Personally, I do not think Blizzard should stop putting players in half way through games. If they did, QP games would quickly collapse and never finish. You’d have one team fight, a player on the losing team will leave and then it’ll be more or less game over as it is now 5vs6 for the rest of the game. While I admit it isn’t great having to back fill onto a losing team, I think it’d be way worse if backfills ceased to exist and qp became a realm of: one team fight = player leaves = match decided.
That being said, I do think more needs to be done to incentivise players not to leave matches in the first place. A while ago, I played an awful, awful match on Numbani. It had so many leavers I actually recorded the match (PS4) and went over the footage to see how many players actually left. I always intended to put it up on the forums as a case study but forgot about it until I saw this post… Any way, this is how the match went down from my notes.
Player A leaves - Spawn Room - 45 seconds till match begins
Player B Joins - Spawn Room - 31 seconds till match begins
Player C - No Hero Picked at Start of Match
Player C - Kicked for Inactivity - 4:13 left on Match timer
Player D Joins - 3:49 left on Match
Player D Leaves - 3:25 Left on Match
Player D Joins again - 3:20 Left on Match
Player D Leaves Again - 3:19 Left on Match
Player D Joins YET AGAIN - 3:12 Left on Match
Player D Leaves AGAIN - 3.10 Left on Match
Player E Joins - 3:00 left on Match
Player F Leaves - 2:59 Left on Match
Player G Joins - 2:56 Left on Match
Player H Leaves 1:35 Left on Match
Player I Joins 1:35 Left on Match
Our Team caps Point A during overtime and stabilizes. No more leavers and we lose the map on point C
Now, I am not saying that game is the norm. The whole reason I recorded it and studied the leavers and entrants into that game was because it felt so weird and unprecedented. But, I do think that game shows there is a problem… heck, problemS. During the course of that map 9 different players swapped in and out of the game (some being brought back in several times over). 9 players is almost enough to set up an entire game all by itself.
If nothing else, this match shows that players begrudge being thrown into matches that are part way through. As far as their concerned, it’s not their fight, they’re not responsible for the mess the team is in, and they shouldn’t have to suffer and struggle to bring the game back because it’s not their fight.
Player D had the bad luck of exiting the game and being forced back in to the same battle 3 times in a row, and pulled out within the seconds of joining. Clearly, he was dead against having to back fill and felt he could confidently quit the match several times in a row, either because he did not fear reprisal, or because he didn’t think he would incur any penalties.
I do not mind the concept of backfilling. From time to time, players will have to leave matches for various reasons. However, having to back fill shouldn’t feel like a norm, nor should players feel they have the right to skip out of matches they just don’t feel like playing.
Whether it be harsher penalties for leavers, a system which prevent leavers from joining other games until the match they left is complete or something different, I do think it is a little too easy to leave matchs on whim. Even if it is just QP, the Overwatch experience is meant to see 6 players fighting it out against 6 other players: not 6 players and an army of fillers.
As a final thought, while it can feel really gratifying when you backfill and help claw your team back from the brink, I can’t help thinking this is a disservice to the enemy team. If they were in a commanding, winning position (either because they have a team comp and the other team doesn’t) it feels a little bad that they should be the one paying through the nose for your team getting a new and (probably better teammate).