10.1 Pretty Big PvP Changes

precognition should be exclusive to healers and not continue to make caster dps even more broken than they alrdy are what a cooked change

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all for sulosuffle why the dont give glad mounts since the 3s i dead. all speck will start feel the same.

Posting this on 3 different threads, you really are an idiot with no reading skills.

They clearly wrote “KIDNEY SHOT DURATION REDUCED BY 1S PER COMBO POINT, FOR A MAXIMYM OF 5S WITH 5 COMBO POINTS”.

Right now it is 6. It goes to 5. That is -1s. That isn’t 2% either. Your caae requires you to go back to school.

Yes, but trinket bonus cc reduction gets removed. It’s literally a 0,1s nerf in an arena match vs a player with pvp gear.

ngl the survival aoe disarm looks amazing

Any source for a lazy pvper?

He is right you know, currently: 5.1 sec with set+boots, then: 5 sec, crazy nerf

I imagine its gonna be a crutch to land traps as MM/BM. Only thing I don’t like is my root-trap being nerfed cause I really liked putting DHs out of the game for however long Scatter , tar trap steeltrap takes. I also find it weird that they touch on Hunter, Evoker and Druid roots, but kinda forgot (?) frostmage, voidtendrils, chargeroot etc.

I like the interrupt nerfs, as being a “true” caster is pretty much impossible with all the disruption, but I hate the precog for everyone approach. I think we all gonna see destro become sithlords. I like that rogue kick got finally put in line with the other interrupts.

With the game maybe becoming more dampening heavy, we might see MW become significant. If they can play AFK PVE healer with precog, sheesh. Could be good.

I don’t know about the Kidney and Blind nerfs, with Assa being pretty much a non-issue now Sub looked promising, but now they are trying to take away Sap/Blind (which always was kinda degen gamplay imo) and nerf Kidney in the same breath. With the other changes (Crit nerfs, etc.) it might make it hard for rogues to land a kill during kidney (which I don’t inherently dislike, always thought Sub should be more of a CC oriented type of Spec rather than soloing people in Duel 100/0).

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Judging by how they want to standartize cc, no way orc will keep his racial. Either they change it or make it 5% in pvp or something

Im loving this! This will make me heal again when 10.1 patch drops. This will reduce the 20 sec CC chains down to 15 sec cc chains, which makes a ton off difference in solo shuffle atleast. For normal 3’s I dont think this change will make the game any worse.

Interesting that all casters now can get precog on gear. That sounds great! It will make some situations that are frustrating ofc, but thats part of pvp. And thats better than being locked out of the game as holy paladin or resto shaman.

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The changes look good. We’ll see how it works out.

If they dont seriously nerf 1 shot potential from melees and instant cast this will be the end of pvp

Bro what ? Are they actually listening to their player base ? Did they really reduce all ccs and interrupts duration ?

What the hell , awesome

Lets hope they address it, else it’s gonna be only green boys running in the arena.

Kind of looks like panic induced changes to fix the horrible healer experience.

Idk if it will work, though. Will sit in cc less, but peels will also be worse. Get ready to be steamrolled by warr + dk teams.

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how come no warriors fear nerf? clowns

I’d be more concerned about DH/DK and caster cleaves now. Imagine missing a kick on a desto lock who doesnt even give up a pvp slot for precog and starts throwing out Chaosbolts while immune to CC.

I can only imagine the horror and salt from low MMR soloshuffle lobbies when someone tries to kick the lock and fails.

Blind duration reduced to 5 sec in PvP. Finally a normal and justified nerf to this ape class.At least you’re not forced to /afk the match if it happens to trinket anything else but a blind now :slight_smile: :clown_face:

Read the post, now ask yourself how long warrior fear lasts in pvp.

Just trinket blind buddy, everybody does it 90% of the time.