The following changes will be released in the 12.0.1 update that launches a few weeks after the Midnight pre-expansion update, but before the launch of Midnight.
CLASSES
DEATH KNIGHT
Hero Talents
Deathbringer
Frost
Deathly Blows now has an additional effect – Reaper’s Mark grants 3 stacks of Bonegrinder if it is known.
Frost
Apex Talents: Chosen of Frostbrood rank 2 and 3 now have an additional effect – Enduring Strength increases your Strength by an additional 4%/8%.
Apex Talents: Chosen of Frostbrood rank 4 now has an additional effect – Additionally increases all Frost damage by 10%.
Breath of Sindragosa and Frostwyrm’s Fury cooldowns are no longer reset after an encounter.
Unholy
Developers’ notes: In this week’s build, we’re looking at a couple of topics that we’ve seen a lot of feedback around. Overall, we’re focusing on the power distribution between abilities and the talents that empower them. Some abilities such as Army of the Dead lacked baseline power and relied heavily on other talents to make them feel impactful. Another example is the Apex Talents. While the first node provided a good amount of power, the rest of the nodes did not add much. With this power redistribution in mind, we are also aiming to resolve some rotational quality of life issues such as the permanent Outbreak override, button bloat during cooldowns, the reduced global cooldown of Apex Talents, and some talents that are feeling like they should be baseline such as Rapid Variant and Necromancer’s Cunning.
New Talent: Scythe of Decay – Festering Scythe casts a Death and Decay at the target location. Can only occur every 30 seconds. Reduced to 15 seconds with Death’s Echo. Replaces Death and Decay.
Superstrain has been redesigned – Dread Plague deals damage to an additional nearby enemy at 50% effectiveness and has a chance to grant you 4 Runic Power.
Reanimation has been updated – Putrefy now summons a Magus of the Dead for 15 seconds (was 8 seconds).
Pestilence has been updated – Dark Transformation upgrades your next Outbreak to Pestilence. The rest of the effect remains the same.
Pestilence now deals 150% of the remaining damage of Plagues instantly (was 100%).
Magus of the Dead has been updated – Army of the Dead now again also summons a Magus of the Dead for 15 seconds.
Army of the Dead has been updated – Summons a legion of 8 empowered Lesser Ghouls that last for 15 seconds. Generates 40 additional Runic Power. Reduced to 4 Lesser Ghouls in PvP combat
Raise Abomination and Gargoyle no longer putrefies 2 Lesser Ghouls.
Forbidden Knowledge rank 1 now lasts for 25 seconds.
Forbidden Knowledge rank 2/3 has been redesigned – Putrefy causes your next Scourge Strike to summon a Lesser Ghoul and grants 3/6% Mastery for 12 seconds. Multiple applications may overlap.
Forbidden Knowledge rank 4 has been redesigned – Each Magus of the Dead under your command increases the damage of Necrotic Coil and Graveyard by 8%. Dread Plague has a 15% chance to rouse the dead, causing a Lesser Ghoul to unearth and leap at the target to Putrefy at 60% effectiveness.
Soul Reaper increases Putrefy damage.
Soul Reaper debuff tooltip updated to show disease damage increase.
Soul Reaper now consumes all available Putrefy charges to cast Putrefy at its target.
Unholy Devotion now lasts for 12 seconds (was 5 seconds).
Rapid Variant is now an inherent effect for Dread Plague and now takes enemy bounding box into account for distance calculations.
Putrefy now summons a Lesser Ghoul inherently. The rest of Necromancer’s Cunning’s effects remain the same.
Dark Transformation now lasts 15 seconds (was 12 seconds) and is extended by Death Coil and Epidemic by 1 second (was 0.5 seconds).
Necrotic Coil and Graveyard now costs 30 Runic Power (was 20).
Necrotic Coil and Graveyard no longer have a reduced global cooldown (was 1 second).
Graveyard damage increased by 40%.
Blightfall now increases all disease damage by 5% (was 10%).
Sudden Doom now reduces the cost of Death Coil and Epidemic by 15 Runic Power (was 10).
DRUID
Restoration
Renewing Surge has been updated – Swiftmend cooldown is reduced by 15%, increasing up to 30% on lower health targets. (Benefit is maximized when healing a target at 50% or below.)
Renewing Surge no longer reduced by 25% in PvP combat.
Fixed an issue where the Abundance tooltip would say Regrowth’s cast time is reduced by 0%.
HUNTER
Beast Mastery
Developers’ notes: Our goal with this iteration of Beast Mastery’s Apex Talent is to add more rotational direction and depth. We’re also having it pull an Animal Companion from your Stables to help the Apex Talent synergize with more builds, playstyles, and player fantasies.
Apex Talents: Nature’s Ally have been redesigned –
Bestial Wrath summons an Animal Companion from your Stable to fight alongside you for 15 seconds. The summoned Animal Companion obeys your Kill Command, Wild Thrash, and Stomps alongside your other pets.
Damage dealt by your pets is increased by 5%/10%. Bestial Wrath strikes 2/4 additional targets.
Barbed Shot and Cobra Shot damage increased by 30%. Barbed Shot, Cobra Shot, and Black Arrow increases the damage of your next Kill Command by 30%.
PALADIN
Hero Talents
Herald of the Sun
Retribution
Developers’ notes: In this week’s updates, we’re focusing on rotational bloat during major cooldowns, tuning and Herald of the Sun updates. For Herald of the Sun we are aiming to make quality of life changes that have tuning implications such as the Sun’s Avatar effect width and the way Dawnlight’s are applied by Divine Storm. For Herald of the Sun’s rotational clarity, we are making Hammer of Wrath clear choice as the Holy Power builder to use during Avenging Wrath. Our ultimate goal is to have Herald of the Sun be a viable option against Templar for those who enjoy its playstyle or are looking for a change of pace.
