which is normal learning process. sucks to be on your team in that moment but whatever. Everyone learns new heros at some point. No need for an omg-muh-stats smurf, really.
Because having a ranking system then having smurfs go round the ranking system makes its totally useless smurfs are cancer
Donât forget that you are sabotaging the game when playing a new hero.
When you play normally, you set yourself a standard on how you perform, based on the main heroes you play. MM remembers that and thus matches you with other players who perform as well as you. You have to play your best in order to win. However, if you play a new hero, you stop caring about winning and start focusing on learning that hero. You refuse to switch for selfish reasons and jeopardize your teamâs chance of success for your personal gains.
Your behavior detracts from otherâs enjoyment, thus breaking the CoC and thus making you reportable for gameplay sabotage.
By playing new heroes on an alt-account, you set a new standard, based on the new heroes you play. That way, youâll get an MMR/SR that suits you best. Based on that MMR, Matchmaking puts you with other players who perform as well as you do with those heroes. You are not breaking the CoC when playing those heroes with an alt-account because the game already adjusted you to your personal goal. For example, as a masters player, you play Genji like silver. On your âGenji onlyâ alt-account (one-tricking is another topic), you got placed as silver, due to your silver performance as Genji. Seems fair, doesnât it?
It has less to do with omg-muh-stats but rather with omg-muh-account. I doubt you want to be banned for learning a hero, donât you? It is actually a huge problem because it discourages players from high ranks to try out new heroes. If there was a system where you can learn new heroes without any consequences, alt-accounts wouldnât be needed.
Something that could solve it is a hero based Matchmaking system where each hero has their own MMR. That would, however, make it difficult to make a good composition.
On the other hand, a new arcade mode would be possible, which is similar to mystery heroes but the chance of getting a lesser played hero is a lot higher than getting a greater played hero.
Currently, there are no great solutions for learning a new hero. You could create a custom game but there would be players from all the ranks. Creating a âHero learningâ Groups via LFG might work but the enemy team will most likely stomp you, which wont help you much when learning a new hero.
Using an alt-account is the best way to learn a new hero for now. Matchmaking puts you right into a fair match where you can learn new heroes as if you were trying to climb.
There are three main types on smurfs:
1. alt accounts
- used to play seriously
- alt acc sr will get very close to the main acc sr in only a few games
- If they play heroes they normally donât play then they will be slightly lower
2. out of sr queue range accounts
- used to play with friends you canât queue with on your main
- will âonlyâ throw promo games to get a low sr
- might throw if the sr gets to high again
3. troll accounts
- washed up players
- toxic
- throwing
My rough estimate of how games played by smurfs is split for the different types is:
Type 1: 65%
Type 2: 25%
Type 3: 8-9%
Undefined (e.g. boosters): 1-2%
The only problem with smurfs is throwing wich is already not allowed and also make up a small percentage of games played by smurfs.
This implies that the intent with wich you step into the game is to â[âŚ]detract from othersâ enjoyment[âŚ]â. Playing another hero with the intent to learn to play that hero therefore is not actually a actionable offence.
fyi
âIntentionallyâ does imply that you have a reason to do such actions.
Learning a new hero is one reason to detract from othersâ enjoyment because you jeopardize their chance of succes, since âyou wanna learn genjiâ.
Just like reports for âchat abuseâ you have to understand the CoC clearly to see its danger. âintentionallyâ doesnât necessarily mean that you are doing that for malicious reason. It can be any reason to make the report justified.
Why else do you think players got banned for one-tricking?
because going into a custom game and fighting bots and going against real players is completely different and if you have great stats and donât want to ruin them then you canât realistically play anew hero because your stats are gonna get screwed
I may have no idea like you claim, but at least i donât abuse the MMR for my own business.
There are plenty of ways to learn a hero.
Custom games, custom games with bots, custom games with real players, dedicaed custom games made by community, training zone, quick play, arcade.
No, apparently to learn Rein, which as we all know, requires 1000 hours of play time to understand when you need to attack and when you need to keep that shield up, you necessarily need a fresh account to smurf with in lower ranks.
This logic is the same BS logic of every popular game filled with underaged ppl, who just talk BS.
