12.0.5 PTR Development Notes

12.0.5 PTR Development Notes


INCOMING VOID ASSAULTS

The forces of the Void are vying for position and control amongst themselves in a bid for more power. As they seek every opportunity they can, attacks begin in the Eversong Woods and Zul’Aman zones.

Void Strike

Void Strikes take part in Eversong Woods or Zul’Aman on a weekly rotation. Once completed, a new one will begin in another part of the zone and continue to rotate through the zones.

Void Incursion

These larger scenarios occur when enough Void Strikes have been completed in the zones and will take the might of many of Azeroth’s champions to defeat them.

  • Developers’ notes: Zul’Aman Void Assaults are available this week and will rotate to Eversong Woods Void Assaults next week.

RITUAL SITES

Put a stop to rituals meant to empower the ambitions of power-hungry naga and Twilight’s Blade cultists in small one to five player instances. As you take on greater challenges, you’ll be able to receive greater rewards.

In Ritual Sites, you’ll choose some of the challenges you’ll face as you climb through the tiers. Players will also unlock Great Vault rewards for the World content row alongside Delves and Prey.

Players will earn Field Accolades from both Void Assaults and Ritual Sites as currency they can use to purchase Champion and Heroic quality gear and rewards.

  • Developers’ notes: Daggerspine Ritual Site is available this week and will rotate to the Broken Throne Ritual Site next week.

THE VOIDFORGE

As Midnight Season 1 begins, players will assist the domanaar Decimus with the construction of the Voidforge as they explore the nature of mysterious Voidcores. This progression is warband-wide. With the Voidforge’s initial completion in this content update, Decimus gains the ability to transmute Void energy into powerful Nebulous Voidcores every week that can be used to acquire additional loot every week and chase specific items over time. After players help acquire a new tool that will allow Voidforge’s power to reach new heights, Decimus will return the favor by infusing weapons and trinkets with greater power from rare Ascendant Voidcores.

Nebulous Voidcores

Players can use Nebulous Voidcores to more easily obtain specific equipment whether they’re chasing best-in-slot items on their main character or looking to quickly gear up their alts later in the season.

Upon defeating a Midnight Season 1 raid boss or completing a Mythic+ Dungeon, Bountiful Delve, or Prey Hunt on Nightmare difficulty, players may choose to spend their Nebulous Voidcores to receive a random item appropriate for their Loot Specialization from that activity. After receiving an item in this way, it is removed from that loot pool until all eligible items have been obtained on a per-difficulty basis. For example, receiving the Ranger-Captain’s Iridescent Insignia trinket from the Crown of the Cosmos encounter in the Voidspire on Normal difficulty will not remove it from consideration on Heroic or Mythic difficulty. The item level of Mythic+ rewards from Nebulous Voidcores is equivalent to Great Vault rewards from that Keystone level, i.e., Myth 1/6 at Keystone level +10 and above.

Upon completing the Voidspire Crown of the Cosmos encounter on Normal difficulty while carrying Nebulous Voidcores, a Marksmanship Hunter would be offered the following Bonus Loot prompt:

Similarly, upon completing Windrunner Spire on Mythic+ Keystone level +10 or above while carrying Nebulous Voidcores, the same player would see the following:

Some of you may be wondering why some items are missing from these examples. This is because, despite the common misconception, not all loot is Hunter loot.

Decimus will offer Nebulous Voidcores to the player in exchange for a choice of valuable resources including gold, Voidlight Marl, and Veteran Dawncrests. The total number of Nebulous Voidcores available to a character increases by two every week for the remainder of the season. Due to the smaller loot pools and the exceptional power of raid items, these rewards will require two Nebulous Voidcores upon defeating a raid boss. Other endgame content, such as Mythic+, will cost only one. As a result, acquiring a particularly desired trinket, weapon, or ring is likely to require a similar total of Nebulous Voidcores regardless of source. For example, a player chasing a trinket from a raid boss with three total items matching their Loot Specialization is likely to receive that trinket in the same amount of time it would take to acquire a trinket from a Mythic+ dungeon with six total items.

Ascendant Voidcores

Following the Voidforge’s construction, Decimus will ask players to assist him in crafting the Ascendant Nilhammer, a powerful tool capable of manipulating Ascendant Voidcores to empower worthy equipment. Upon completing this warband-wide journey, players may begin acquiring Ascendant Voidcores from Midnight Season 1 endgame content including raids, Mythic+ dungeons, Bountiful Delves, and Nightmare difficulty Prey Hunts. Consuming an Ascendant Voidcore infuses an eligible weapon or trinket with additional power to increase its item level. Only fully upgraded Hero, Myth and maximum quality Radiance Crafted weapons and trinkets are eligible to become Ascendant Voidforged.