Walk Into Light now has an additional effect – During Avenging Wrath, Hammer of Wrath consumes an available charge to pierce the enemy with Blade of Justice.
Endless Gleam now has an additional effect – When 2 Dawnlights are struck by Divine Storm, their durations are extended by an additional 0.3 seconds.
Dawnlight radiates 5% of the its damage and healing to nearby allies or enemies.
Sun’s Avatar damage spell now takes enemy bounding box into account for distance calculations.
Sun’s Avatar damage spell rectangle is now 5 yards wide (was 3 yards).
Sun’s Avatar period increased to 1 second (was 0.5 seconds).
Sun’s Avatar damage increased by 20%.
Divine Storm will now apply the second Dawnlight to an unaffected enemy hit.
Fixed an issue that caused Blessing of An’she to not activate from Judgment casts.
Fixed an issue that caused Blessing of An’she to not increase the damage of Hammer of Wrath.
Fixed an issue that caused Divine Toll to grant 2 additional charges of Dawnlights.
Templar
An issue causing Divine Toll to grant Hammer of Light has been resolved.
An issue causing Divine Resonance to extend the duration of Divine Hammer with each cast of Judgment has been resolved.
Holy
Fixed an issue that caused Veneration to now grant absorb shields from Hammer of Wrath casts.
Retribution
Midnight 4-set bonus has been updated – Final Verdict now applies Expurgation at 100% effectiveness (was 50%). Divine Storm now applies Expurgation at 50% effectiveness (was 25%).
Quickened Invocation now reduces the cooldown of Divine Toll by 30 seconds (was 15 seconds).
PRIEST
Class
Shackle Undead has been renamed to Shackle Horror and can now additionally be used against Aberrations.
Holy
Benediction (not the Apex talent) has been renamed to Light’s Resurgence.
SHAMAN
Enhancement
Surging Currents now grants a charge per cast of Tempest.
Raging Maelstrom stacks no longer reset with each Maelstrom Weapon spender casts.
Restoration
The final rank of Stormstream Totem has been redesigned – Casting Ancestral Swiftness or Nature’s Swiftness grants a use of Stormstream Totem and Stormstream Totem no longer consumes a charge of Healing Stream Totem when used.
The second and third rank of Stormstream Totem now increase the healing done by Healing Stream Totem and Stormstream Totem by 20%/40% (was 30%/60%).
Healing Rain healing increased by 40%.
WARLOCK
Demonology
Dominion of Argus no longer has a chance to summon a Doommaiden but now has a chance to summon Grand Warlock Alythess or Lady Sacrolash.
WARRIOR
Arms
Apex Talent: Master of Warfare – Middle node now increases Mortal Strike, Cleave, and Overpower damage (was only Mortal Strike and Cleave) by 2.5%/5% per stack (was 5%/10%).
TRANSMOG
With the introduction to the updated transmog system, Venthyr Covenant members who have unlocked the Bewitched Wardrobe will receive a discount on outfit changes while participating in the Ember Court feature.
The following class changes were added to the 12.0.1 Beta:
DEATH KNIGHT
Unholy
All Lesser Ghouls damage reduced by 20%.
Outnumber Lesser Ghoul Sweeping Claw damage reduced by 30%.
Pet Ghoul Sweeping Claws damage reduced by 30%.
Scourge Strike and Vampiric Strike damage reduced by 20%.
Infected Claws damage reduced by 20%.
Graveyard damage reduced by 20%.
Necrotic Coil damage reduced by 20%.
Morbidity now increases the damage the target takes per disease by 1% (was 2%).
Dread Plague and Virulent Plague damage reduced by 15%.
All damage reduced by 15%.
Forbidden Knowledge Rank 4 now has a 25% chance to cause a Lesser Ghoul to Putrefy (was 15%).
The following Priest changes were hotfixed to the 12.0.1 Beta realms:
PRIEST
Holy
Developers’ notes: Holy Priest has fallen behind other healers in output. We are increasing some controlled sources of healing with this change and including some reductions in power to Cosmic Ripple as well as reductions to the power of a couple Archon talents to better maintain Hero Talent balance and keep the healing experience consistent with more healing from directly casted spells.
Flash Heal healing increased by 12%.
Prayer of Healing healing increased by 12%.
Holy Word: Serenity healing increased by 12%.
Holy Word: Sanctify healing increased by 12%.
Renew healing increased by 12%.
The second and third rank of Benediction now increases Cosmic Ripple healing by 15%/30% (was 25%/50) and increases all healing done by 6%/12% (was 5%/10%).
Archon: Empowered Surges increases the healing of spells affected by Surge of Light by 5% (was 15%).
Archon: Halo healing reduced by 20%.
Shadow
Developers’ notes: Shadow has been overperforming relative to other specializations, particular as Voidweaver. We’re reducing the power of some of its talents to bring its power level more in line with other specializations and the Archon Hero Talent tree.
Fixed an issue causing Void Torrent to have a 45 second cooldown instead of the intended 30 second cooldown.
Voidweaver: Voidheart now increases Shadow damage by 5% (was 10%).
Voidweaver: Overwhelming Shadows now increases Void Torrent damage by 30% (was 50%).
Voidweaver: Inner Quietus now increases the damage of Vampiric Touch and Shadow Word: Pain by 20% (was 35%).