So now people practice new heroes in comp?.. Why?.. Because of the âits just qpâ attitude⌠If people was to take qp a bit more seriously then you could practice in qp, but hey âits just qpâ⌠So you can thank the bad attitude in qp for thatâŚ
Firstly Iâm not quite sure you understand what intent is.
As an example for what intent means: manslaughter. The difference between Voluntary and Involuntary manslaughter is intent.
The wording in the Code of Conduct is quite clear, you have to intent to â[âŚ]detract[s] from othersâ enjoyment[âŚ]â.
Secondly:
Can you provide me with a statement from Blizzard that states that
this is actually happening or any real evidence that it is?
i got banned for 15 days for playing symmetra under the reason âgameplay sabotageâ⌠when i spoke to the GMâs they told me to âbe a better team mateâ, enough said, there is your evidence
how about stopping this idiotic argument about learning heros (in a game which has 26 of them) to be a malicious activity which requires to be masked by mandatory smurfs? Stop making a fool of yourself.
But thereâs 28 heroes
We are talking about the CoC so we have to use the clear definition of that word. Based on the Oxford Dictionary, the definition of the adverb âintentionallyâ is
[to do sth.] Deliberately; on purpose.
Other dictionaries like Dictionary.com and Merriam Webster define âintentionallyâ pretty similar:
done with intention or on purpose; intended:
of or relating to intention or purpose.
done by intention or design
We can talk about other definitions of âintentionallyâ but due to the fact that this definition exists, it applies to the CoC as well.
I canât do it directly. Iâve found an Interview in which Jeff stated that One-Tricking isnât a bannable offense as long you play your best. However, he also mentioned that discussions on one-tricking mostly are focused on individuals who got actioned or banned but with the notification that other factors had an impact on the penalty.
There are also some threads on the EU-Forum about players who complained about getting banned for one-tricking:
Soon banned for one tricking, what to do?
New TORB account banned after 3 games
Blizzard banning people for playing Torb
How blizzard handles feedback
They might be completely anecdotal and some show other factors for their penalty like non-communication - others donât.
It does show that there is a blurry line between one ticking being a bannable offense or not, even if Jeff said that one-tricking alone isnât a bannable offense.
Add the fact that you play a hero terribly - you are learning after all - and that line is even blurrier.
Since the question of whether learning a new hero on your main account might be considered a bannable offense is highly debatable, due to the fact that multiple facts clash onto eachother, letâs focus on another question:
Why should learning heroes on your main account be a better Idea than doing it on an alt-account?
But thereâs 28 heroes and being proficient with as many as possible is a good thing so youâre never in a situation you cannot get out of
Most people donât even check the custom game list. Either no one joins or the joiners have completely random rank. I canât imagine why some people throwing this extremely bad idea around all the time. Perhaps theyâve never tried to create and play a 6v6 custom game.
In my opinion one of the best/cleanest options for training would be good bots. Not the extremely silly ones we have ATM. Developing good bots would be a significant investment for Blizzard but it would be a very good tool for learners and would be welcome by those who prefer PvE instead of PvP for some reason. The current AI can be used only to learn very basic things.
Blizzard might have completely different goals with the game (from a business perspective) so they might want to invest developer time in something else.
It isnât simply practising if the MMR of your account matches the hero you are playing and you goal is winning the match. The alt account is a problem if your accountâs MMR is much higher (âthrowingâ, learning new hero on main account) or much lower (smurfing and destroying bronzes) than the hero you are playing and your primary goal isnât winning.
This is too idealistic. There have always been players who took neither QP nor comp seriously. The only reasons that make comp more serious is that there are much harder punishments and most people are tryhards who want a higher rank. But there have always been players who pressed âplay compâ button with other intentions. The game (including comp) has a lot of casuals who âjust want to enjoy the gameâ, never really improve and arenât tryhards. Perhaps they prefer it only because of the better rules and more balanced matchmaking even if they never improve/climb.
i agree we need better bots and also more hero bots
If youâre a GM Tracer, you can pretty much any hitscan hero at GM level.
Aim is transferable and seeing how other people play other roles at the highest level is a great way to learn how to play them.
That would mean that a master tracer main get to a diamond/masters rank with an alt account, wouldnât it?