Hey,
I am currently playing a Lightning Sorcerer (lvl 45)
Spark (Crit Chance)
Chain Lightning (Crackling Energy)
Teleport (30% Damage reduction)
Ball Lightning (Crackling Energy on 4 hits)
Lightning Spear (Stun)
Unstable Currents (With Legendary with 32% chance of an additional spell cast)
Capstone with CD Reduction on Crackling Energy hit
Enchantments Ball Lightning/Lightning Spear
And I feel weak as hell, both in AoE and Single Target.
I need to constantly run around collecting Crackling Energy, so I can effectively use my Capstone, but I wanna be ranged and by the nature of how Energy is created all of it is created in melee.
I use Crit/Lucky Hit Stun and Damage on Stun, but whatever I do Damage is so demonstrably low.
Chain lightning Crits for 380 damage. Meanwhile my (lvl 38) Necro deals ~600 Damage per Tick with his Shadow Dots, without Legendaries.
Spark is just there to boost crit so all the Lucky Hit effects that only trigger on crits trigger more often.
But no matter what I do, my TTK is too low.
I am hardstuck on Nilcar because by the time I get to his last phase with all 3 minions I am out of potions and cant keep up with killing them before he machine-guns me down with his blood projectiles while his minions chain me to this totem pole.
I have seen most Lightning Sorcs play Close Range mostly with stun, but that’s kind not the class flavor I want, even though it is clear how much better the capstone for that playstyle is (20% reduced close range damage increased by 25% on crit. Cool)
Is there anything I am missing? Should I spec out of glass canon?
I dont know. Just everything feels wrong. I see a lot of Sorcs use Frost Nova as CC, but I dont think I need that when against trash the trash is stunned 80% of the time anyway.
I think this all boils down to my biggest problem with D4, which seems to be it’s balance around specific Legendary effects, that you cant guarantee to get dropped. Especially with the drop rate for legendaries we currently have, it feels like I am waiting for something significant to come up, that finally makes my build viable, but all I get is like 30% more damage on Chain Lightning if I shoot Sparks, or 30% more damage if I stand still, which is unreasonable in my build.