DECOR DUELS (available in a later PTR build)

Amidst all the danger that swirls above Azeroth, there’s something to be said about having a little fun. Players can join in a team vs team hide-and-seek style game taking place in Silvermoon City through the Group Finder Tool (PvP tab) to either hide as various Housing decor items or seek out those who have donned the guise of an item. You’ll earn new rewards such as a mount, toys, and Housing decor through this bite-sized event.

NEW ACTIVITY: ABYSS ANGLERS

Dive deep into the shimmering waters off Zul’Aman’s rugged coast, where schools of exotic fish swarm just beneath the surface. Team up to spear as many as you can and rack up points to unlock fishing rewards and upgrades to your diver gear, allowing you to venture deeper into the abyss where the greatest treasures await.

Abyss Anglers is a new repeatable event arriving just off the coast of Zul’Aman.

Seek out Depthdiver Jeju to suit up and enter the Depths. Zip through whirlpools, catch creatures with your harpoon, and discover treasures amidst the underwater steam vents.

Prove your mastery to earn dive equipment upgrades and cosmetics.

CLASSES

Developers’ notes: With the first 12.0.5 PTR build, players will see several class changes included in this update. These are just the first round of changes; additional class changes are planned and will be added in future PTR builds over the coming weeks.

  • DRACTHYR
    • Chosen Identity
      • Savvy spell-sleuths may notice a spell called Battle Visage in this week’s build data. While this feature isn’t ready for testing just yet, we wanted to give a heads up and set a few expectations.
      • Battle Visage is intended to be a toggleable spell for Evokers like Chosen Identity, that while active causes your character to automatically switch to their Dracthyr form for spells that require their draconic physique. After the spell is finished, they will automatically return to Visage form.
      • There are some technical hurdles we’re working through with Battle Visage specifically in regards to the camera positioning, as switching quickly between the forms can cause discomfort as the camera moves up and down.
      • We look forward to your feedback on Battle Visage in a future PTR build!
  • DEATH KNIGHT
    • Frost
      • Apex Talent: Chosen of Frostbrood (Rank 4) has been updated – The ability used to recall Frostwyrm’s Fury is no longer on the global cooldown.
      • Deathbringer
        • Echoing Fury secondary effect redesigned – Casting Reaper’s Mark grants 1 stack of Exterminate with 100% first scythe and 100% second scythe effectiveness.
        • Exterminate has been updated – After Reaper’s Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike the enemies. The rest of the effect remains the same.
    • Unholy
      • New Talent: Cycle of Death – Putrefy reduces the cooldown of Death and Decay by 1 second. Death and Decay reduces the cooldown of Putrefy by 0.3 seconds for each enemy it damages, up to 3 seconds.
      • Raise Abomination has been updated – Disease Cloud no longer causes enemies to take increased damage from minions. Now deals Plague damage periodically to nearby enemies.
      • Soul Reaper has been updated – No longer consumes all available charges to cast Putrefy. Instead, grants 1 charge of Putrefy when it is cast. Moved up to the 2nd gate in the talent tree.
      • Putrid Echoes has an additional effect – Putrefy now consumes up to 2 available charges on cast.
      • Lesser Ghoul damage reduced by 17%.
      • Pestilence renamed to Blightfall and now overrides Dark Transformation instead of Outbreak.
      • Some talents have changed locations in the talent tree.
      • The following talents have been removed:
        • Blightfall
        • March of Madness
        • Scythe of Decay
      • Rider of the Apocalypse
        • Unholy Armaments has an additional effect – Your Ghoul and skeletal archer deal 10% and Lesser Ghouls deal 20% increased damage.
        • A Feast of Souls has been updated – While you have 2 or more Horsemen aiding you, your Death Coil deals 20% and Epidemic deals 20% increased damage.
      • San’layn
        • Frenzied Bloodthirst has been updated – Essence of the Blood Queen increases the damage of your Death Coil and Death Strike by 3%, and Epidemic by 3% per stack.
        • Thrill of Blood has an additional effect – Dread Plague deals 5% and Virulent Plague deals 5% increased damage.
        • Desecrate has been updated – Death and Decay deals its damage 100% faster.
  • EVOKER
    • Blessing of the Bronze is now castable on friendly players who are not in your party or raid group, similar to other group buffs like Arcane Intellect.
    • Augmentation
      • New Talent: Mighty Inferno – Inferno’s Blessing’s damage is increased by 40%, and your effects that extend Ebon Might also extend Inferno’s Blessing. Replaces Molten Embers.
      • Inferno’s Blessing will now correctly always apply to the casting Evoker, and will no longer apply to pets.
      • Regenerative Chitin has a new icon.
      • Molten Embers has been removed.
      • Chronowarden
        • New Talent: Chronal Dynamo – Living Flame’s cast time is reduced by 0.2 seconds, and it deals 50% increased damage or healing when it is a non-instant cast. Replaces Energy Cycles.
        • Energy Cycles has been removed.
      • Preservation
        • Developers’ notes: The following changes are intended to help Preservation heal spread out targets, particularly in dungeons. Temporal Anomaly is now a more reliable spell that you can fall back on to keep your party safe and Emerald Blossom now has better talent support to heal allies even if they are not stacked.
        • Temporal Anomaly has been redesigned – Now instantly applies an absorb to your target and up to 4 allies within 40 yards, rather than being an area trigger that travels forward.
