200 vs 226 ilvl Ion interview

i have 4 chars that are around 200/205 item lvl but i never raid and avoid mythic+ so i am happy whit that, for the contend i do i don’t need 226 gear that’s for the go go go mentality nerds and yes i consider Ion among those.

Well I just simmed my char and it works out. It even less than 26% (it’s 21.7%). If you click the link, it will show two sets, one is 226 and one is 200.

6897 DPS in 226
5666 DPS in 200

https://www.raidbots.com/simbot/report/vsrEnrrsKWxTYe3MnFCBM5

Ion has testers and empolyees this argument is null by all means and i’m a 100% he got a personal account and one for work .

Also he is not personally responsible for PvP tuning, far from it.

I have Horde Monk on 218 itlvl + and Alliance monk on 200 itlvl. Both of them have this same enchants, trinkets rings, covenants etc. Soon that alliance will be upgraded to 220 from m+.
but I still see BIG dmg diffrence from 200 to 220. My 200 itlvl monk do 2x less dmg than my geared horde monk.
Oh and both are Pandaren.

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That’s just horde bias :stuck_out_tongue:

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Just throwing it out there that not one mage on warcraftlogs has achieved those numbers (or close) even at 202ilevel. So I’ll take that sim with a pinch of salt the size of a mountain.

Well it’s an 5 min patchwerk fight. Sims were never about “real-life” dps, in a fight you need to do mechanics, there might be a downtime, etc…

Sims are about your capabilities.

I just quickly checked my past logs, I did 4.7k on Inerva in 203 which is 900 lower than the sim, but considering it was in December so there wasn’t second potency conduit and second power up from Soulbinds, played Venthyr instead of Kyrian I’d say it’s close. (Also there were some buffs for arcane since them as well)

True, but in PvP no matter how good a player is, rewarding better players with better gear to stomp on lower players even harder is not the way forward. The aim is to have these better players fight each other at higher rating, but thats not what happens. Lower players pay for boosts and win from gear difference.

That being said, Im 184 ilvl on my new druid and playing at 1600 mmr… not high but not bad for low gear

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Local arena andy found dead after getting shot with his own argument :fire:

yea he thinks it is harder because paying 19 people 7 mio gold vs paying 1 person 5 mio gold xD

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Completely true, been experiencing it on a couple of alts while grinding low keys, just yesterday I did a 13 DoS on a 195 ilvl warrior, finished at 4.9k dps overall while the other two dps with ilvl 207 and 220 were respectively at 4.6k and 3.7k dps.

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well honestly we should not compare boosted apes to normal players.

Go into leveling dungeons as a “good” player and you will find you have 60% of the dmg done end of dungeon.
People avg. 400 dps while you do 2k+ is kinda the norm and you wonder if these players are actually pressing buttons.

Btw. just for the record, certain specs are more gear dependent than others to pad the meters. Fury can push out some really good numbers with lower gear but it seems not to scale very well into higher gear and bigger pulls.
Fury is great for the average pugs because they don’t pull bigger than 5 mobs ever =)

Considering dungeons are mostly AOE and 226 people been pulling over 7K dps on single target, the math doesn’t add up (I mean your numbers are probably correct, but comparison is wrong). You are taking skill into considering and that is wrong.

So realistically speaking you are doing at ~200 ilvl 4k. And might be doing 7k at 226.

Refer to this post

Average skilled player will never beat another average skilled player given their ilvl difference is 26 ilvl.

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I take that as a compliment then since I was literally 25 ilvl below the druid and still rolled him.

Why is my comparison wrong tho? From what I understand Ion was talking about people of similar ilvl doing less dmg than better players, if I can do it with 25 less ilvl then surely it shows that skill is important to dps.

Over 100 replies and there is literally only 2 of them that caught on to the fact that this comparison was made for PvE content only and is also fairly accurate when breaking it down.

This thread is a textbook example of how misinformation spreads fast. None of the people that wrongly think this applied to PvP as well will even find out how wrong they are :frowning:

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it all comes down to the item and what stats is has, like if you have a 226 whit wierd stats, and get a 213 whit perfect stats for your class, the 213 will be better no question about that, even a 200 can be better then.
this is the problem whit this game for the moment, items have stats that doesnt contribute anything for your class specialy raid items are like that.
take the bow that drops in raids, for beast master this bows stats are sub par at best, where your best stat bow comes from Spires of Ascension again. but due to the bow having dmg on it, it will no be dmg wise better unless you uppgrade it, that is if you can get it or even done all in time at 15, this gimps people a lot, becuse most people look at item level, due to the stamina they need, you se, even if you have all your gear bis but lower item level, you will have a hard time in any harder content there is due to not enough healt, and that kills you.

so even if your dmg could be higher whit lower level gear, you will not survive in higher end content whit your bis ilvl 200 gear, due to the heat the other gear gives, it just aint possible unless you are pure elite player.

so you can do 6k dps whit ilvl 200 gear due to right stats, but first attack from a boss that you can not avoid might kill you or give your healers a hard time to keep you up.
but whit your ilvl 213+ gear where stats are all over the place and you do like 5k dps only, you will survive that attack.

so saying ilvl 200 gear and ilvl 226 is not a huge difference is not realy right, due to the healt gain from high end gear, what is essential to have if you want to survive anything at all.

Very, very, VERY often I see people just ignore mechanics cause dps. Mythic raiding isn’t hard, just people don’t want to follow strat. You don’t know how many times on Kael rekills people rushed in front of boss before he even started casting surge causing few people to die. That’s not skill issue, that’s ignoring orders.

it is a combination of doing things right and having the right ammount of healing/dmg done for pretty much all Mythic bosses exept a few.
on Kael it comes down to everything, even if you can do the tactic right, if you do not have the dmg or healing for it you die, there is no middle ground.

shriekwing again is more or less, do the rigth tactic it will die, and same for huntsman if you do it right it dies, but that is not the case on kael, becuse you need all of it to work there, get the tactic right, wont matter unless you also have the dmg for it or healing.

You do realize it was the argument of the guy saying arenas are harder?