3 ppl, Chris quit, so 2 ppl remaining.
Blizz is this an out of season april fools joke?
Wonder how bilzzard looks on their NDA if he comes out like this?
its over no hope left for the game, abondon ship
Wow, another low bar for Blizz
Wait… Do we have pvp devs? O.o
And what exactly he is known for?
I dont know him, nor i care since he couldnt even fix shadow priest before being fired.
it’s not surprising to have 2 people in pvp balancing, it’s not a very lucritive job. Normally the studio want more people on the actual content designing which sells money.
Plus what’s good about being a pvp designer for wow? if u wanna do balancing probably u do it for SC2/overwatch and it helps more with ur career. In WoW team there’s so much other contents there, u want a touch of everything or take major features, merely doing pvp stuff normally can’t get you too far.
A typical story is that u get promoted to senior relatively fast, since not many people are qualified or interested in that balancing job, and after that, normally the content/feature designers progress to principle deisnger and so.
Doesnt really need more than 3 people to take care of it though, since the Community does the biggest part of finding the issues and as usual abusing it too, looking at Pyroclasm for example.
Well… yes, but that’s not good for much when they ignore all those players.
I think it’s 3 again. 1 month ago they moved Starcraft balancing guy to WoW. Probably it’s him now. It was around December I think. Probably he is there to observe now and adjust things later.
2 people? i call them Convoke pigs
nah not 2 developers, one poor hamster only whos responsible from pvp tunings, leave the poor animal alone u apes.
Stoopzz talking about social design as an ignorant naive idealist, while ignoring real consequences to making it overly convenient… While Kaleiki is trying to dumb down social psychology for him, and results from real research performed in social design for video games online.
Kaleiki is 100% right about solo queue, it’s just that the average ADHD player isn’t aware of “big picture” designs, and just wants it more convenient for themselves without delay. In the end, it boils down to instant gratification vs. delayed gratification.
And keep in mind, if the design would include more social glue, people would have others to queue up with as a proper premade with 0 wait time since there’d be a schedule. You’d just log on at the agreed time and queue up, 0 delay, if you’d reliably have other people to queue up with.
If people would on their own initiative focus more on only playing with the same people, then more people in general wouldn’t need to go back to the group finder every day they want to do arenas or RBGs or whatever. But people aren’t doing that on their own, because of the illusion of convenience despite its longterm consequences which has slowly creeped up over time ever since the removal of arena teams and the increased anonymity in the game.
But solo queue would work in WoW in 1 way, and 1 way only:
To separate PvP into “arena tournament” realms like the old days, and with all rewards being account-wide it’d be possible to use the rewards earned from the tournament realms and the solo queue on the “real” characters on the PvE realms.
To enable quick-creation of characters, 0 requirement to gear up or anything like that, it’d enable a lot more freedom to design PvP gameplay for the purpose of PvP instead of the mix of PvE and PvP like it has been throughout WoW’s existence. It’d also remove the barrier of entry to PvP since you wouldn’t need to spend weeks to gear up or things like that, which would mean more people to fill the queues, and the only real requirement for comp-specific solo queue is that you need the queues to be a lot more fleshed out to prevent too long queue times. In other words, you need an exponential increase in the amount of players to make comp-specific solo queue work without an exponential increase in queue times. To enable more freedom in choosing what to play instead of needing to lvl up and gear up each class and character, it also means more variety in what people queue as. Since they can have a “fun day” as one class/spec & comp, and a “serious day” as another, and so on.
Because of all these reasons, is why solo queue will never work as a simple nobrainer addition to the game as is. You’d just get your average skirmish or random BG experience like that, socially speaking. Which ofc impacts teamwork potential too.
So basically they have 2 people remaining to balance PvP which don’t get taken seriously by the rest of the company. Well that’s depressing
It does explain the suuuuper long time between balance patches. I didn’t renew my sub yet and I don’t think I will if PvP will stay this way until earliest mid march 2021.
But he worked on Shadowlands PVP, he quit 1 month before Shadowlands came out.
He also designed Monk, like completely.
If arena wouldnt be handled as wow’s ugly gnome child and they would pump more money in it (more balancing, more pvp content, new bgs, polished old pvp contents, much higher prize pool and a bunch of marketing) It would be one of the biggest e-sport game.
But people losing their interests due to lack of communication, lack of balance, lack of marketing.
If even blizzard tries to tell you that pvp is only a fun weekend side event then you wont be too motivated to play it. Sadly investors want fast money not investing into the future -so maybe wow could generate more money- they have other businesses too its just a side income.
even if they fix it, its be badly fixed, new issues arriving and they will not be dealt with, blizzard dont want to invest in pvp, they dont want to make pvp big, and its on the bottom of their budget, no point really invest in pvp since blizzard hates pvp
LOL. No, I watched through that section.
Granted, Stoopz is a horrible interviewer, he talks way too much and cannot for the life of him be succinct yet precise. His questions are always covered in lots of rambling. But Kaleiki’s answer to “why don’t you do solo queue for rated battlegrounds, arenas, etc” was a complete cop out. He said that:
(a) there are challenges to this in arenas due to comps and
(b) you won’t like it because people in solo queue sometimes underperform and others blame them.
For (a), wow, who’d have thought there could be challenges to solo queue in arenas due to comps. Maybe talk about battlegrounds then? But nooooo, we won’t talk about them.
For (b), again, wow, sometimes people get angry at each other. Newsflash: this happens always, whatever the system. Another newsflash: you don’t even have to underperform for the rage to start, someone else who is underperforming will happily rage at you and others due to their own mistakes. “People rage” is a complete noise, yes they do, so? What solo queue adds is evens out the picture on a couple of key parameters. This makes things better, not worse.
Obviously, not a word said regarding the huge cons of missing solo queue either. It’s all just “you see, solo queue has issues”. Buddy, everything has issues. The thing is that solo queue has much less issues than the abomination that you have now. How about discussing the issues of your abomination? But Kaleiki isn’t interested in discussing that, and, frankly, he simply isn’t smart enough to discuss anything, so what you get is just handwaving along the lines of “if we do solo queue, people will still sometimes rage”.
But really, this interview is just a non-event. Kaleiki is a former developer. He is completely irrelevant. And, by the way, good riddance.
Later on he said something in the lines of that he could perhaps have changed his social philosofical view on it. But this does kind of sip through that there is no red line to follow, just whatever some dev sees fit?
This is something not to be forgotten. Whether he left himself or been booted, it does affect his look on the company…he’s biased. And that besides the fact that he simply can’t talk about everything…
… You’re just repeating what Stoopzz said, and it’s just as ignorant this time around.
What Kaleiki was dumbing down for him, and for viewers, was that when you skip the social vetting & introduction process, people in general starts thinking even more on their own short-sighted goals, without any care whatsoever for others, much more than currently (even though now there isn’t a lot of it left thanks to the overly convenient illusion of the group f***er and increased anonymity, but w/e). Combine that with a game that “locks” you into playing what you’ve invested a lot into, and you’re setting yourself up for a major disaster.
As Kaleiki also said, which is also 100% true, is that when people only think as far as their hands can reach, they also see others on their team as “opponents” that keeps them from achieving what they want, which is the rewards and rating. Thus breeding conflict.
Which is actually reduced when there is social liability, even though it’s severely diluted in WoW right now. To add solo queue as a simple nobrainer addition to the game as is would just be what finishes off that tiny speck of social awareness left in the game.
For the rest, read the damn post.