+10's should really be harder

I actually agree on Kil’jaedan, but he was an oddball. Gul’dan Heroic was certainly easier than Trilliax Mythic, Argus was a joke on Heroic and down, and Xavius was a joke in general.

I guess Helya Heroic was harder than quite a bit of EN Mythic bosses though.

In BfA it’s been consistent so far though. G’huun Heroic is also much harder than Mother Mythic.

I consider G’huun even more an oddball: a big part of the difficulty was in assembling a group with the right classes. It’s somewhat comparable to KJ’s soakers but even more specific.

Aside from my personal view on why people feel the need to comment on things they haven’t seen, the assumption is not correct.
Tier by tier comparison, boda is much harder than the nighthold.

The average HC boss is harder.

M+ bosses are a joke, even on tyrannical. It’s just do damage, move aside to avoid puddle X, free mindcontrolled guy, kill add. And this is the worse scenario, for some, not even this.
Difficulty of m+ is in the number and in a couple of affix. And i really mean a couple, mainly bursting and greivous. All the others are either essentially a gearcheck, or so stupid that they won’t even count. When quaking has been an issue apart from being mega annoying when drinking out of combat?

HC bosses are complex compared to this. Agreed, some are easier than other, gonk is a dps check, champion of light are very basic. From opulence onwards, it gets complicated. More targets, more mechanics, more coordination.

At least the first 4 HC bosses are a complete joke… way easier than the average +10. That’s almost half the raid already.

Conclave and Rastakhan are a little harder, but still pretty easy and Mekkatorque is where things start to get difficult.

Maybe it’s just me, but I just don’t see this supposed superior difficulty in the average HC raid boss (not that I see big difficulty in the average +10 either, but still…).

G’huun is perfectly doable with any combination of classes. In fact, in Mythic, you originally couldn’t use your abilities on the edges and was supposed to do it entirely without, although people realise that an oversight had been made with regards to the warlock portal and resetting the fight to place them.

You don’t actually need solo-runners.

G’huun is just very hard on Heroic.

G’huun is particularly bloody difficult if you’re 10 people.

It’s not just you - but I don’t think you understand the core of the complaint.

A +10 stays the same difficulty as the previous +10 for the entire week. It is farmable, and there is no lockout. If heroic raiders could farm the first couple of bosses indefinitely and get all the items, then absolutely M+10 would be way harder, but the thing is that you can’t. In order to keep getting loot from HC you need to start doing the last 3 bosses, and the last 3 bosses are harder than M+10. In the last two cases significantly so.

And remember, there is no need to run the +10’s on time. That’s not what we’re comparing it to. We’re comparing it to just doing the +10, which Bwonsamdi helps out with quite a lot.

I know, I did it with a single solo runner. Still, having specific classes could make it much easier and at least Warlocks were somewhat irreplaceable.

I consider it “hard” compared to the first tier’s final boss but not hard compared to the average tier’s final boss.

In general, small raids seem to consistently scale badly.

I think this is the main issue. I consider the difficulty adequate with HC but I agree it’s unfair that heroic level gear can be farmed indefinitely there. IMHO M+s should have a weekly cap or some sort of diminshing returns.

The age of raids is over, the time of the m+ has come.

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You were 7/8 mythic Uldir while current, one would hardly call that dabbling. About 2% of the player base at best got far in on the highest difficulty.

One of the biggest failures on the part of Blizzard has been the death of the 10 man guild and 10 man raiding.

Tuning is such that this number now presents a daunting task.

Only hard fight so far is Jania the rest are completely pugable Mythic+ > normal and heroic raiding its that simple there is less margin for error in mythic +

Grievous is by far the worst, bursting is manageable except by stupid. However the other affixes have their own drawbacks, sanguine can be a pain in tight areas, sisters on tyrannical + grievous turn into the last boss of a mythic raid.

And unlike raiding you can’t cherry pick what bosses you would like to do and hop in as a pug on them. You have to clear an M+ fully to get to one chest, yes it is repeatable but RNG could give you a KR or SOTS key that even the best M+ players hate.

