1-button rotation MUST be nerfed (probably a lot) or removed from group content

I’ve being playing the game almost uninterruptedly for 20 years now. I’ve dpsed, tanked and healed, M+ and raids. I’ve seen Blizzard taking harsh action against cheaters, but now they have a build-in cheat?

My arguments are as follows:

  1. Numbers so far show that 1-button surpasses 88% of players in dps. This is unacceptable. A feature that is meant as an accessibility one, can’t bit players that don’t use it. If you can’t play the game, don’t play the game or do the things you can do.

  2. Players that are above average, that have put a lot of effort perfecting their rotation, will be surpassed in dps by skill-less ones that use this feature. This ruins the balance in-game. Is Blizz looking for brain-dead customers? They are gonna loose their player base that supports them all these years.

  3. Some claim that they want to relax in the game so this feature will help them. If you want to relax, go farm, go do dailies, go look at the sunset or go play candy crush. Don’t enter hard content.

  4. What about handicapped people? Blizz should balance the feature so the game is accessible to them too, but in a way that isn’t ruining the game for the rest.

  5. The feature will benefit everyone as skill-less people won’t be such a burden. Then make the feature far less effective so they are not such a burden, while they don’t top the charts.

  6. Why don’t you use it too? I was forced to use it once in M+ where I entered as a resto shaman but they then wanted me as a dps in the end. I didn’t have a dps spec setup and I used it. Was the most boring run ever.

  7. Why do you care so much? If they want us not to care, they should ban all add-on meters from the game (details etc) and remove achievements too.

All in all, I think that 1-button should be MUCH LESS effective, or be removed from group content.

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This is the main problem. Effort should be rewarded. Because of this feature, effort is basically punished. You are punished for trying to be better at your spec.

You were not forced. If you tried to perform a Damage Dealer role and they said “nah man, your Damage is horrible, use OBR please”, then you were forced.

Definitely, but you have some really weak arguments.

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I don’t see it as a problem as someone who likes harder content. Funnily enough there are endless ways to sift through people with logs and the harder the content the more those other things matter, like defensives or utility.

I can guarantee you that if you need the one button rotation you will not top the charts and probably won’t even care about it.

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Do you honestly believe the devs are smart enough to have written software that optimises every possible spell rotation for all the different permutations and combinations of race, class, spec, gear level, gear attributes, set bonuses, talent tree spec, enchantments and pure player ability?

At best the auto-spell button is a gimmick to help less skilled players. The functionality is basic and far from optimal.

If they ever did come up with a true AI algorithmic solution then that WOULD be something to complain about, but of course that’s never going to happen.

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The problem is not the one button rotation. Its a bandaid for symptom.
The problem the game has is, that there are WAY too many variables, that change your second to second, not even moment to moment, gameplay, which is almost impossible to keep track of, while playing mechanics.
The thing is outperforming above average players, because the very design of the classes is too convoluted.

My guy, we have the numbers. The thing outperforms 75% of HEROIC raiders. Thats the “above average” crowd, not “less skilled”
It can even outperform mythic raiders.
And the reason for that is, what i have said before: There is simply too much on, too many parameters that can change at any point

You also seem to severely overestimate the difficulty of writing a command for our rotations. You can solve that with an easy, albeit very long, sequence of if/else statements. Pretty much the exact same, that we players do, just that only a fraction of us actually has the skill necessary to follow the list under pressure and while looking elsewhere on the screen

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That would be a problem if we had 1 difficulty tier.

But we dont. We have multiple. So for example, in a Mythic Raid yes. Many things change and there are many things to take into consideration.

But the same boss in LFR, there is only 1 muchanic to take into consideration. Everything else that happens is just fireworks. Spectacle. Nothing more.

And that firework adds to the problem. My child, we have people die in lfr, because they cannot keep up with it.

We also have content other than raid, that requires you to use even more of your toolkit, than your average raidboss.
Hell, i guarantee you, put the average player on a target dummy, and not even they will reach 100% performance with only having to deal with the rotation.

Your argument falls even flatter, when you realize, that mythic raiders are overall literally the least affected by it, as they are the ones, who have the highest chance of having the muscle memory and situational awareness, to deal with sudden changes in your classes momentary priority list.