        • Fluttering Seedlings has been redesigned slightly – Emerald Blossom sends out 1 / 2 flying seedlings when it bursts, plus up to 2 / 4 additional seedlings if Emerald Blossom heals fewer than 5 allies. Each seedling heals an ally up to 40 yards away.
        • Fluttering Seedlings healing increased by 67%.
        • Fluttering Seedlings is now considered a Green spell and its healing is increased by Ouroboros.
        • Life-giver’s Flame now also functions with Deep Breath, causing the first 5 targets hit to heal nearby allies for 80% of damage done.
        • Chronowarden
          • New Talent: Chronal Dynamo – Living Flame’s cast time is reduced by 0.2 seconds, and it deals 50% increased damage or healing when it is a non-instant cast. Replaces Energy Cycles.
          • Energy Cycles has been removed.
  • HUNTER
    • Survival
      • Developers’ notes: The following changes are intended to help underperforming talents and provide a damage bonus to dual-wielding Survival Hunters.
      • Sic 'Em has been updated – Now triggers from Strike as One critical strikes (was Kill Command).
      • Lunge has been updated – No longer grants Wildfire Bomb cooldown reduction. Now additionally grants 2% Agility, increased by an additional 2% while dual-wielding.
      • Pack Leader
        • Hogstrider has been redesigned – Each time your Boar deals damage, the damage of your next Boomstick is increased by 5%, up to 20%.
        • Hoof and Blade has been redesigned – Now increases Hogstrider’s damage bonus by 2%.
        • Sharpened Fangs has been updated – Now additionally increases the damage Wildfire Bomb deals to its primary target by 15%.
        • Lethal Barbs now grants 1 Focus (was 2 Focus).
  • MAGE
    • Arcane
      • Developers’ notes: We’re adjusting Arcane Pulse to behave identically to Arcane Blast to reduce the decision-space around which spell should be cast at different times.
      • Arcane Pulse cast time is now 2.25 seconds (was 1.75 seconds) and its cast time is reduced by 8% for each Arcane Charge you have.
      • Fixed an issue where Arcane Missiles with Aether Attunement talented or an Overpowered Missiles proc would target critters and pull them into combat, but not deal damage to them.
    • Frost
      • Developers’ notes: We’re making some cosmetic and clarity-related changes to Glacial Spike so that players can easily find Frostbolt in their spellbooks. We’re also adjusting the 4th rank for Hand of Frost to help make Ray of Frost feel like more of a moment and help ease the decision point on its best use-case while we also look to distribute the power of the 2nd charge elsewhere. We’ll be monitoring the throughput impact of these changes and make adjustments as necessary.
      • Icicles has been updated – No longer generates rapidly out of combat.
      • Glacial Spike now has a duration of 60 seconds (was unlimited).
      • Apex Talent: Hand of Frost (Rank 4) – No longer grants an additional charge of Ray of Frost. Now causes Ray of Frost to generate 8 Hands of Frost over its duration (was 4). Ray of Frost damage increased by 30% (was 25%).
  • MONK
    • Windwalker
      • Crashing Fists has been redesigned – Fists of Fury damage is increased by 20% (was extends duration by 1 second).
      • Apex Talent: Tigereye Brew (Rank 1) has been redesigned – Every 3 Chi spent generates Tigereye Brew. Zenith consumes up to 20 Tigereye Brew stacks to increase your critical strike chance for its duration by 2% per stack. Generates quickly up to 10 stacks while out of combat and may generate up a maximum of 30 stacks.
      • Apex Talent: Tigereye Brew (Rank 3) has been redesigned – Zenith now grants access to 2 additional Zenith Stomps.
      • Xuen’s Battlegear may now additionally trigger from Spinning Crane Kick, reducing the cooldown of Fists of Fury by 0.5 seconds for each unique target struck, up to 2.5 seconds.
      • Zenith Stomp now generates 2 Chi.
      • Zenith no longer generates 2 Chi on cast.
  • PALADIN
    • Holy
      • Apex Talent: Beacon of the Savior (Rank 4) now causes Flash of Light and Holy Light to move Beacon of the Savior to their target once per 5 seconds.
      • Herald of the Sun
        • Walk Into Light has been redesigned – Now increases the chance for Infusion of Light to occur by 100% during Avenging Wrath.
      • Lightsmith
        • Holy Armaments now generate 3 Holy Power.
  • SHAMAN
    • Enhancement
      • To better reflect their effects, the names of Raging Maelstrom and Overflowing Maelstrom talents have been swapped.
      • Overflowing Maelstrom secondary effect has been updated – Each Maelstrom Weapon stack consumed grants Overflowing Maelstrom, reducing the cast time and increasing the healing of your next Healing Surge or Chain Heal by 10%. Overflowing Maelstrom can accumulate up to 20 stacks, benefiting each cast by up to 10 stacks.
  • WARRIOR
    • Arms
      • Mortal Wounds now triggers from Mortal Strike and Slam (was Mortal Strike and Cleave).
      • Colossus
        • Practiced Strikes now increases Mortal Strike and Slam damage by 15% and Cleave and Whirlwind damage by 15%.
      • Slayer
        • Reap the Storm now triggers when Whirlwind or Cleave hits 3 or more targets. Chance to trigger changed to 15% (was 20%).
        • Imminent Demise no longer causes Sudden Death to trigger Reap the Storm.
        • Unrelenting Onslaught now also increases damage dealt by Bladestorm by 20%.
    • Fury
      • Hack and Slash has been redesigned – Rampage has 100% chance to refund a charge of Raging Blow.
      • Improved Whirlwind now causes Whirlwind to apply Rend to all targets if Rend is known.
      • Slayer
        • Reap the Storm now triggers when Whirlwind hits 3 or more targets. Chance to trigger changed to 15% (was 30%).
        • Imminent Demise no longer causes Sudden Death to trigger Reap the Storm.
        • Unrelenting Onslaught now increases damage dealt by Bladestorm by 20%.
    • Protection
      • Colossus
        • Practiced Strikes now increases Shield Slam damage by 15% and Revenge and Thunder Clap damage by 15%.

