No its just your not seeing it in your circle .
I know most of the raiders on doomhammer/tura and each guild that is doing the current raid are doing weekly clears of norm/heroic still.
Which is the case on most servers .
Please stop attacking my views when you offer and only presumme things without giving solid facts.
The reality is that at heroic level it is almost impossible to recruit / maintain a full raid team. For one thing a myriad of people have logged off this expansion already. Secondly because there is no raid lock people are cherry picking bosses in LFG, or group hopping until they find a carry.
I have already joined several guilds claiming to have full raid teams on a number of toons only to find when it comes to raid night they are filling places with pugs who leave after a wipe and then have to be replaced.
If you really are under the delusion that outside of your circle of hard core mythic raiders that guilds are in good shape in WOW then you certainly should start an alt and try finding a guild outside of your circle of mythic level friends, it will be an interesting social experiment for you.
Calling me delusional nice personal attack just because i dont share your view.
Sorry you are not worth talking to .
Good day .
Running away once you lost the argument.
Havent lost anything because i refuse to talk with people who use personal attacks to get views across.
I actually got a 395 from freehold on week 2 of the new season, after spending s1 with the sword from mitrax. My guildmate is so lucky that has a 415 TF mace from motherlode. With a socket.
You got a 410 from the chest, which is way better than my 400 dawnbreaker. Maybe not quicker, but is still better gear for not much effort.
Also, Heroic raiding is no hobby. It’s still way more complex than a M+ in terms of mechanics. M+ just hit hard, but it’s not that complicated. Bosses have very minimal mechanics.
I can carry on even if 1 dies in m+, it’s not an automatic wipe. Best scenario we’re just a bit slower, worse scenario we wipe. Tons of possible outcomes between the two extreme.
We’re 7/9 and moving on. I have no rush in clearing it neither my guild. It’s done when it’s done, we’re leaving noone behind even if means doing bosses with 25-30 people with all the issue that brings.
Yet, there is no upgrade for me in the whole raid. I may get a different azerite or swap something with something else, but unless i TF, no upgrades in terms of ilvl.
So yeah, i overgear the rewards the raid can give me.
Meh my alt just bonked in a 410 raidfinder trinket i really really really wanted for m+. Feels good being rewarded op gear for doing hard content!
I’m amazed with the flex size people would need to pug. Sounds more like they need to recruit. I have recently been trying to find a guild to settle in and over bloated rosters are a far bigger problem than not being able to find enough for a raid team.
Obviously I’m just one person and it could just be my experience is not typical.
Are you simming your items? Unless items have sockets, the higher item level ones are usually better even if the secondary stats aren’t always ideal, because primary stats are so strong. There are exceptions, but simming is the only way to be really sure.
That is at the mythic end of the spectrum.
It is impossible to get 14 decent players together that just want to do heroic raiding. With the level you play at you will most likely find the people in these bloated roster guilds are largely there for two reasons, 1) to progress beyond the heroic element in to mythic, or 2) hoping the get carried by virtue of the number of good players in the guild.
10 man is over tuned, which is why you will rarely if ever see a 2-2-6 going into raiding.
And because of the feed in from mythic tuning the ideal amount is 20. It seems to be near impossible to recruit and hold onto people.
The better ones usually move on to try-hard guilds doing like 3/9 or 4/9 mythic but going no further and end up in failure. The weeker ones are just too spoon fed these days to even begin trying to train them up.
This at least is my experience of trying to raid in BFA.
I’m in a heroic raiding guild that dabbles with mythic, much like many guilds do. The last guild I trialled in was the same. Both have overbloated rosters with way too many players.
Hence my surprise.
i want mythic 0 in the lfd tab personally. So it is easier that try out mythic for people like me without finding all kinds of insane requirements to find a group. That way people can more cassually get used to things like affixes and the mythic difficulty before trying m+ in seriousness without dragging peoples groups down. Everyone says mythic0 basicly is what heroics used to be anyway. but i personally hate the lfg thing. Even tho i loved how for old heroics in tbc and wotlk you had to look in /1 and /2 for groups. Back then you had server reputation and you knew people. Now people are anonimous and will kick for no reason at all or groups disband after one wipe and set way to high requirements. Making someone willing to try mythics and get into it feel rather unwelcome. Even if you make sure you are gemmed, read up on the tactics and got enchants/pots
Mythic without a key is a separate listing or did you mean auto queue like nm/hc dungeons?
I don’t know about bfa, because I don’t bother raiding, but in Legion I just pugged heroic antorus and could fall asleep while doing the 2-3 mechanics that each boss had. I am pretty sure that bfa is no different.
Heroic is not hard, I am pretty sure. Mythic on the other hand was designed for dps checks that you cannot meet if even only 1 person messes up. So having 20 people not messing up, requires many pulls till everyone memorized everything perfectly and hopes that no one got one shotted by fat fingers.
M+ is the same easy as heroic and pugging still is the same, someone mess up, the key is dead.
Back to you comment:
Heroic also just hit hard and got 2 mechanics. M+ hits hard and got 4 bosses with each 2 mechanics.
The big difference between raid and M+ is that a new raid drops but the dungeons stays the same, which makes them overall easier because everyone knows it already by running them 500000000 times.
Thats why in legion they increased the keystone weekly from 10 to 15
Probably will do the same in BfA at some point maybe
This.
If you don’t know because you didn’t try it how can you says it’s easier?
because people are pugging it still. I don’t need to raid to see that people pugged and successfully cleared heroic during the first week of release
People are also pugging high keys.
Your point is pugging makes it easy? Haven’t you though that people are getting better every round and there are very good players pugging regularly for various reasons?
His assumption is that HC raid difficulty in BfA is roughly the same as Legion. I don’t see how this assumption is incorrect.
The average HC boss is definitely not any harder than a +10 and the first few are arguably easier. The last few bosses are harder instead.
It actually is. Heroic in BfA is quite a bit harder than in Legion.
The gradient of difficulty in BfD is quite intense. The first 3 bosses are generally easier than the last 2 bosses one difficulty up. That is to say, if you can kill Jaina Heroic, you should be able to kill Grong Mythic quite easily also. By contrast, Felhounds of Sargeras Mythic was significantly harder than Argus the Unmaker Heroic.
I disagree: I don’t see how BfA HC is on average harder.
Of course it’s quite a ballpark comparison since difficulty tier from tier can vary, especially for the last boss. E.g: in Legion HC Argus was a joke compared to HC Kil’jaeden.
More than HC being harder are IMHO the first mythic bosses being easier.