Imagine having a short fuse because tank pulls 1 pack that couldâve been skipped, and then leaving when everything went really smooth, heck pulling extra pack at start of dungeon just means pulling 1 less at the end of the dungeon, especially if that pack comes after last boss anyway because of the nature of the tank route.
I totally agree people are usually only communicating when toxic well not always, but a lot of times they are its getting tiresome and keys get ruined because of it, actually tried to 4 man the rest of the key but lost to much dps, wouldâve been fine at last boss that i couldâve easily soloâd even with party all dead.
A good portion of this gameâs charm was the lore and (go bring your pitchforks now) faction wars, when they were done right.
The last expansions they focused so much on cosmic stuff, things that we canât get emotionally attached to, because we donât care and we arenât invested in the story.
The last time I remember this community lively and engaged was during BFA. The nelf fans were angry because they cared. The Horde players were angry because they felt betrayed. It was an expansion that brought many back to Warcraft. Sadly it was badly executed.
Gameplay wise they focused so much on raids, dungeons and how to make the players struggle more to beat their content. They focused on cosmetics and trivial things, like real life politics. The essence of WoW is not there.
I do feel that TWW is a step in the right direction and I really want them to steer this game back to the glory days. But they will not as long as they listen to the players because players have no damn clue what they want anymore.
I can only go by my personal experience. I used to be pretty sociable in wow. I was part of two guilds that spanned over a decade when I was in the US. Iâve been hoh (hard of hearing) since birth and slowly going deaf. In 2016 I had to come to the realization my hearing moved from the hoh category to deaf. I also have nerve damage in my hands that no longer allow me to be as successful in wow as before. I donât expect others to carry me and since much of the communication is done on voice it isnât a realistic option for me to participate as I once used to.
I learned how to reimagine how I take part in wow once I moved the UK with my husband. Things move more slowly. I enjoy levelling and discovering ways to meet my own goals instead of trying to always have the lastest new shinies. My hubby joins me in wow every now and again and we will level together, etc. Iâm comfortable in my own company though and enjoy discovering things on my own. I enjoy doing my own thing at my own pace. I have fun and mind my own business. Iâm polite if people reach out to me.
Most guild invites I get arenât looking for what I can offer. Basically a chat here and there and they have made that clear. Which is completely acceptable. I think we should play wow in the way that we find most enjoyable, not how others feel we should.
Itâs a double edged sword for the convenience, but all the automated stuff certainly removes the âneedâ to acquaint with others. Has been for a long time since WotLK, so people no longer have to worry about their reputation on a server.
That said, I often have no problem speaking with others. Even if weâll never see each other again it still livens up the run
There is a thread on the guild recruitment subforum, where someone is describing how theyâd like to find a guild that enjoys the game in a chill and relaxed way, to hang out and chat and how they miss the social aspect of the game.
The thread is spammed with people explaining how their aotc / m+ chasing guild would be the perfect place for them.
This sums up my thoughts on what the social aspect of WoW looks like.
And that deserves explanation, donât you think? Now, I think I have that explanation.
Iâm not trying to scare people or encourage them to withdraw from the community. Iâm trying to explain why I think theyâre already scared and withdrawn.
If you can give a different reason I am more than willing to listen, believe me. Iâve already identified a lot of reasons from people telling me.
Clearly Blizzard is trying to figure this out as well. Clearly they have no idea what to do - itâs getting worse. I want to help.
But I canât go on. I havenât played in days. I didnât get my weekly chest done last week. Not a single dungeon. Iâm so tired of this game and the utter social rot and decay in it.
I just doubt itâs because theyâre currently scared. There just is little to no incentive to be communicative. You group up, do what you do, and after 15-20-30-60 minutes you most likely never see each other again. Why put effort into something that most likely wonât last? It makes little sense when you think about it like that.
And in that regard, all the cross-realm stuff, auto matchmaking, etc, ⌠only adds fuel to that anti-social ember.
Donât forget that the playersâ mindset may simply be shifting, or are affected by a dozen external factors. I think itâd be daft to look at the social part of WoW by only looking within the borders of WoW.
social media and mobile phones have made us insular, a lot of us donât talk to strangers irl now, join a guild and get to know people then theyâll talk, maybe