The following Restoration Shaman changes were hotfixed to the 12.0.1 Beta realms:
SHAMAN
Restoration
Developers’ notes: We’re pulling back on the power of some healing effects that are harder to control, particularly Stormstream Totem, and increasing the healing of controlled sources with the goal of a more consistent healing experience. We also made a recent change to allow Stormstream Totem to also be usable after casting Nature’s Swiftness which works in tandem with these goals.
Healing Rain healing increased by 30%.
Chain Heal healing increased by 10%.
Healing Wave healing increased by 10%.
Riptide healing increased by 10%.
Stormstream Totem now causes Riptide to have a 6% chance to upgrade Healing Stream Totem to Stormstream Totem (was 10%).
Stormstream Totem now heals for 10% more than Healing Stream Totem (was 30%).
Totemic: Primal Catalyst chance for Earthliving to trigger is now 8% (was 20%).
Developers’ notes: Touch of the Archmage has not been hitting the notes we wanted it to, both in gameplay and tuning, so we’re buffing up the last node and redesigning the first node to no longer increase Touch of the Magi charges, and putting that budget into Touch of the Magi’s burst window instead.
Apex Talents updated:
1st node: Touch of the Magi increases the damage your target receives from you by 20%.
2nd node: Now additionally increases Arcane Missile damage by 10%/20%.
3rd node: Now deals 50% of Touch of the Magi’s accumulated damage (was 25%).
PALADIN
Hero Talents
Herald of the Sun
Retribution
Walk Into Light no longer consumes a charge to cast Blade of Justice at 100% effectiveness.
Retribution
Crusading Strikes now decreases auto-attack speed by 35% (was 50%).
USER INTERFACE AND ACCESSIBILITY
In the Cooldown Manager, icon padding can now be set to zero.
Hello beta testers! Here are the 12.0.1 changes for the week:
CLASSES
APEX TALENTS
Developers’ notes: All 40 specializations have had their talent frame updated to include the new Apex Talent capstone node. This is a new Talent node type that you can increase and decrease in rank by left or right-clicking on the node directly. There are no functional changes to the Apex Talent abilities due to this, aside from what has been mentioned in the changelog for this week’s Beta. Check out this new presentation for Apex Talents and let us know what you think!
Please note that the current capstone level-up flow is duplicating the Rank 2 tooltip in the final tooltip. This is not intended and will be resolved in next week’s deploy.
DEATH KNIGHT
Hero Talents
Rider of the Apocalypse
Developers’ notes: Reverting the 25% reduction to Unholy’s damage will fully offset this change. For Frost Death Knight, this adjustment is aimed at bringing Rider of the Apocalypse and Deathbringer closer in power.
All Horsemen damage reduced by 25%.
San’layn
Unholy
Frenzied Bloodthirst now increases the damage of Death Coil and Epidemic by 3% per stack of Essence of the Blood Queen.
Gift of the San’layn now increases the effectiveness of Essence of the Blood Queen by 80%.
Transfusion now increases the damage of a summoned Lesser Ghoul by 10% (was 20%).
Inevitable now increases the damage of diseases by up to 20% (was 30%).
Blood
All damage increased by 15%.
Unholy
Developers’ notes: Unholy Death Knight, especially San’layn, has been overperforming in low-target scenarios. We’re reducing its throughput and easing the weight of its cooldown windows. We’re also taking this opportunity to address the imbalance between Raise Abomination and Gargoyle.
All damage reduced by 25% hotfix has been reverted.
Developer’s notes: We are reverting the baseline aura reduction and will be applying it to Unholy’s ability coefficients to bring them closer to baseline expectations.
Each ability coefficient reduced by 25%.
Melee damage reduced by 25%.
Scourge Strike damage reduced by 10%.
Putrefy damage reduced by 10%.
Epidemic damage increased by 15%.
Virulent Plague damage increased by 15%.
Apex Talent: Forbidden Knowledge –
Necrotic Coil Shadowstrike damage reduced by 25%.
Graveyard damage increased by 15%.
Each Unholy specific summon attack and ability power reduced by 25% except for Gargoyle.
Army of the Dead Lesser Ghouls are now 75% more effective compared to regular Lesser Ghouls (was 100%).
Lesser Ghoul’s Sweeping Claw now has a global cooldown of 1 second (was 0 seconds).
Raise Abomination’s Disease Cloud now increases the damage targets take from your minions by 10% (was 20%).
Raise Abomination’s Disease Cloud now correctly increases the damage of Putrefy.
Infected Claws damage reduced by 25%.
Pet Ghoul’s Sweeping Claws main target damage reduced by 20%.
Pet Ghoul’s Sweeping Claws secondary target damage reduced by 15%.
Lesser Ghoul’s Sweeping Claws main target damage reduced by 20%.
Lesser Ghoul’s Sweeping Claws secondary target damage reduced by 15%.
Commander of the Dead now causes Dark Transformation to increase the damage of listed summons by 15%/30% (was 25%/50%).
DEMON HUNTER
Hero Talents
Void-Scarred
Devourer
Student of Suffering now grants 5 Fury per tick (was 3 Fury).
Burning Blades damage bonus increased to 35% (was 30%).
Devourer
Reap damage increased by 15%.
Havoc
Cycle of Hatred no longer starts you off with 1 stack of the cool down reduction buff before you’ve cast Eye Beam.
DRUID
Balance
Apex Talent: Ascendant Eclipses – Fixed an issue where Ascendant Eclipses Rank 4 would hit a single target with 4 Lunar Bolts, instead of 3.
Guardian
All damage increased by 20%.
EVOKER
Hero Talents
Flameshaper
Devastation
Consume Flame now deals Fire Breath damage at 125% effectiveness (was 150%).
