I mean, maths prove an aug is in a perfect group where coordinated external cooldowns align still a dps loss. On every keylevel. It is just there on the highest keys for the survivability.
Good for you you did great damage. Still a loss in comparison to a normal dps. The survivablilty is not needed on 7/9 keys.
Your problem is you’re thinking higher dps = good and lower dps = bad, if that was the case then you’d only play 3 of the same spec as DPS and clearly that’s not how the game works.
The guy I responded to literally said “Aug is bad for all keys except very high ones” which is objectively wrong, aug isn’t bad in low keys, it is THE BEST in high keys where people plays better, but it’s not bad at all in lower keys.
About survivability not being needed in lower keys, that’s also false. In stonevault for example the triple pull at the start can be very dangerous even in the 7-9 bracket unless you’re super overgeared.
You are wrong about what i think. That is the last thing i say. Group composition is the most important. But for low keys the more damage you do the faster the pull is done, and yeah i am considering most players are over 610 ilvl. Even that 1 pull isnt that dangerous when you actually blast and have a or some curse dispells.
You know what my opinion on Aug is. But for other people here I will elaborate: Aug is special. Its not just “any” DPS, and I wish it was so.
You would be 100% correct if we were talking about a Rogue or whatever. But Aug also buffs tanks and healers. And is the only one capable of doing so.
So in a season where tanking and healing are the limiting factor (aka, survive) instead of raw DPS, you got a class that creates the following situation:
If you play with Aug, your tank/healer play at 100% capability
If you dont play with Aug your tank/healer play at 80% the power the would otherwise have.
And then comes blizzard. That has to tune these dungeon damage (aka, limiting factor) to match. If they tune it with Aug in mind, then the groups with out one are screwed. And if they dont, the ones with an Aug are OP and have a significant advantage.
And they cant tune individual specs either. Because if you tune specs with Aug in mind, you fall in the same catch 22 situation.
There is a reason the “holy trinity” has existed for so long. There is a reason why the “support spec” experiment has royally failed in other games.
And pretending like Aug is just like “any other DPS” is where all this misconception stems from.
If you think you are on to something here…you are even duller than you sound. Are you a newbie who doesnt understand anything about the forums? Then I could undertand your total lack of knowledge.
Edit: This guy with a 2300 m+ score comes to the forum to gloat xD
Shamans don’t do 1% more damage tho, they can be 10-20% ahead or more. You have situations where some classes either excel at trash or bosses, and then Shaman dominates on both. Ele and Enhance are both incredible too.
Same situation with Prot Paladins, if they were only “1%” ahead on damage there wouldn’t be an issue. I’m not doing 15 keys tho, basically autopiloting 10-11 keys for vault, but that’s also because my class is mid and there is little motivation.
The point was that people gravitate towards what’s ahead, regardless of how small it is. Even if Class X is only 1% ahead and as a result every pro plays it then every random bob and andy will want to have Class X in their group because herpaderp meta even in a +4 or some bullpoop.
Even if not even just raw numbers this is the case. Monkey sees, monkey does. And the vast majority of the playerbase doesnt understand what they see in the first place (same with the amount of people who cant read logs)
It’s never just 1% though, the differences can be massive and usually also cross over to utility value. I used Shaman example because they are unbelievably ahead, there are high keys where Shaman is 15-25% ahead of the 2nd best spec.
If we were talking 1% people would only be caring about the skill of the individual and the utility a spec brings, but the difference never is or has been 1% when it comes to balancing differences in M+. That’s why it’s an issue, 1% difference would be a golden era, we often see massive domination of certain specs with huge advantages and this season is no exception.
Not the point. For the third time. We have seen this with Racials throughout the years as well where people did in fact gravitate towards the races that are 1% ahead (and no, I dont mean Nelfs/Dwarfs in M+, tauren/belfs for Rasz (mythic) or Humans in PvP. I mean actual DPS).
Its not an issue because its irrelevant in the keys that reward gear. M+ can’t be balanced or streamlined due to its scaling nature as well as 8 different dungeons with different trash and bosses combined with 39 specs.
Can’t be perfectly balanced, no, but nobody is talking about perfect balance we’re talking about the top spec being 15-25% ahead of the 2nd best spec, and we’re talking about the majority of top keys having the same 5 specs.
That’s why there is a meta issue, because lower keys will just sit there and wait for a (for example) Shaman dps to signup to their key and completely obliterate the damage. I don’t really pug, but we do sometimes pug a few players here and there and we do it too, the last Grim Batol 11 I did we invited a Shaman and he damn near could have solo’d the key with the damage he pulled off, and relative to normal numbers my damage was very good, it just wasn’t “averaging 2.7mil dps overall” good.
Aug is the worst spec that Blizz ever introduced. Since it is there, keys are adjusted according to additional defensives that aug provides so without them it is impossible to do high keys. Aug must be removed or nerfed and dungeons must be adjusted so we can play them without additional aug defensives.
Another possibility is add 6th slot for “Support” class in M+ scenario and introduce new support specs to existing classes.
Well, in my experience, Augs playing on such low level keys are simply horrible and a hindrance instead of an asset, to I usually pick dps classes who do their own damage.