Public games are just unplayable at a higher level since most people are playing the new WW barb which adds tons of splash/area procs causing huge server-side lag spikes lasting for as long as the splash procs are active and falling off with either mobs dying or players applying the procs dying…
All that’s needed is a dense group of mobs and barbs whirl-winding through for the game to freeze to a halt if it takes time to kill the group (e.g. higher level GRs, where mobs aren’t killed instantly).
Of course, network latency will go up as a side effect, but the root cause is your game servers choking up with tons of high-frequency splash/area procs.
Steps to reproduce:
- High enough GR level so that it takes time to kill mobs.
- 1 support monk to pack lots of mobs into a high-density group.
- 3 WW barbs whirl-winding through the high-density mob group.