Consume Flame now causes Disintegrate to consume 1.5 seconds of Fire Breath (was 2 seconds).
Consume Flame now causes Pyre to consume 8 seconds of Fire Breath (was 10 seconds).
Devastation
Disintegrate damage increased by 20%.
HUNTER
Hero Talents
Dark Ranger
Marksmanship
Blighted Quiver has been updated – Trick Shots damage bonus increased to 10% (was 8%). Aspect of the Hydra damage bonus increased to 12% (was 10%).
Black Arrow direct damage increased by 25%.
Black Arrow periodic damage increased by 50%.
Bleak Powder damage increased by 50%.
Pack Leader
Survival
Wyvern damage bonus increased to 15% (was 10%).
Sentinel
Survival
Sentinel’s Mark has been updated – Wildfire Bomb damage bonus reduced to 60% (was 80%).
Can’t Miss, Won’t Miss has been updated – Tip of the Spear damage bonus reduced to 8% (was 10%).
Beast Mastery
Wild Thrash damage bonus when striking 2 or more targets reduced to 200% (was 300%).
Stomp damage reduced by 20%.
Dire Beasts deal 15% increased damage.
Survival
Boomstick damage reduced by 10%.
MAGE
Hero Talents
Frostfire
Fire
Frostfire Empowerment damage bonus reduced to 60% (was 80%).
Frost
Flash Freezeburn has been updated – Glacial Spike cleave percentage reduced to 25% (was 50%).
Frostfire Empowerment damage bonus reduced to 60% (was 80%).
Spellslinger
Arcane
Infused Splinters has been updated – Chance to grant Arcane Salvo increased to 25% (was 15%).
Controlled Instincts has been updated – Cleave percentage increased to 40% (was 30%).
Splintering Orbs has been updated – Arcane Orb damage bonus increased to 35% (was 25%). Now conjures 2 Arcane Splinters per target hit (was 1).
Arcane Splinter damage increased by 20%.
Frost
Controlled Instincts has been updated – Cleave percentage increased to 40% (was 30%).
Frost Splinter damage increased by 20%.
Sunfury
Arcane
Burden of Power has been updated – Arcane Blast and Arcane Pulse damage bonus reduced to 5% (was 15%).
Sunfury Execution has been updated – Arcane Barrage damage bonus reduced to 10% (was 15%).
Codex of the Sunstriders has been updated – Now grants 1% increased spell damage during Arcane Surge (was 2%).
Fire
Burden of Power has been updated – Flamestrike and Pyroblast damage increased to 8% (was 5%).
Arcane
Developers’ notes: Sunfury Arcane Mage has been overperforming in low-target encounters, so we’re tamping down the spec and hero talent tree while giving Spellslinger a bit of help. We’re also adding some compensation for Arcing Cleave and Arcane Orb to ensure multi-target profiles are not hindered too significantly.
Arcing Cleave has been updated – Additional targets are struck for 50% of initial damage (was 40%).
Developers’ notes: We identified an issue preventing Arcing Cleave’s damage from appropriately increasing. This will be resolved in a future update.
Arcane Barrage damage reduced by 10%.
Arcane Missiles damage reduced by 10%.
Arcane Blast damage reduced by 10%.
Arcane Orb damage increased by 20%.
Fire
Apex Talent: Fired Up – Fixed an issue where applications of Fired Up would not correctly overlap.
Frost
Developers’ notes: We’re reducing the power of Frostbolt and Flurry to help Ice Lance and Shatter continue to be the rotational priority. We’re moving some of that lost power into Ice Lance and Shatter to mitigate the throughput impact of these changes in low-target scenarios. We’re also tamping down Frostfire’s performance in AOE, since it has been overperforming.
Ice Lance damage increased by 25%.
Shatter primary target damage increased by 10%.
Flurry damage reduced by 10%.
Frostbolt damage reduced by 15%.
MONK
Mistweaver
Way of the Serpent now reduces movement speed by 20% (was 40%).
Apex Talent: Spiritfont – Spiritfont’s Soothing Mists are now 20% effective (was 30%).
Sheilun’s Gift healing increased by 50%. Clouds now increase its effectiveness by 33% (was 50%).
Mistline now increases healing done by 500% (was 100%).
Amplified Rush now increases Gust of Mist healing from Renewing Mist by 100% (was 50%).
Windwalker
Threat generated by Zenith Stomp reduced by 50%.
PALADIN
Hero Talents
Herald of the Sun
Retribution
Dawnlight damage reduced by 25%.
Sun’s Avatar damage reduced by 25%.
Solar Grace now grants 2% Haste (was 5%).
Templar
Retribution
Hammer of Light single target damage increased by 15%.
Hammer of Light secondary target damage increased by 25%.
Protection
Hammer and Anvil now deals reduced damage above 5 targets.
Hammer of Wrath damage reduced by 30%.
Retribution
Mastery: Highlord’s Judgment damage increased by 100%.
Fixed an issue that caused Avenging Wrath to not increase the damage of Mastery: Highlord’s Judgment damage.
Apex Talent: Light Within – Light Within damage increased by 10%.
Execution Sentence now deals 20% of the Holy damage dealt (was 10%).
Fixed an issue causing the Midnight 4-set bonus to significantly reduce the damage of Expurgation.
PRIEST
Holy
All healing done increased by 10%.
Shadow
Void Torrent damage reduced by 20%.
Psychic Link now transfers 45% of damage dealt to enemies afflicted by Vampiric Touch (was 40%).
SHAMAN
Restoration
Spirit Link Totem has been updated to trigger its pulse more immediately when summoned.