I also think you are putting too much emphasis on the Heroic Raid, it is after all only the old Normal with a fancy name to make people feel good about themselves. Mythic difficulty is the raid tier for those who want challenge and it still drops by far the best gear both ilev and stat wise.

Is M+ damaging the number of people raiding, in my own personal experience it is very much so. Is it more enjoyable than raiding, for me and many others it is.

The way WOW is gone pugging 20 people is just a painful exercise, and no I won’t join a higher end hard core guild because I couldn’t commit to being on any particular night of the week with my work; I’d be benched after the first couple of raids that I didn’t show for. I have skilled players to run M+ with where I am and that will suffice. One kill on Jaina for curve will do me fine.

Guild did go full CE but I wasn’t in on that run. I am kind of sick and tired of the pushing for CE thing. Gone for something more casual and relaxed :slight_smile:

Theres the key phrase you have to look outside of your experince .As Puny said there are so many guilds with bloated rosta’s on horde and alliance its a real problem trying to keep everyone happy.

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You can only do it for so long, it is a lot of work, and mentally draining. At least that is what I found anyway. Not to mention the time demands some (not all) guilds will make.

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Well you could look at it that there are many guilds who would give their right arms to get a lot of those players from the bloated ones.

Again, unless you are promising mythic it is very hard to recruit good players for just heroic. Right now in my main guild, not on this account or server BTW, we have about 15 players at 400+ ilev, of those about four or five will show up for a raid on a regular basis.

All will show up to run M+ regularly.

Out of over 400 individual players in the guild we have two, yes just two tanks who are gear’d appropriately and work on their characters, if one of those off for the night and so is any coordination in a raid.

I can’t see what achievements you have, but I genuinely think you are floating around in the wow stratosphere skill wise, because the skilled players aren’t there.

And as I said, there 400 people in my current guild, most of whom you wouldn’t want to bring on a raid, and ones capable of it prefer M+.

No im not i used to raid mythic(mop/wod/legion) i just do normal and heroic now .
Problem is now there is players who think they are mythic lvl and stuck on 2/3 bosses and blame there officers/GM and then go split the guild and form a new one promising yet never delivering full CE for others and it rinse and repeats .
Thing is people refuse to talk and merge and sort things out it comes down to “my guild name is better than yours …i want to keep my officers blalalaalal” so on and so forth so you have 300 guilds wanting to raid mythic but only players for 100 guilds .

In well run guilds with huge rosta’s the only problem there is the people run it are doing a too good a job and people dont want to leave (who can blame them) so you try and please .

Recently i can prove a fact a guild run by a very special and close friend of mine just went “poof” over night when said person stepped down to relax a little .The guild felt very cold empty and a shell of its former self within 2 days .

Also the player base all they want is rewards now ie gear/titles they dont work as teams blizzard should have kept 10 and 25man imho they ruined guilds and bonds between players and they ruined banter between guilds raceing eachother.

I’ll agree with that, but the removal of hard raid locks did more damage than anything else. Years ago one would be afraid to pug on their main in case of getting locked to failure. Now there is no penalty.

M+ actually has a higher penalty for failure, if you are like me and get an 11 or 12 done at best each week, you have two chances at best not to wipe and deplete your following weeks key before securing a chest.

I would impose myself and i wount be liked for this a lock on heroic same as mythic imho but keep normal and LFR as it is seems a good balance.

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I actually dislike mythic + this expac i used to do 17/18/19’s in legion and have fun now its far to much trash i understand why they did it so far less one shot mechanics on bosses but the trash is to many and to clumpred and a “fake” diffaculty (spelling)

I only find freehold and Atal fun the rest i just cant seem to like which is a shame .Dont get me wrong Kings Rest is a very beautiful dungeons design wise as it rooms and things but boss and mob wise its more ugly then the devils heart.

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KR is tuned something crazy in comparison to others. I can only think it is deliberate to have a road block to achievements. I did it on +10 just over time the other night, and some of the mechanics are brutal.

On tyrannical if you haven’t good DPS you will get to see more whirling axes than you can shake a stick at if that boss procs first.

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