they should tho its better than the system being bad and them just taking our money and running off with it. abandoning the expansion to work on the next like what happened in wod and sl seemingly
no lmao
no1 cares for pretty pixels
how boring a game would be designed by you
HEY LOOK MY ARROWS ARE PURPLE NOW ⊠OMG SO COOL ⊠lol gtfo
sure, thatâs why nobody interacts with transmogrification
youâre clueless with claims like that, vast majority of players does use transmog and thinking otherwise just shows how delusional and out of touch you are⊠if you played the game youâd notice that people mostly have their gear transmogged
even in this forum thread, 100% of people including you use transmog
so it seems the opposite way: there is noone who doesnât care about pretty pixels
you can play dress up barbie on the App store.
no need to change an MMO game fundamentals for that.
i dont care that much about cosmetics in general, but people in the past seemed to like the green warlock fire unlock alot.
Same with new druid forms to choose from
We honestly do not have that many ways to change our spell effects especially with glyphs system basicly being abandoned
ill put an end to this convo before it continues.
hero talents are here to stay.
peace.
The thing is, this is simply a new system, the only similarity they share with covenants is a talent tree but thats innevitable.
Itâs not a bad idea though, you can say you dislike it or think itâs bad, but unless you can truly explain why this is objectively bad, I will continue to enjoy them and if they arenât for you and TWW is dead for you then I humbly ask you to stop playing that way you can be happier and you dont spread the neativity for no reason, cause thatâs essentially wht this thread is, unnecessary negativity for attention.
I made a mistake. Its Prot/Fury. Which is worse.
Prot warriors dont need more damage. Its a tank. They need survivability. And Fury does not use Thunderclap, even though a ton of talents buff Thunderclap.
So in order to make something like that work, you need the same talents but if you are prot it works with Thunderclap, if you are Fury it works with Raging Blow / Bloodthirst.
Which begs the question: If to make it work you need to basically split the talent tree in 2 parts depending on what spec you play⊠then just make 1 for prot, 1 for fury. EZ.
A random fact for a pointless thread.
Like air, water expands as it gets warmer and as a result becomes less dense. Water is most dense at temperatures near freezing. When water freezes, however, it expands, becoming less dense. If equal volumes of cold water (down to 4deg.C, 39.2deg.F) and hot water are compared, cold water weighs more than hot water.
Damn thatâs more interesting then this thread
I agree. The hero talents will be a big fiasco. People will want to play their preferred hero tree for aesthetics and fantasy, but will be forced to play what sims best.
Same thing as the covenants. History repeating itself.
No theyâre not. Covenants were tied to rep (with the soulbind system) and a faction. Also it was pretty clear from the start covenants were going to be another borrowed power system, though in the end they integrated the core abilities into the new talent trees.
Hero talents are permanent - at least until they revamp the talent system but I doubt they will soon. Since they are actual talents integrated into your core class talent trees on the same tab they will likely stay when WW ends.
Like with all talent trees basically? You only have so many points so if you want x you canât have y, and x is meta so tough luck. Itâs not ideal but itâs either this or back to the MoP design where you had only a few rows every 15 levels.
There is if you donât care about meta, and how the talents are balanced is not yet known. There are articles about every hero talent spec on wowhead that are predictions, not facts.
False. There was outrage about the priest talents and they came out and said they were gonna change them.
They did, see above (or wowhead)
Gigachad priest right here
That was not the main problem with covenants. The problem was no easy way to change covenant. Change of covenant needed WQs grind and reset covenant progress. Therefore if you need different covenants for different content types, of different specs, or your covenant was significantly nerfed, or youâve just made a bad decision in the start - youâre screwed.
Talents which you can change freely at any point of time and have different builds have no such problem.
Bellular? Is that you?
Power tied to aesthetics.
huh? so the entire class system is bad design to you? Please use your logic for anything else and it falls apart, be better.
The issue with the covenants was mainly that it tied you into one when you needed various for different content (they didnât allow you to freely swap until a lot later in the game). Most felt it would have been better to tie in to one aesthetically and treat the abilities like a talent tree.
So I donât see the similarity to Hero Talents.
Yes, for bottom 1% worst players it doesnât matter as much. Or rather, they donât care it matters. Like with covenants.
I already explained why it canât be balanced.
It ties in class fantasy (âDark RangerââŠ) with player power.
Same as covenant tied in fantasy (âKyrianâ) with player power.
And people hated being forced to play the fantasy of something they disliked.
Hero talents force you into one aesthetic too though. Atleast you can change it at will like the latest covenants iteration I guessâŠ