Spirit Link Totem’s visual now scales with talents that affect the size of the area.
WARLOCK
Hero Talents
Hellcaller
Malevolence damage increased by 230%.
Destruction
Blackened Soul damage increased by 20%.
Wither damage increased by 25%.
Through the Felvine now increases Chaos Bolt damage by 10% (was 8%) and Rain of Fire damage by 8% (was 4%).
Soul Harvester
Wicked Reaping now increases the damage of Manifested Avarice’s Soul Swipe.
Affliction
Sataiel’s Volition no longer affects the chance of gaining Nightfall.
Demonology
Sataiel’s Volition now increases Wild Imp damage by 35% (was 5%).
Wicked Reaping now increases all demonic soul damage by 30% (was 10%).
Demonic Soul damage increased by 30%.
Soul Swipe damage increased by 20%.
Wicked Reaping damage increased by 100%.
Soul Anathema damage increased by 50%.
Affliction
Developers’ notes: We are reducing the duration of Haunt to match its cooldown. The reasoning for this change is to avoid situations where it is possible to have 2 active Haunts at one time causing high damage spikes while talented into Shadow of Nathreza. Additionally, we are removing the synergy between Creeping Death, Sataiel’s Volition, and Nightfall to reduce resource flooding.
Haunt’s duration reduced to 15 seconds (was 18 seconds).
Creeping Death no longer affects the chance of gaining Nightfall.
Destruction
Apex Talent: Embers of Nihilam – Echo of Sargeras damage reduced by 50%.
WARRIOR
Hero Talents
Colossus
Demolish damage increased by 20%.
Mountain Thane
Fury
Crashing Thunder damage bonus to Thunder Clap reduced to 30% (was 40%).
Slayer
Imminent Demise now has an additional effect – Sudden Death has a 100% chance to trigger Reap the Storm.
Slayer’s Strike damage reduced by 10%.
Reap the Storm damage reduced by 20%.
Arms
Reap the Storm’s chance to trigger has been reduced to 15% (was 25%).
Fury
Reap the Storm’s chance to trigger has been increased to 35% (was 25%).
Arms
Barbaric Training now affects Slam, Whirlwind, and Cleave (was Slam, Whirlwind, and Thunder Clap).
Cleave damage increased by 10%.
Dreadnaught damage reduced by 20%.
Fury
Apex Talent: Rampaging Berserker – Increases Strength by 3% per stack (was 1%).
Auto-attack damage reduced by 25%.
Rampage damage reduced by 10%.
Protection
Revenge damage increased by 20%.
Apex Talent: Phalanx – Phalanx damage increased by 10%.
PLAYER VERSUS PLAYER
DEMON HUNTER
Hero Talents
Fel-Scarred
Focused Hatred now increases Demonsurge damage by 10% (was 50%) when damaging a single target, reducing by 2% (was 10%) per additional target in PvP combat.
Demonsurge damage reduced by 20% in PvP combat.
Devourer
Developers’ notes: We’re taking a pass on Devourer’s damage profile in PvP with the goal of improving consistent damage and reducing the potential for one-shots. We’d like Void Metamorphosis to be a powerful cooldown, but are aiming for damage outside of the cooldown to be impactful.
Consume damage increased by 100% in PvP combat. Does not affect Devour.
Devour damage increased by 30% in PvP combat.
Reap damage increased by 50% in PvP combat. Does not affect Cull or Eradicate.
Voidblade damage increased by 15% in PvP combat. Does not affect Pierce the Veil.
Void Ray damage increased by 30% in PvP combat.
Hungering Slash damage increased by 15% in PvP combat. Does not affect Reaper’s Toll.
Impending Apocalypse now increases the damage of your next Collapsing Star by 15% in PvP combat (was 30%).
Focused Ray now increases the damage of Void Ray by 15% in PvP combat (was 50%).
Inevitable End now reduces the cast time of Collapsing Star by 25% instead of increasing its damage done.
Predator’s Wake damage reduced by 15% in PvP combat.
Devourer’s Bite now increases the damage your target takes by 5% per application (was 12%).
Surrender to the Void now increases damage dealt while in Void Metamorphosis by 10% (was 20%).
MAGE
Arcane
Nether Flux now increases the damage of the next targeted spell by 10% (was 40%).
SHAMAN
Elemental
Totem of Wrath is now summoned by Stormkeeper (was Primordial Wave).
Enhancement
Totem of Wrath is now summoned by Sundering (was Primordial Wave).
Restoration
Spirit Link Totem’s visual now displays a hostile variant when an enemy Shaman uses Spirit Link Totem in PvP combat.
USER INTERFACE AND ACCESSIBILITY
TRANSMOGRIFICATION
When choosing an icon for an outfit slot, the icons for items that are currently used in the appearance will appear at the start of the list.
The currency text will change to red and an error tooltip will appear over the “Save Outfit” button if not enough gold is available to save outfit changes.
NAMEPLATES
The clickable area for nameplate frames has been increased slightly on all sides to make them easier to interact with.
TEXT-TO-SPEECH UPDATES
Added Voice and Volume settings to each of the following sections in the Combat Audio Alert settings, along with slash commands for each:
Say Your Health
Say Target Health
Say Party Health
Say Your Resources (Mana, Energy, etc)
Say Your Casts
Say Target Casts
DAMAGE METERS
A session timer has been added to the title bar:
For Current and Overall sessions the timer displays when in combat and only for the duration of the session.
For previous sessions the duration is always displayed and does not update.
The login screen environment has been updated with new artwork and sound.
