It might seem like that here in writing, as you can’t hear my tone of voice here as I’m telling them this. If you heard it through voice, you would understand that this is simply “shotcalling” and “strategical feedback”. I don’t claim to be above them, but everyone needs a leader to call the shots to make sure everyone is on the same page. If someone else wants to claim that before me, I’m perfectly willing to give away my position.
Some things are, other things are not. Meta is an example of this. The higher rank you are, the more the game is determined by meta. But in lower levels, it’s more determined by heroes that players have the most skill with and feel more comfortable playing.
Criticizing and flaming are 2 vastly different things. There is no spin here. Hindsight is what we learn from. If they were willing to listen before(regardless if it’s from me or someone else willing to lead), they wouldn’t need to hear this in hindsight in the first place. It’s simply not toxic at all. Toxicity would be to berate them, which I don’t.
My point exactly, but the game is dynamic. You can’t have a plan and stick to it “no matter what”. You have to adapt to the situations at hand, which is why my comments to them are not toxic in the first place.
Define “having a go at them” in your eyes. I mean, you could report me if you feel like it. But if it was reviewed, it would be clear as day that I was simply trying to make things clear for people. There is no arrogance or berating in my voice, simply a statement meant to show them what they should be doing in order to make our chances of winning higher. Everyone makes mistakes, but we are also supposed to learn from them. In order for them to not happen again in the smae match, by the same people, it would be better to make sure they know about it, even in hindsight. It’s to prevent a repeat of the mistakes that was made. Nothing toxic about that, unless I was berating them and using unneccesary bad language, but as I stated earlier, that’s not what I do, as it would only serve to lower morale. And that would work against my goal in the first place, which would make me a moron that deserved to get reported if I did.
People making mistakes is not what I want to spend my 3 avoids on. I reserve that for people who are going afk, throwing on purpose etc. I’m very selective with who I avoid. If we had like 10 avoids instead, sure, I could just do this. But that’s not the case. So better to tell them instead. If they think it’s so painful for them that I’m shotcalling and hurting their pride, then they can avoid me instead.
Again, you would have to define in your own words what “having a go at someone” is, in your eyes. It’s more tilting to me to not say anything at all. I’m not perfect either, just like everyone else, which is why I’m willing to change and adapt in however way they want me to. I don’t mind one bit. And I’ll be the first to apologize if I make a mistake. Pride means nothing to me.
The game has to move forward. Especially as attacker. If our tank is not doing what he is supposed to, I would have to take a safe position, which means I’m far back, and not being able to progress at all. That would mean the enemy team “wins” the fights, because our timer on pushing is just slowly running out while we have to hide in the backline. So again, it could be the tank’s fault. If he keeps doing this mistake over and over, we have the choice of either waiting around and not progressing while the timer slowly drains away, OR, play in a risky way where we have to play as 6 individuals, instead of playing as 1 team. Not a good solution, and definitely blame would be on the tank if it’s because of him that we have to take risky positions, and end up dying.
This is a perfect sign of a game where everyone plays as individuals instead of as a team, not a good idea. Having 1 player flank is fine, like a reaper, sombra or junk or whatever. but simply going alone to someplace, all that is needed to deal with that would be for the enemy team to call out: “Reaper/sombra/junk flanking”, and I would be promptly eliminated by a group. Even more so if I would have to do this as a character that isn’t very strong on flanking. Playing WITH your tank, and him doing what is best for the team, increases the odds of winning drastically. And if he has no interest in doing so, then he is indirectly responsible for many of our teams deaths. It’s really that simple.
Again, if I’m forced into a situation where I either have to play ultra-safe to avoid dying because of an incompetent tank, wasting our time to do the objective, OR, to desperately attempt to do solo-play flanks that will easily lead to deaths for me, then there is really no choices left to make.
Choices would essentially boil down to:
- Safely hide from enemy team and let timer run out, because tank isn’t doing his job
- Play risky and most likely die, but with a small chance to pull off something that allows us to push the objective even a little bit, as to not waste our timer.
Sure, but there is no arrogance in what I’m saying. It’s simply shotcalling and strategy to try to assure our victory. Victory in ranked is clearly more fun than a loss, so it’s also in the interest of fun. Peaceful is not a necessity in ranked. Staying calm and collected is good, but peaceful? nah. We should do our utmost in order to utterly destroy the enemy team. That’s what ranked is all about. It’s a SERIOUS mode, and should be considered as such.