HOUSING

  • If a guild member currently in the guild neighborhood is kicked or leaves the guild, they will now be teleported out of the guild neighborhood during their eviction. Their eviction notice should be visible after teleporting.
  • HOUSE EXTERIOR EDITOR IMPROVEMENTS:
    • Added a popup to warn about Decor attached to your House when swapping types.
    • Added a hide/show Decor toggle while editing your House Exterior.
    • We now prevent position and rotation from resetting when swapping exterior House types.
    • Updated Exterior House Editor button to use a unique button icon.
  • Implemented new budget icons for House Upgrades.
  • You can now click Decor links in chat to open the Decor Catalog. Shift+Clicking Decor will also link it in chat.
  • Decor and Houses now fade in, rather than simply popping in at distance.
  • Added a friendlier message when you try to enter a House that you are not allowed in.
  • Updated the chat message when acquiring Decor to include links to the Decor in the Catalog
  • Your Dyed versions of the same Decor are now shown on one card instead of multiple cards in the Decor Catalog, with the ability to cycle between your owned variants in the preview window.
  • In the Cornerstone pane, updated the confirmation dialogs for Buy and Move to include the plot number, Neighborhood, and price.
  • Added a new tutorial helptip for how to switch Endeavors. Added a reminder in the inactive Endeavor’s page that only one Endeavor can be contributed to at a time.
  • Added a tooltip for the Endeavors completion reward that displays the House XP and Community Coupons earned.

PROFESSIONS

  • Cooking and vendor refreshments now restore health and mana based on a percentage, rather than a fixed amount.
    • Developers’ notes: World of Warcraft offers a wide variety of food and drink items, so there are some food and drink items that are still being updated.
  • The Deftness stat now scales at a slower rate for Dragonflight, Khaz Algar, and Midnight professions.
    • Developers’ notes: As a side effect of squishing stats and item levels, Deftness scaled disproportionately faster than other professions stats, making it trivial to reach 100%+ Deftness in Dragonflight and Khaz Algar professions. This change brings Deftness back in line to expected values.

USER INTERFACE AND ACCESSIBILITY

  • Damage Meter windows now have a minimize/maximize button, leaving only the header bar when minimized.
  • Previously, certain features needed to be enabled in game options before being accessible in Edit Mode. Now, you can shift click the feature’s checkbox in Edit Mode to enable the feature directly. This applies to features including Cooldown Manager, Damage Meter, Boss Warnings, External Defensives, and Loot Window.
  • The default size of raid frames and arena frames has been increased.
  • Added the ability to invite cross faction players to a party from the Recent Allies window.
  • There is a new icon for “stay a while and listen” NPCs.
  • TRANSMOGRIFICATION
    • Added a /outfit command to change outfits. Use /outfit x, with x being the outfit’s order number in the transmogrification pane. Using /outfit with no number or /outfit x with that outfit already equipped will clear all transmogs instead (use /outfit !x to avoid this behavior). Trial of Style outfit uses /outfit 0.
    • Added a Sheathe Weapon toggle to the transmog preview pane.
    • Two Situations have been added: Weather and Time of Day.
    • The Sets and Custom Sets section now have a more detailed tooltip that shows the collection status of the set and its appearances.
    • When there is an outfit discount in effect, the cost is now green with a tooltip showing the source of the discount.
    • Added a glow to the “Save Outfit” button when there are pending changes.
    • Fixed an issue where certain items with special visual effects, such as Forest Lord’s Antlers, would be displayed incorrectly when applied as a transmogrification.
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Here are this week’s changes to the 12.0.5 PTR:

INCOMING VOID ASSAULTS

  • General bug fixes and improvements.