Hello testers! Here are this week’s changes to the 12.0.1 beta:
CLASSES
Developers’ notes:In Midnight, player health was increased to help address the pace of incoming damage and healing. As a result, hybrid spec healing became far less effective than intended. We are taking a pass at the hybrid specs to increase the effectiveness of their healing spells so they are more useful both in and out of combat.
DEATH KNIGHT
Hero Talents
Rider of the Apocalypse
Frost
Trollbane’s Obliterate now correctly becomes Frost when consuming a Killing Machine with One-Handed weapons.
Unholy
Necromancer’s Cunning explosion damage increased by 100%.
Virulent Plague damage increased by 15%.
Clawing Shadows now reduces the damage of each subsequent chain of Scourge Strike by 20% (was 25%).
Superstrain now causes Dread Plague to deal 75% of its damage to a nearby enemy (was 50%).
DEMON HUNTER
Devourer
Developers’ notes: We’ve been getting feedback that Collapsing Star’s resource consumption happening at the start of its cast is too punishing, especially in uncoordinated groups. We still want proper planning and execution of Collapsing Star to be a meaningful part of maximizing Devourer Demon Hunter’s damage, but we agree that there is too much tension surrounding an ability that should feel exciting and epic. As such, we’re updating Collapsing Star to now only consume its stacks when the cast is completed. We’re also adding an internal cooldown to Collapsing Star to prevent edge-cases where players may want to cast and cancel Collapsing Star repeatedly to extend their Void Metamorphosis duration. This cooldown will trigger when Collapsing Star begins its cast. Our goal with this change is to make Collapsing Star more forgiving when canceled due to forced movement or crowd control, while giving us some room to avoid abuse cases. We’ll be closely watching the impact of this change and make tweaks if necessary.
Collapsing Star has been updated – No longer consumes the required Souls at the start of its cast. Now has a 5 second cooldown and triggers its cooldown at the start of its cast.
Collapsing Star now generates 50% less threat.
DRUID
Hero Talents
Keeper of the Grove
Balance
Fixed an issue that caused Sylvan Beckoning’s Dryad to cast an incorrect, more powerful version of Starfall than intended.
Fixed an issue for Durability of Nature causing the tooltip to display a value of 50% for the amount it increases treant health, when it is actually 100%.
Wildstalker
Bloodseeker Vines grow at an increased rate when multiple targets are afflicted by your bleeds.
Rampancy causes Bursting Growths to have a 30% chance to trigger (was 20%).
Patient Custodian increases bleed damage by 8% (was 6%).
Fixed an issue that caused Patient Custodian to not increase Bloodseeker Vine damage.
Balance
Meteorites damage reduced by 10%.
Power of Goldrinn damage increased by 25%.
Denizen of the Dream damage increased by 40%.
Solar Bolt damage increased by 40%.
Lunar Bolt damage increased by 20%.
Wrath damage increased by 20%.
Starfire damage increased by 20%.
All ability damage increased by 6%.
Wild Growth healing increased by 30%.
Rejuvenation healing increased by 30%.
Feral
Fixed an issue that caused Unseen Attacks to often fail to find a target when not fighting dummies.
Focused Frenzy increases the damage of Feral Frenzy by 20% (was 40%).
Cat form Swipe damage increased by 20%.
All attack damage increased by 8%.
Wild Growth healing increased by 100%.
Rejuvenation healing increased by 100%.
EVOKER
Fire Breath’s total (instant + periodic) damage should now be consistent at all Empower ranks, with all combinations of Fire Breath-affecting talents.
Panacea healing increased by 60%.
Augmentation
Ebon Might can no longer be aura canceled.
Ebon Might extension range now matches Ebon Might’s application range.
Sense Power now dynamically updates its duration if a cooldown is extended.
Sense Power and Prescience have been updated to correctly detect all major throughput cooldowns, and will no longer activate on tank or healer specializations.
Verdant Embrace healing increased by 50%.
Emerald Blossom healing increased by 50%.
Devastation
Verdant Embrace healing increased by 50%.
Emerald Blossom healing increased by 50%.
HUNTER
Beast Mastery
Fixed an issue that caused the Bestial Wrath granted to your Nature’s Ally Animal Companion to trigger Bestial Wrath effects and procs an additional time.
MAGE
Frost
Icicles visual effects now automatically hide and reappear based on whether you’re in combat or not.
Fixed an issue that caused all Water Elemental glyphs to not be properly applied to the Water Elemental spell.
MONK
Windwalker
Developers’ notes: This round of updates is targeting a few underperforming and overperforming talents, increasing Windwalker’s AoE damage, tweaking Rising Sun Kick’s damage contribution in single target versus Fists of Fury, and adjusting its chi economy in a few ways to be a smoother experience.
Fists of Fury damage decreased by 10%.
Rising Sun Kick damage increased by 20%.
Spinning Crane Kick damage increased by 50%.
Jadefire Stomp damage increased by 25%.
Flurry of Xuen damage increased by 40%.
Airborne Rhythm now generates 1 Chi (was 2 Chi).
Rushing Wind Kick no longer has a Chi cost.
Sunfire Spiral now increases Mastery: Combo Strikes by 40% (was 20%).
Universal Energy increases magical damage done by 8% (was 15%).
Memory of the Monastery now increases Combo Breaker’s effect chance by 75% (was 25%) and increases Tiger Palm’s damage by 30% (was 15%).
Communion with Wind increases the damage of Strike of the Windlord and Whirling Dragon Punch by 20% (was 10%).
Tigereye Brew has been updated – Now only reduces its stacks down to 10 while out of combat in a raid instance and now grants 10 stacks or reduces stacks down to 10 at encounter start and mythic+ start.
