Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm’s Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm’s Fury at 40% effectiveness that cannot Freeze enemies.
Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Frostwyrm’s Fury causes enemies hit to take 25% increased damage from your Critical Strikes for 12 seconds.
Spellwarden (PvP Talent) has been removed.
Spellwarden has been redesigned – Reduces the cooldown of Anti-Magic Shell by 10 seconds but reduces its duration by 50%. Anti-Magic Shell is now usable on allies.
New PvP Talent: Bloodforged Armor – Death Strike reduces Physical damage taken by 20% for 3 seconds.
Unholy Death Knight redesign
(2) Set Bonus: Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to 20. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for 20 sec.
(4) Set Bonus: Army of the Dead grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom, gain 2 extra stacks of Master of Death and 10% Mastery for 6 sec.
This reads much better to me! 2p will be a bit awkward to align for the opener, but will be nice little bonus throughout the encounters, but 4p oh my lordy loooord Arthaaaas dominating opening buuuurst we’re heeeere to staaaay
3sec is low I agree but if they buff duration it would be op.Death strike was always problem all the time nerf and buffs they dont know how to balance it.
At least we got something againts physical dmg I will take it.
Nerfing duration of ams by 50% and lowering cd just by 10sec is big nerf.At least it can be used on teammates and its pvp talent.
What’s the point of HB 20% damage buff when it does crap damage outside rime and rime already buffs the damage by 300% with talent this just makes rime even stronger while u won’t even notice 20% extra damage outside of it because the base damage is crap
I’m no pvp expert as I barely partake in it, but I can see that if they buff the duration to 5 or 6 seconds, DS will end up becoming super important in the rotation, and used to maintain a perma 20% damage reduction, which I think would really break the idea of this talent.
I see it more of an emergency break burst dampening dimension.
from a pvp standpoint there are some concerns regarding unholy for me:
the changed s2 set bonus is for sure better then the one before.
but when i do my pvp rotation with opener and stuff on a dummy i get in 17 coils (without sudden doom) before next trasnform is rdy.
thats with 100% uptime and no disruption. so in most cases we wont be able to get 20 stacks even with sudden doom before next go. so we might need to stall but its tricky since we also want to align our burst apok + transform with a fresh necro wounds debuff.
i dont think new spellwarden is worth a pvp talent. maybe to peel traps we have to see.
bloodforged armor is nice but it costs a pvp talent also.
necrotic wounds is a must as well as raise abom for the 20 stacks (setbonus) first go.
then next patch our stun gets reduced from 5 to 3 sek so not taking silence will hurt.
so will be rough to choose.
this was my proposal - written quickly after seeing the description of how the bonuses work.
I still think my suggestion is simpler to use and better for the average player in any situation.
The current version will force us to collect 20 stacks, thus stopping us from potentially using DT, which in itself is stupid and unnecessary. I think the idea of having one bonus build during combat and the other on demand by using CDs is simply better.
feedback for unholy PVP set (4) for pve Army of the Dead grants 20 stacks of Master of Death. but for pvp we dont have something to help the first go. and for sure will be hard to got 20 stacks for second go.