliable. Numbers are easy to manipulate and distort… there have been cases where you can buy followers on twitter to boost popularity for instance.
Also there are a lot of old games that are getting remastered or remade at the request of fans… I think a game having fans for 20 or so years is becoming more common, because a lot of great games were released or series started about 20 years ago, with 1998 being considered one of the best years for gaming.
your pretty much accurate with regards to gear grind. A few corrections are:
bounties: mats can be used to reforge legendaries… sometimes faster than looking for another drop.
Ubers: the only way to get the hellforge amulet… it’s a pretty decent legendary amulet
Set dungeons/Challenge dungeons: no real loot drop, but requires different gameplay. These provide challenges outside of gear grinding and personally one of my favorites part of the game… you cannot over-level and equip the best gear to walk through these, you need to know how to use the items you have.
Conquests: These are separate ladders to GR’s and can involve difficult tasks to do. S19 has complete act 1-5 in an hour and get a gold streak of 50,000,000… important for seasons, but represent an alternative to GR’s.
The season set is given before conquests are required for seasons.
Unfortunately I don’t see gear grind as an endgame goal… it’s a means to an end, if I can complete my goals with lesser gear, that’s okay. As such D2 offers me very little… and since I can only kill monsters in the same way I’ve done since nightmare… I have even less motivation to play the game.
One thing I often find myself doing in D3 is cubing all the legendaries I find… for no other reason than to have them in the cube. In D1 I would play the single player multiple times just to increase the levels of my spells to max. At the moment, I fully intend to play D4 and after the story, I’ll do everything in my power to max every skill available.
The reason I rate the diablo games D1>D3>D2 is because D1 is the only game where every character can utilize every spell in the game… so any challenge can be met by the player, regardless of what it is. D3 has lots of skills… but doesn’t balance them out for use, or does it require using a diverse set of skills to deal with challenges. D2 shows you this big list of skills… then backhands you until you pick a few to play with and focus on, oh then laughs at you on hell cuz whatever choice you made becomes worthless. Where D1 encourages player interaction, D3 allows for it and D2 basically tells you to use a guide and play in these ways.
Similar to how you put it:
Don’t get me started on the Restrictive Skill Tree. This ones a game breaker.
Diablo 1 got closest to this… the others fail on difficulty and challenge. Also… both D2 and D3 are a bit to heroic for my liking. In D1 you basically fail to save anyone or anything and rather than trying to destroy or hide the stone, you allow diablo to possess you, ensuring the characters own destruction as well.
Darksouls is a wonderful game that requires the players to understand attack timing and how to dodge… the only reason I can see not to play it is if you dislike intense action. I wouldn’t mind some of the philosophies of Darksouls from being brought into Diablo… it lacks immunities, but reminds you that it can and will kick your ass if you don’t pay attention.
this tells me that if i were to reduce exp gain and magic find by 90-95% you’d be happy… even if you could play it half asleep… by spam casting the same spell… forever.
that sounds dull… very dull
I would want D4 to be dark… really dark where you might work alongside a demon in order to protect those you care for, where choices are not good or bad, but bad or really bad. It should have a wide range of skills that I can learn and utilise, then force me to utilise them in order to beat bosses or other difficult monsters. Also the skills should be able to synergise (not like D2 where they just boost damage, but react to secondary effects like bleed/chill/frozen) in order to make the whole more than the sum of it’s parts. Powerful items should be hunted rather than farmed. I mean you should need to find where the item can drop and go there to get it, instead of just killing random mobs until RNG kicks in and drops the item.*
I want D4 to surpass all of it’s predecessors. To finally become a game where, I’m an average human fighting demons who can kill the average person, but I’m not winning because I have more levels or better equipment, but because I know how to kill them and do so with brutal ruthless efficiency. Monsters should have weaknesses and blind spots where even a weak attack can cause massive damage, but other monsters can work with them to prevent you from attacking the weak spots. Knowledge and skill should surpass any level bonus or magic item.
- D2 is similar with the item drop lists, however I’m also think exclusivity. lets say soj could only drop in cave level 2, then it should also be the only drop in cave level 2… other items should be found exclusively in other areas. These location should be told in game and reference the lore surrounding them. As D4 is the largest game… it might be able to pull this off.