Vivify Healing increased by 100%.
Vivify Healing is reduced by 33% in PvP combat (was 66%).
Expel Harm healing increased by 30%.
PALADIN
Holy
Light of Dawn’s healing effect is now capped at 5 targets. Healing increased by 10%.
Liberation now causes 12% of Word of Glory and Light of Dawn’s healing to be transferred into damage.
Beacon of the Savior now functions with Commanding Light, Beacon of the Lightbringer, and Moment of Compassion.
Hammer of Wrath now costs the same amount of mana as Judgment.
Hammer and Anvil healing now increased by Mastery: Lightbringer. Healing reduced by 30%.
Holy Light healing increased by 25%.
Divine Resonance added to the Cooldown Manager.
Divine Resonance now correctly activates from Holy Bulwark and Sacred Weapon.
Retribution
Flash of Light healing increased by 85%.
Word of Glory healing increased by 100%.
Haste now correctly reduces the global cooldown after a Templar Strike or Templar Slash.
Fixed an issue that caused Empyrean Power to trigger more than intended in AoE scenarios.
Fixed an issue that caused Quickened Invocation to reduce the cooldown of Divine Toll by 15 seconds instead of 30 seconds.
PRIEST
Discipline
Atonement heals for 45% of damage done (was 50%).
Searing Light applies a damage over time equal to 20% of Penance damage (was 30%).
Shadowfiend chance increased to 100% (was 40%).
Twinsight Penance no longer applies Atonement to allies.
Holy Ray can no longer be chained between multiple Penance casts.
Shadow Mend healing increased by 45%.
Borrowed Time and Harsh Discipline have swapped locations.
Borrowed Time grants 5%/10% Haste (was 4%/8%).
Developers’ notes: Please note that this change will be applied as a hotfix, so it might not be immediately data-minable.
Shadow
Flash Heal healing increased by 70%.
Power Word: Shield absorption increased by 50%.
ROGUE
Hero Talents
Fatebound
Fixed an issue that caused Ravenholdt Mint’s benefit to not be applied or even reduce overall damage.
Assassination
Fate Intertwined increases the percentage of damage spread by Caustic Spatter by 5% (was 10%).
Fatebound Coin damage increased by 10%.
Outlaw
Fate Intertwined’s increase to the percentage of damage caused by Blade Flurry reduced to 6% (was 8%).
Assassination
All damage increased by 10%.
Caustic Spatter causes 15% of your Nature damage to hit nearby enemies (was 35%).
Outlaw
All damage increased by 15%.
Blade Flurry causes your abilities to strike nearby enemies for 25% of damage dealt (was 35%).
Menacing Rush increases Adrenaline Rush’s damage bonus to affected abilities by 20% (was 15%).
Midnight Season 1 2-Set Bonus – Updated the tooltip to more accurately reflect the increase to Blade Rush’s damage to your primary target. The displayed number has changed to 15% (was 25%), though the power of the set has not changed.
Fixed an issue in Precision Shots’ tooltip. The correct damage percent increase of 20% is now shown, instead of 10%.
SHAMAN
Elemental
Healing Surge healing increased by 130%.
Healing Stream Totem healing increased by 50%.
Earth Shield healing increased by 50%.
Enhancement
Healing Surge healing increased by 130%.
Healing Stream Totem healing increased by 50%.
Earth Shield healing increased by 50%.
WARLOCK
Affliction
Haunt duration increased to 18 seconds (was 15 seconds).
Only 1 application of Haunt can be active at a time.
Demonology
Fixed an issue where Grand Warlock Alythess and Lady Sacrolash would not continually attack enemies.
Destruction
Apex Talent: Embers of Nihilam (Rank 4) has been updated – Casting Chaos Bolt, Shadowburn, or Rain of Fire evokes an echo of the Dark Titan’s at 50%, 50%, or 60% effectiveness respectively. If no target is found, a random target suffering from your [Wither/Immolate] will be selected.
WARRIOR
Hero Talents
Colossus
Colossal Might increases damage of your next Demolish by 5% per stack (was 10%).
Demolish damage increased by 33%.
Developers’ notes: We want Demolish to feel satisfying to use even at low or no Colossal Might stacks, so we’re moving some of the Colossal Might damage into the ability’s baseline damage.
Arms
Apex Talent: Master of Warfare – Chance for Slam to be upgraded to Heroic Strike increased by roughly 50%.
Apex Talent: Master of Warfare – Heroic Strike reduces the cooldown of Colossus Smash by 2 seconds (was 5 seconds).
Master Tactician now increases Tactician’s chance to trigger by 5% (was 10%).
Battlelord now also reduces the Rage cost of your next Heroic Strike by 33%.
Fury
Midnight Season 1 4-set Bonus – Rampage reduces the cooldown of Odyn’s Fury by 2.5 seconds (was 1 second).
Additional notes for this week’s 12.0.1 beta build:
USER INTERFACE AND ACCESSIBILITY
TEXT-TO-SPEECH UPDATES
New Combat Audio Alert options were added:
Say Your Debuffs
Format
Voice
Min Duration
Volume
Debuff Self Alert (announces when a debuff is applied to the player that they can dispel)
TRANSMOGRIFICATION
Added the ability to use arrow keys to navigate through appearance items.
NAMEPLATES
Fixed an issue where raid marker icons were not showing in friendly player nameplates.
The background color of Raid Frames can now be customized with a color picker. This can be found in Options > Gameplay > Interface > Raid Frames > Background Color
Boss Abilities now have an Edit Mode option to be displayed as timer bars rather than a timeline.
