The real reward were always the friends we made along the way
Reach out. What if others feel like you? Lol
Game might as well have no graphics and be made of stickmen beating on a static square with numbers floating at this point.
Question:
As someone subjectively feeling that way, why do you keep wasting your money/gold and time to play this game, if you can’t immerse/enjoy yourself anymore?
Any reason you will give now will nullify your statement.
Why can’t people just give proper rational negative criticism if they don’t enjoy parts instead of always overexaggerating that the whole game is absolute garbage but still keep bloody playing it for hours and hours…
I am being invited into guilds with hundreds of players, but only 4-5 people are online at the time. usually afk
Y’know, it’s been this way since Vanilla. One big guild is very active, others are big but dead inside.
Nothing new.
Socialising in this game works pretty good, but of course not in High End and repetative content. You can easily hook up during conversations in /2 or at events or whatever if you come across people you enjoy joking around or talking to.
Some contacts break up very quickly again, some stay a while or longer, just like in real life.
Just remember that they are all normal humans like you and I playing this game and don’t behave much differently than in the real world.
Idiots, creeps and toxic people aside. You get these everywhere else, too, so still no difference to socialising with people.
Honestly, most of the time the issue why socialising doesnt work are the complainers themselves (yep, that counts for me, too)
I keep playing the game because I don’t see the game that way.
Im an adventurer in an adventure and a hunter doing pvp.
I don’t do numbers game or dps checks.
I actually make it fun when I can.
So the argument “If YoU dOnT lIkE iT sToP pLaYiNg” doesn’t apply to me.
I’m actually trying to play the game it was advertised.
Not a pathetic way to make pve competitive from loosers who can’t stand seeing their character die.
<3
Why did you write it like that then? Did I miss a reference there?
Well, apologies for misunderstanding your post, sorry
Nothing to be sorry for. I should had maybe phrased it another way.
I just mean the stick man analogy is the game most people are playing.
I’m actually trying to play world of warcraft and earn the title “Badash adventurer who slays dragons and gods and then gets mugged by lvl 1 muggers”
This is also a reference to a skit from viva la dirt league.
This theatre/comedy channel is absolutely mandatory for every mmo player.
Honeywood and Shmaugenrock (or however it was spelled xD), the two most popular regions of Azerim! Encompanied by Nat Pagles beloved brother Baelin, nice day for fishin’, ain’ it?
Love their DnD table, too!
And the entire channel basically.
My man!
I watch them every day
If you try to socialize, some basement dweller will inevitably start yapping that “you talk too much” and it starts on like 2nd or 3rd sentence xD
I feel like most social encounters these days begins with others thinking “what do you have to offer me” and ends when they realise they can’t use you for their own gain. The amount of “friends” ive lost in this game once i stopped saying yes everytime they wanted my help with getting something is honestly staggering.
the player base who do the end game is the reason socialness is dead. you can find plenty of it if you look, but most people i do M+ with end up on ignore cause of x-y-z reason which usually results in conflict and usually i dont feel obligated to add them at the end of the run.
If anything its more like “dont say anything you’ll upset them and they will leave the dungeon”
there are outliers who break the rule of prior mention but its like every 5 you get 1 nice person or 1 solid player who breaks the norm of being queued with trouble makers and frankly its just exhausting at that point.
Socializing for its own sake is usually the same here as anywhere else, as the barrens chat example clearly pointed out. In my experience the only difference is the RP servers, where it’s the point to play. When you have a character concept ready and a guild that supports your interests, it either becomes a good addition to doing the same content over and over again, or in some cases replaces it entirely.
I think it’s because there is no surprise or discovery left in the game.
PTR
Datamining
Content creators
Wowhead
Excellent point.
Socialising was also necessary to complete tasks in game as grouping was mandatory for pretty much everything except casual leveling (and even for that at times).
These days everything is queued or automated so we rarely need to talk to other players.
Socialising has been made optional, unless you’re into high level progression.
The game didn’t used to reward people for stepping on others to get what you want.
It’s a vicious circle, really.
The game encourages elitism so elitists dictate how the game is played. It’s faulty design paired with the lack of Blizz staff intervention.
had my own guild with 300 people, it don matter. NOBODY socializes.
the fact that the guild has 300 people likely has something to do with it
a guess; auto guild invite script that just vaccumes players up who click yes to popups out of habbit with 0 engagement after joining?
People have no more incentive within the game to be normal and communicate. Over the years WoW gradually started catering more and more to the socially awkward and the introverts. It is what it is. It’s mostly a solo game now.
How? can you explain
can you explain
I’m not Cro but I can see some things. From basic things like the world not being threatening when you’re alone, to more specific things like buffs being 5% of a stat rather than an enormous increase to someone leveling. All these small things contribute to people being self-sufficient and therefore in no need to interact with others.
My earlier post said that because I went out of my way to make friends and goof around in the open world I managed to meet all these people. But the game just doesn’t incentivise any of it. If you want to, you can easily get away with reaching obtaining raid Curve by not talking. If you have that option and have social anxiety, for example, why would you interact with others? The game has changed quite a bit and so have the people. I would love to say Classic is better but the only reason I had a much more social classic experience was that I played SoD on the RP realm. Going to wild growth when the server closed got me to quit that. Why? Literally the first messages I saw logging in were people requiring AN ADDON to do incursions, which are the simplest content ever. Why? Because moving on from the relaxing RP server I suddenly got hit by people wanting to do everything as efficiently as possible and very openly so. It was a normal requirement now. The now Cataclysm Classic on Mirage Raceway was always pretty decent but over time I could see the same thing with people not talking, especially as we progressed into wrath and got powerful enough so that everyone can solo elites and later get dungeon finder. It’s still social but it’s a far cry from where it was because the game gives no incentive to socialise. I’m not saying retail is worse because I prefer retail as a game experience over classic but it’ll never get more social without the game changing enough for that. That’ll never happen.
I could give you a whole laundry list of what’s gone wrong, but suffice it say that one of the most dangerous things you can do to yourself in modern WoW is to simply talk to people. So most don’t.
The game makes it excessively difficult and dangerous to build relationships, and the rewards for doing it aren’t that great.
I quickly cane to the realisation that I just didn’t really want to play enough to commit anymore. It’s not hard - I’ve been there many times. I know what it’s like, and is I liked the game better I’d do it again.
I honestly haven’t found Blitz chat terribly toxic myself. Yeah there’s a bit of “of well” and “X noob” sometimes but nothing like the absolute hellscape I experienced in solo shuffle. This is much much better. I also get to play a lot more, which is also nice.
Then again my rating is low and my gear likewise. Maybe it gets more toxic around 2.2k - PvP usually does.
So yea there’s always gonna be that one idiot, but who cares.
but suffice it say that one of the most dangerous things you can do to yourself in modern WoW is to simply talk to people. So most don’t.
Dangerous how?
I don’t know about dangerous, but for 99% of time it is also completely useless. Maybe if they put some interesting rewards that would make a difference.