RITUAL SITES

  • Reduced the number of challenges required for higher tiers.
  • To help you with testing, the Challengetaur npc offers gear appropriate for Tiers 1–3. They can be found near Ritual Site entrances. They will offer higher item level gear in the coming weeks to test the higher tiers.
  • Ongoing Ritual Site tuning for tank and healer specializations.
    • Developers’ notes: Thanks so much for all the feedback you’ve shared on Void Assaults and Ritual Sites! We’re reading it closely, so please keep it coming.

DECOR DUEL

CLASSES

  • DEATH KNIGHT
    • Frost
      • Chosen of Frostbrood has been updated – When Frostwyrm’s Fury is recalled, it now grants the full Haste bonus at 50% duration instead.
    • Unholy
      • Soul Reaper has been updated – No longer consumes all available charges to cast Putrefy. Instead, grants 1 charge of Putrefy when it is cast. Moved up to the 2nd gate in the talent tree.
      • The 12.0.5 Soul Reaper change has been reverted – Now consumes up to 2 available charges to cast Putrefy. No longer grants a charge of Putrefy.
  • DEMON HUNTER
    • Demon Hunters can now further customize their appearance with new eye options: a new blue eye color and a flameless option for both green and blue eyes.
    • Devourer
      • Developers’ notes: Soul Immolation is intended to help you get your Fury and Soul engine started on pull and in-between packs. Spontaneous Immolation triggers once you’re rolling, and as such, compromised our intended identity for Soul Immolation. We’re reworking Spontaneous Immolation to no longer replace Soul Immolation and adding some hooks to make Soul Immolation more accessible and valuable, particularly in outdoor and solo content. We’re also adding some additional tuning hooks and The Hunt focused effects to help it shine in the Void-Scarred tree.
      • Soul Immolation has been updated – No longer deals self-damage. Now heals for 24% of your maximum health over its duration.
      • Spontaneous Immolation has been redesigned – Soul Immolation heals for an additional 6% of your maximum health over its duration and its cooldown is reset upon killing an enemy that yields experience or honor.
      • Eradicate now deals separate damage to its primary target and its area damage targets.
      • Feast of Souls is no longer capped at 20 stacks.
      • Reverse Magic is now available as a PvP Talent.
      • Void-Scarred
        • Burning Blades has been updated – Now affects Hungering Slash (was Reap). Now additionally increases Reap’s damage by 20%.
        • Untethered Fury has been updated – Now increases Void Ray damage by 15%.
        • Monster Rising has been updated – Now increases Collapsing Star damage by 15%.
        • Violent Transformation has been updated – Now additionally causes the Hunt to deal 25% increased damage and reset the cooldown of Soul Immolation.
        • Student of Suffering has been updated – Now increase Mastery by 4% and grants 2 Fury (was 8% and 5 Fury).
        • Blind Focus has been updated – Now increases Cosmic damage dealt by 2% (was 3%).
    • Vengeance
      • Feast of Souls now heals instantly upon activating Soul Cleave, instead of over 6 seconds.
      • Untethered Rage trigger effect now lasts 12 seconds (was 10 seconds).
      • Fracture base cooldown reduced to 5.5 seconds (was 6 seconds).
      • Annihilator
        • Celestial Echoes now causes Fracture to generate 3 additional Fury and deal 25% increased damage (was 5 Fury and 30% damage).
  • DRUID
    • Balance
      • Meteorites has been updated – Every time Starfall drops a wave of stars, a meteorite also falls on up to 2 targets in its range, each dealing Astral damage.
      • Meteorite projectile damage reduced by 30%.
      • Developers’ notes: This change is intended to clarify Meteorites’ role and how it works. It is changing to drop 2 meteorites on separate targets but otherwise functions the same as before, activating once per Starfall wave. It is meant to be useful against a small number of targets, but not the best choice against only one.
    • Feral
      • Developers’ notes: We’re updating Unseen Predator to reward better Ferocious Bites more than frequent Ferocious Bites. Damage is reduced by 20% for each combo point short of 5, and multiplied by (Energy Spent - 25) / 25, so you get full value at 5 combo points and 50 Energy spent. Activations from Rank 3 and free Ferocious Bites from Apex Predator’s Craving or Convoke the Spirits deal full damage.
      • Unseen Predator Rank 1 gains “Unseen Attack damage is reduced if less than 5 combo points and 50 Energy are spent on Ferocious Bite.”
      • Unseen Predator Rank 2 has been updated – Unseen Attacks increase your damage done by 8%/15% for 1 second per combo point spent to trigger it. Additional applications extend this effect.
      • Unseen Predator Rank 3 has been updated – Tiger’s Fury causes you to perform an Unseen Attack for maximum damage after your next 2 combo point generating attacks. Rip and Unseen Attack damage increased by 30%.
      • Unseen Slash and Unseen Swipe base damage increased by 25%.
    • Guardian
      • Wild Guardian Rank 2/3 now grants 1/2 charges of Dream Guide or Dream of Cenarius.
      • Wild Guardian Rank 4 now empowers Maul, causing it to deal 40% additional damage over time.
      • Galactic Guardian’s interaction with Red Moon has been adjusted – Stacks of Lunar Wrath are now consumed upon spending 20 Rage.
      • Regrowths cast by Dream Guide now heal for an additional 100%.
  • HUNTER
    • Marksmanship
      • Developers’ notes: Our goal with the following changes is to reintroduce some build diversity and rotational complexity by adding Explosive Shot to the Marksmanship talent tree alongside a suite of supporting talents from the past. We’re also adding Kill Shot and Black Arrow to Precise Shot’s damage bonus baseline to help make sure those spells are packing a punch and landing in a sensible spot rotationally. Lastly, we’re reducing many modifiers on Precise Shot’s damage bonus and baking some of that lost damage into the baseline power of the affected spells.
      • Precise Shots has been updated – No longer reduces the global cooldown and no longer provides bonuses to auto shot. Damage bonus reduced to 50% (was 100%). Now affects Kill Shot and Black Arrow at 100% effectiveness.