Boss Abilities and Boss Warnings now have Edit Mode options to anchor tooltips to the cursor location.
Hello testers! Here are this week’s changes to 12.0.1:
CLASSES
DEATH KNIGHT
UNHOLY
Fixed an issue that caused Festering Scythe’s debuff effect to stop functioning when diseases get extended from any source.
Forbidden Knowledge rank 4 will now stop summoning a Lesser Ghoul to Putrefy when the pet is set to passive.
Midnight Season 1 Set Bonus – Scourge Strike now grants its Runic Power when the Class Set 4 piece makes it cost no Rune.
EVOKER
Hero Talents
Scalecommander
Devastation
Developers’ notes: We’re reducing the number of times Deep Breath is available through Wingleader for Scalecommander to lessen the amount of time spent airborne which can be difficult to play. We’re offsetting the damage losses with buffs to other Scalecommander talents.
Wingleader now causes Bombardments to reduce the cooldown of Deep Breath by 0.5 seconds (was 1 second), up to 1.5 seconds (was 3 seconds).
Might of the Black Dragonflight increases Black spell damage by 30% (was 20%).
Refined Essence now increases Essence ability damage by 25% (was 15%).
Preservation
Temporal Anomaly no longer shows on raid frames.
HUNTER
Beast Mastery
Dire Command and the Pack Leader Bear will now properly advance Huntmaster’s Call.
Dire Command now benefits from bad luck protection.
Huntmaster’s Call has been updated - Now summons Hati or Fenryr at 8 stacks (was 6).
Fixed an issue where Fortitude of the Bear’s damage reduction effect would persist when switching Pets or Pet Specializations.
MAGE
Arcane
Expanded Mind has been updated – Now additionally causes Arcane Orb to grant 2 stacks of Arcane Salvo.
PALADIN
Holy
Developers’ notes: We’re returning Crusader Strike as a baseline spell for Holy Paladins in this update with the intention of increasing moment to moment decision making and adding more variety to their rotation. We are introducing a second charge to Crusader Strike and look forward to your feedback on how that feels to play alongside Midnight’s other updates.
Holy Shock no longer overrides Crusader Strike.
Judgment cooldown increased by 83%.
Crusader Strike’s charges are no longer decreased.
Crusader’s Might now causes Crusader Strike to reduce the cooldown of Holy Shock and Judgment.
Holy Shock’s cooldown is now 9.5 seconds (was 6 seconds).
Avenging Crusader no longer overrides itself with Crusader Strike.
Crusader Strike damage increased by 20%.
Crusader Strike cooldown increased by 25%.
Shield of the Righteous now reduces the cooldown of Crusader Strike by 1.5 seconds (was Holy Shock by 2 seconds).
PRIEST
Discipline
Piety redistributes 15% of overhealing (was 20%).
Preventive Measures increases damage of Smite, Penance, and Holy Nova by 15% (was 20%).
Divine Aegis no longer shows on raid frames.
Holy
Fixed an issue causing Benediction (Apex Talent) to heal for less than intended.
Shadow
Fixed an issue causing the damage over time effect from Shadow Word: Madness to not properly account for damage modifiers when casting the ability while the debuff is already present.
Fixed an issue causing Tentacle Slam to engage enemies before it deals damage.
SHAMAN
Hero Talents
Farseer
Restoration
Primordial Capacity once again increases the maximum stacks of Tidal Waves by 1.
Stormbringer
Surging Currents now increases the effectiveness of the next Healing Surge or Chain Heal by 16% per stack (was 20%).
Enhancement
Healing Surge healing reduced by 20%.
Raging Maelstrom now causes Healing Surge and Chain Heal to gain 50% of Maelstrom Weapon benefits (was 100%).
Chain Heal healing increased by 100%.
Fixed an issue that caused Maelstrom Weapon spending abilities to incorrectly do damage as if they consumed 10 stacks of Maelstrom Weapon when Raging Maelstrom is talented without Overflowing Maelstrom.
Rolling Thunder now grants the Nature Feral Spirit when Doom Wind activates while Ascendance is talented.
Restoration
Developers’ notes: We’re aiming to add more interesting decisions to Restoration which has felt lacking in Midnight as well as addressing a core talent issue pushing gameplay towards a repetitive playstyle. To accomplish this, we’re returning Tidal Waves to the talent tree, updating Ascendance with a different set of mechanics, and removing Whispering Waves. We feel this will be more exciting to play with and prevent current and future issues with Whispering Waves pushing gameplay too far towards an unfun playstyle. Thank you for your continued feedback!
Ascendance has been redesigned – Immediately heal allies within 20 yards and transform into a Water Ascendant for 15 seconds. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critically heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.
Tidal Waves returns and has been updated – Each cast of Riptide grants 1 stack of Tidal Waves, reducing the cast time of your next Healing Wave or Chain Heal by 20%. Can accumulate up to 2 stacks.
Lava Surge can no longer trigger when Lava Burst is not talented.
Echo of the Elements and Primal Tide Core have changed positions in the talent tree.
Whispering Waves has been removed.
PLAYER VERSUS PLAYER
DEATH KNIGHT
Unholy
Stitchmaster now heals for 2% of the Lesser Ghoul’s maximum health (was 5%).
Fixed an issue that caused Life and Death healing to not function.
USER INTERFACE AND ACCESSIBILITY
NAMEPLATES
Important cast highlighting is now more obvious.
Under “Enemy NPC Buffs/Debuffs,” the “Shared CC” checkbox is now enabled by default.
The Endeavors progress bar in the Housing Dashboard now has percentage text on it.
The Item Sets tab in the Adventure Guide has been removed.