Again. We talk about HEROIC raiders, who gain significant performance increases. Those guys too are part of the above average player crowd. People, who you expect, to have a little more than just a vague understanding of what they are doing

Let’s look at it from a different angle. When was the last time you played WoW without addons?
I do.
Keeping track of maelstrom weapon stacks without any kind of addon, that pulls it off that buff bar is a nightmare.
Only raidcontent i do these days is lfr. Even i, who has cutting edge raided in the past, get a bloody headache playing lfr bosses without dbm, because there is so much going on on my screen, that i barely see, what’s going on around my character, when i am in melee. This also includes other players and their spell effects. At this point i have turned them to the ABSOLUTE MINIMUM, originally with the hope, to make other peoples spell effects disappear entirely

The playerbase, and especially those “high up”, is literally relying on utilizing third party tools, to make the game “properly” playable. To take away some of the parts you have to pay attention to, or at least shift them to senses other than your eyes, like dbm, giving you an audio warning. A decent portion of the playerbase uses GTFO. TO TELL YOU TO GET OUT OF STUFF, THAT IS LITERALLY ON YOUR CHARACTER, THAT, OF ALL THE THINGS, YOU SHOULD NOTICE.
But often times people don’t, because they are busy managing their most basic gameplay loop, their rotation, because barely any class offers the ability to just run down the list, finish the rotation and go back to the beginning. For every class, that i have played in recent years, it’s “this can make this happen, can make that happen, but there is this other thing, that can make that over yonder happen, which i then have to react to and push to the top, even though i see this other thing going on, but its still not the best choice”

At which point i have not even brought up blizzards continued inability TO LEARN THAT BRIGHT BLUE FLOOR WITH BRIGHT BLUE / PINK EFFECTS ON TOP IS NOT THE WAY TO GO.
NEITHER IS DARK BLUE ON DARK BLUE NOR PURPLE ON PURPLE OR GREEN ON GREEN, MISTER BLIZZARD.

Right… 400 wipes on Tindral (among others) sais otherwise.

Mythic raiders are not born with muscle memory. They train it. With many, many, many wipes. What makes you think that its different for other players?

In LFR? They too must “learn” the muscle memory for that 1 mechanic in LFR. And that implies wiping. Just like in Mythic Raids.

So all your bla-bla… worthless…

I do too. And I am a healer. Whats is your point? And what do addons have to do with this? NOTHING.

Point is the following:

There used to be a time where you could clear certain content with out an optimal rotation. Just pressing the 3/4 most common buttons, using CDs as soon as possible, and not using any defensives (because the healer would do the same process as above, even if it was super mana-inneficient).

Yes. You had 10 or so unused buttons. And a bunch of modifiers that would pop up at random times. And yes, you would do 50% of the theoretical maximum…

And with that, you could clear low M+ keys and easy raids. And focus on mechanics. As players improved on mechanics, then they could shift the focus on using 1 more button. 1 at a time. 1 mechanic at a time.

And that was the natural progression of people. And the limit was set by the player himself.

Today that is not possible anymore. The 1-button assist simply catapults you to 80% performance, and you skip all the lower content. Who’s only purpose was to give people with lower skill a place to live.

Now, all those low keys and LFR raids have no purpose at all. They are dead weight.

Well ofc it does. After all so what if there is a gcd when people using it are finaly doing correct rotation for their spec unlike what they did in past.

It shown that like 70-80 % of abilities should be pruned from game or Baked in passively into specs

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I personaly love the spell effect colors in ecodome. It finaly loooks like fantasy game

What an absolutely muppet conclusion. Do explain why is that even remotely true.

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Classic Has shown that people love having 3-4 Button specs.

You really dont need more.

Classic has shown that people do like playing classic. Do you have any questionnaire or other metric that proves that spec simplicity was even a consideration for enjoying classic?

No, of course you don’t.

The Single-Button Assistant should naturally do less damage than a normal rotation because of the 25% global cooldown increase, so I don’t really see the issue. And of course, if someone using SBA has 680 ilvl while you’re at 660, they’ll do more damage, that’s just gear.

But honestly, why is this even an issue? Why can’t we just have fun? This feature helps players with disabilities, older players, or anyone who struggles with rotations perform better. And what does that mean? More people to play with. To me, that’s only a good thing.

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That’s incorrect. It does 25% less than a perfect rotation. It does a lot more damage than normal rotation, simply because you have to actually think doing a normal rotation.

I think the problem most people have, which is the same as mine, is that it punishes effort.

Oh, do you want to learn your class and press the buttons by yourself? 20% less output for you, compared to OBR!

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What would your suggestion be to fix this? I don’t think removing the button is the answer, it’s a good feature. But maybe increasing the global cooldown to 50% could balance it out?

I also can’t shake the feeling that this button was mainly added with a possible WoW Xbox/console version in mind, to make it easier for console players. Just speculation of course, but it makes sense.

Well, since not a single person argued for the removal, it seems that you share everyone’s view on it.

To be honest, it would just feel like you are playing the game in slow motion.
A flat dmg reduction, maybe a - 33% reduction and keeping the GCD normal, no slowing, would be the best approach.
Basically, it would make you feel like you are playing with 51 item level behind.

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