      • Windrunner Quiver has been redesigned – Consuming Precise Shots has a 30% chance to grant Precise Shots. The damage bonus of Precise Shots is increased by an additional 15%.
      • Unmatched Precision has been updated – Now increases Precise Shots damage by 10%/20% (was 20%/40%).
      • Small Game Hunter has been updated – Now increases Explosive Shot damage by 15% and Volley damage by 25%.
      • Eagle’s Accuracy has been updated – Now increases Aimed Shot damage by 5%/10% and Rapid Fire damage by 10%/20%.
      • Explosive Shot, Shrapnel Shot, and Precision Detonation have returned.
      • Steady Shot damage increased by 100%.
      • Arcane Shot damage increased by 33%.
      • Multi-Shot damage increased by 33%.
      • The following talents have been removed:
        • Bullet Hell
        • In the Rhythm
        • Lethality
        • Target Acquisition
      • Sentinel
        • Can’t Miss Won’t Miss has been updated – Now increases Precise Shots damage by 10% (was 40%).
    • Survival
      • Shrapnel Bomb has been updated – Now additionally causes Wildfire Bomb to grant 15 Focus over 3 seconds.
      • Takedown now communicates that it removes Root effects from your pet.
  • MAGE
    • Frost
      • Developers’ notes: After some internal testing and feedback from the community, we’re opting to revert our planned changes for Ray of Frost.
      • The 12.0.5 Hand of Frost changes have been reverted – Rank 4 of Hand of Frost will once again grant 2 charges of Ray of Frost.
  • MONK
    • Brewmaster
      • Master of Harmony
        • Harmonic Surge has been redesigned – Casting Celestial Brew or Celestial Infusion grants 2 charges of Potential Energy. Your next cast of Tiger Palm or Vivify consumes all charges of Potential Energy to cause a Harmonic Surge. Harmonic Surge: For each charge of Potential Energy, deal Nature damage to your target and nearby enemies, and heal up to 5 allies. Damage and healing increased per stack of Potential Energy consumed.
        • Potential Energy has been redesigned – Casting Keg Smash grants a charge of Potential Energy.
        • Coalescence’s tooltip has been adjusted for clarity, and it now applies its own distinct periodic healing and damage effect.
        • Several tooltips have been updated to clarify that they interact with both Celestial Brew and Celestial Infusion.
    • Mistweaver
      • Spiritfont now causes Enveloping Mist to be instant cast.
      • Way of the Serpent no longer causes Soothing Mist and Crackling Jade Lightning to be cast while moving. This is now default behavior.
      • Emperor’s Elixir’s tooltip has been adjusted to better reflect its effect.
      • Conduit of the Celestials
        • Inner Compass now rotates its stances on an 8 second timer.
      • Master of Harmony
        • Harmonic Surge has been redesigned – Casting Thunder Focus Tea grants 2 charges of Potential Energy. Your next cast of Tiger Palm or Vivify consumes all charges of Potential Energy to cause a Harmonic Surge. Harmonic Surge: For each charge of Potential Energy, deal Nature damage to your target and nearby enemies, and heal up to 5 allies. Damage and healing increased per stack of Potential Energy consumed.
        • Potential Energy has been redesigned – Casting Rising Sun Kick or Rushing Wind Kick grants a charge of Potential Energy.
        • Coalescence’s tooltip has been adjusted for clarity, and it now applies its own distinct periodic healing and damage effect.
        • Several tooltips have been updated to clarify that they interact with both Celestial Brew and Celestial Infusion.
  • ROGUE
    • New Talent: Sanguine Vial – When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 seconds and your next use heals 5% of your health instantly.
    • Airborne Irritant has been updated – Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
      • Developers’ notes: We’ve received a lot of feedback around Rogue lacking an AoE crowd-control so we’re going to be reintroducing Airborne Irritant to give Rogue players more control in dungeon and delve content.
    • Assassination
      • New Talent: Negotiable Contract – If the target of your Deathmark dies, Deathmark jumps to a nearby enemy combatant for its remaining duration.
      • Trickster
        • Cloud Cover has been updated – Activating Adrenaline Rush creates a cloud of smoke for 10 seconds, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times. Effect persists for 10 seconds after leaving the cloud.
    • Outlaw
      • Ace Up Your Sleeve has been updated – Between the Eyes has a 3%/6% chance (was 5%) per combo point spent to grant 4 (was 2/4) combo points and reset its own cooldown.
    • Subtlety
      • Trickster
        • Cloud Cover has been updated – Activating Shadow Blades creates a cloud of smoke for 10 seconds, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times. Effect persists for 10 seconds after leaving the cloud.
  • WARLOCK
    • Demonology
      • Developers’ notes: We are updating Grimoire: Fel Ravager to utilize Devour Magic instead of Spell Lock due to how powerful having access to a second interrupt is in all forms of content. Secondly, we are updating the spell the Antoran Jailer uses when summoned by the Dominion of Argus apex talent. This new version will reduce tuning constraints as its scalability will no longer be controlled by an unlimited target count.
      • Grimoire: Fel Ravager has been updated – Summons a Fel Ravager to assist you in combat for 20 seconds and will purge 1 beneficial magic effect from an enemy. Turns into Devour Magic while on cooldown.
      • Antoran Jailer’s Soul Barrage has been updated – Releases a volley of Chaos magic that deals Chaos damage to the target and up to 10 additional targets within 10 yards.
    • Destruction
      • Developers’ notes: We have swapped the positions of Chaos Incarnate and Inferno to make it easier for Hellcaller to avoid taking Inferno while trying to access Chaos Incarnate. Additionally, we are updating Conflagration of Chaos so that it benefits both Conflagrate and Shadowburn regardless of which spell was cast to activate its effect.
      • Conflagration of Chaos has been updated – Conflagrate and Shadowburn have a 100% chance to guarantee your next cast of either ability to critically strike and increases its damage by your critical strike chance.
      • Conflagration of Chaos icon has been updated.
      • Chaos Incarnate has swapped locations with Inferno in the talent tree.

PLAYER VERSUS PLAYER

  • MONK
    • Mistweaver
      • Zen Spheres can now be applied by Rising Sun Kick and Rushing Wind Kick.
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Hello testers! Here are the updates to 12.0.5 this week:

INCOMING VOID ASSAULTS

RITUAL SITES

  • Challengetaur now offers higher item level gear for testing Tier 4 Ritual Sites.

ABYSS ANGLERS

CLASSES

  • DRACTHYR
    • Battle Visage is a toggled ability, like Chosen Identity. While active, you automatically assume your Visage whenever you are not casting draconic spells such as Fire Breath and Soar.
      • Full list of abilities that temporarily shift you to Dracthyr: Deep Breath, Dream Flight, Breath of Eons, Fire Breath, Eternity Surge, Dream Breath, Upheaval, Hover, Spatial Paradox, Rescue, Zephyr, Verdant Embrace (without Dream Simulacrum talented), and Soar.
      • Many abilities that used to force a shift to Dracthyr have adjusted visual treatments for Visage form.
      • While active, Battle Visage also applies a camera height override to Dracthyr form to prevent the camera from adjusting rapidly when shifting between forms. These camera adjustments are still work-in-progress; there are occasionally minor camera differences between the two forms.
  • DEATH KNIGHT
    • Unholy
      • Scourge Strike now applies Virulent Plague in addition to spreading it.
  • DEMON HUNTER
    • Devourer
      • Reverse Magic is now available as a PvP Talent.
        • Developers’ notes: This change was hotfixed into 12.0.1 so we’re removing it from the 12.0.5 notes.
  • DRUID
    • Restoration
      • Apex Talents: Everbloom rank 2/3 has been redesigned – When Lifebloom’s final bloom occurs, it heals all allies within 40 yards for 30%/60% of its healing amount, reduced beyond 5.
  • EVOKER
    • Unravel damage increased by 300%.
    • Preservation
      • Temporal Anomaly has been redesigned – Now instantly applies an absorb to your target and up to 4 allies within 40 yards, rather than being an area trigger that travels forward.
        • The change to Temporal Anomaly has been reverted.
      • New Talent: Temporal Barrier – Summon a vortex of temporal energy, absorbing 900% spell power and applying Echo at 30% effectiveness on your target and up to 4 allies within 40 yards. Replaces Temporal Anomaly.
      • Resonating Sphere’s effect has been added to Temporal Anomaly, and the talent has been removed.
  • ROGUE
    • Assassination
      • Deathstalker
        • Deathstalker’s Mark has been updated – Garrote applies 3 stacks of Deathstalker’s Mark to your target, unless Deathstalker’s Mark is already active. You learn Mark for Death. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker’s Mark, dealing 120% Plague damage.
          • Mark for Death: Move your active Deathstalker’s Mark to your target. 10 yard range, 20 second cooldown, 25 Energy, and not on the global cooldown.
          • Developers’ notes: Mark for Death is intended to be a tool to allow Deathstalker Rogues to move their Deathstalker’s Mark to a new target in a scenario where their primary target hasn’t died, such as a priority add appearing. The cost is intended to be affordable, but meaningful. We want the target you choose to mark for death to remain an important investment.
    • Subtlety
      • Deathstalker
        • Deathstalker’s Mark has been updated – Shadowstrike applies 3 stacks of Deathstalker’s Mark to your target, unless Deathstalker’s Mark is already active. You learn Mark for Death. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker’s Mark, dealing 120% Plague damage.
          • Mark for Death: Move your active Deathstalker’s Mark to your target. 10 yard range, 20 second cooldown, 25 Energy, and not on the global cooldown.
          • Developers’ notes: Mark for Death is intended to be a tool to allow Deathstalker Rogues to move their Deathstalker’s Mark to a new target in a scenario where their primary target hasn’t died, such as a priority add appearing. The cost is intended to be affordable, but meaningful. We want the target you choose to mark for death to remain an important investment.
  • WARRIOR
    • Wrecking Throw will now be highlighted when the Warrior targets a unit with an active Absorb shield.
    • Shattering Throw will now be highlighted when the Warrior targets a unit with an active Immunity effect, or a Mage’s Ice Wall.
    • Arms
      • Slayer
        • Reap the Storm has been updated – When Cleave hits 3 or more targets via Improved Whirlwind you have a15% chance to unleash a flurry of steel, striking all nearby enemies for high Physical damage and applying Overwhelmed.
        • Imminent Demise has an additional effect – When Sudden Death strikes multiple targets via Sweeping Strikes, you have a 100% chance to trigger Reap the Storm.
    • Fury
      • Slayer
        • Reap the Storm has been updated – When Rampage hits 3 or more targets via Improved Whirlwind you have a15% chance to unleash a flurry of steel, striking all nearby enemies for high Physical damage and applying Overwhelmed.
        • Imminent Demise has an additional effect – When Sudden Death strikes multiple targets via Improved Whirlwind, you have a 100% chance to trigger Reap the Storm.

USER INTERFACE AND ACCESSIBILITY

  • Fixed an issue where the Boss Timeline was shown for encounters with no timeline events.

Hey everyone! Here are the changes to the 12.0.5 PTR this week:

RITUAL SITES

  • Challengtaur now offers gear to help test Tier 5 Ritual Sites.
  • Lots of bug fixes with Ritual Sites and Void Assaults.
  • Thank you for all those that helped with the Play with the Blues last Friday!

DECOR DUEL

  • Added a practice area in Silvermoon City to play the different Seeker Kits and Hider Traps.

CLASSES

  • DEMON HUNTER
    • Devourer
      • Removing Grim Focus via macro or right-clicking the aura will prevent it from being reapplied for 10 seconds.
  • MAGE
    • Frost
      • Fixed an issue causing Freezing Rain’s effect duration to not match the duration of Frozen Orb.
      • Frozen Orb can now be cast without a target selected.
  • WARRIOR
    • Rend radius increased to 10 yards (was 8 yards).
    • Arms
      • Crushing Combo removes the cooldown from your next 2 uses of Cleave (was 3).
      • Colossus
        • Demolish’s area of effect strike radius increased to 10 yards (was 8 yards).
        • Dominance of the Colossus reduces the cooldown of Demolish by 5 seconds when you would gain a stack of Colossal Might and are already at max stacks (was 2 seconds).
      • Slayer
        • Reap the Storm chance to trigger increased to 20%.
    • Fury
      • Mountain Thane
        • Storm Surge causes Avatar to increase the damage of Thunder Clap by 10% (was 50%) and reduce its cooldown by 25% (was 50%).
      • Slayer
        • Reap the Storm chance to trigger increased to 20%.
    • Protection
      • Colossus
        • Demolish’s area of effect strike radius increased to 10 yards (was 8 yards).
        • Dominance of the Colossus reduces the cooldown of Demolish by 5 seconds when you would gain a stack of Colossal Might and are already at max stacks (was 2 seconds).
      • Mountain Thane
        • Storm Surge causes Avatar to increase the damage of Thunder Clap by 10% (was 50%) and reduce its cooldown by 25% (was 50%).

USER INTERFACE AND ACCESSIBILITY

  • EDIT MODE
    • Added a slider to change the size of the Big Defensive icon on raid frames.
  • TRANSMOGRIFICATION
    • New weapon sheathing options have been added, including an option to hide weapons when sheathed.